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  1. #861
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    ST - DM - PB - SP - SP - DK - BFB - TW - IR - SP - Pot - ToD - EF - BS - SteelP - TS - HF - DM - FC - DK - TW - Frac - TK - SP - ST

    This is my current opener. Well I'm not good with the numbers thing so if someone can help me run my numbers I would like to see how good/bad it fares against Ossom's.
    (0)

  2. #862
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    It was tested during 3.0 and exploring new openers. It was a dpS lost. But I'm not sure now, I think it still is but I could be wrong.
    (0)

  3. #863
    Player
    Divine_Intervention's Avatar
    Join Date
    Jun 2014
    Posts
    489
    Character
    Divine Intervention
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    I'm only level 54 on monk atm, but loving these new abilities so far. bloody fun lol.
    I'll come back here once i hit 60 to take a look at optimal openers etc, so thanks a lot for the information guys.
    (0)

  4. #864
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Spartan117 View Post
    BTW, not sure if this was mentioned before. Did anyone explore using Tornado Kick in the opening rotation right when BFB and Pot buff drops off? There was a previous discussion that using TK when goinginto Coeurl Stance when Demo was recently refreshed in the previous cycle is actually a potency increase.
    I dont see how thats even possible. When TK first came out with the 500 suggested potency, the ideal rotation would be to have demo with full buffs then you go boot/dk --> True/Tws --> TK --> Snap so that when you dropped all your stacks you would immediately go into your rotation with 1 stack, while building your stacks, demo wouldnt be heavily penalized since it was used before TK with GL3. You would get to GL3 in 6 abilities vs 9.

    However its 320 now and not 500. You have to basically use TK right after Demo or you will lose the chance to get the b4b/xpot buff.

    TK buffed is roughly 586 potency, Im not factoring xpot but I think xpot should be roughly a 9-10% dmg inc(wont make a difference since the difference will be too big to matter). No GL stacks , your next rotation will be boot/true/snap, versus the same rotation with GL3, you lose roughly 228 potency, next rotation will be DK/Tws/Snap with 1 GL stack, versus the same rotation with GL3, youre losing roughly 118 potency. Next rotation will be boot/true/Demo with 2 stacks versus the same with 3 stacks , you will lose roughly 92 for a total of 438 over the whole nine abilities.

    Thats 148 potency a fully buffed TK has, HOWEVER, we have yet to factor in a few things, GL3 adds not only damage increase but also speed increase. At arount 600s SS, youre at approximately 2.4 gcd base, at 539(lower spectrum) you're at 2.43, with 1 stack you're at 2.28 and 2.3 respectively, GL2 you're at 2.16 and 2.18 and finally GL3 you're at 2.04 and 2.06.

    When you factor that in, you see your first rotation without GL stacks you will take 7.2 and 7.29 to get to your next stack, 14.04 and 14.19 to your 2nd stack, and finally 20.52 and 20.73 to get your 3rd stack, while if you had 3GL stacks it would take you 18.36 and 18.54 to get the same rotation out. Which means you get 1 extra ability in with 3GL stacks over building up your stacks. The next ability on that rotation is dragon kick, just the base potency alone 150 is already bigger than the needed amout to over come TKs difference from what I had listed(148) not to mention the buffs of GL3/fire/dkbuff/twsbuff.

    With that being said, we havent even factored in the auto attacks getting the GL3 speed buff AND dmg buff. So yea, I dont see using TK ever outside of breaks in fight or potentially TK+PB(I havent looked into this btw but should be stronger than boot x4 +1 snap or demo) inbetween the fight provided buffs/debuffs are already refreshed.

    Edit: You can make an arguement that by using Ossom's rotation you delay a lot of the buffs so you can use TK probably after boot or true and thus making up the 150 potency you would lose from those, but the extra DK buffed ability you get is roughly 250 pot so with the 148, the 250 and the 150 the difference is around 50-90(b4b buff difference on boot/true) I want to say the auto attacks getting GL3 will make that up.

    I still have see Ossom's rotation potency, probably do that in a few. Had to do some oncology visits lately so havent been feeling too fresh....
    (0)
    Last edited by Hitoseijuro; 09-04-2015 at 09:11 PM.

  5. #865
    Player
    ForbiddenMonk's Avatar
    Join Date
    Aug 2015
    Posts
    85
    Character
    Red Hot
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zamii View Post
    this one isnt entirely true, its better to save both elixir field and howling fist for when the add spawns, then hit both of them with the boss, doubling their effectiveness, it also deals damage to your add that isnt affected by positional, therefore allowing you to use later positional skill on the boss.
    I would love to do this, but I can't due to my statics strat on handling adds. I'm paired with a smn, and he's very dps greedy. When adds spawn, I pop EF to grab my add while damaging boss, then our smn would bane both adds and boss, so with his op dots, any hits on the add would kill it before I reach laser. So when adds spawn, I hit EF, continue attacking boss, then I proceed to my laser 1-2 gcd after resin drops, by the time I'm at laser, any gcd/ogcd is enough to drop add.

    Maybe static strats, and my opener are the reasons. I have a1s on farm, so I know when to pop TK before jump.

    Our SMN usually parses around 1150 in a1s at ilvl192, seeing 3 jumps.
    (0)
    Last edited by ForbiddenMonk; 09-05-2015 at 02:24 AM.

  6. #866
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    AS3 - Protip : During the transition from Man Phase to Hand Phase, you can switch to Courel Forum and Stack up to 4ish Chakra stacks before the boss becomes hittable. Now I am of the mind that taking the next second to get the last Chakra is a DPS plus for the Forbidden Chakra. Not sure if anyone else is doing this but I just started doing it to night and I like it.
    (0)

  7. #867
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Your suspicion is correct: Meditation is a DPS gain to slip somewhere in the rotation if and only if you already had four Chakra stacks (as with any out-of-stance GCDs, this is under the assumption that you don't consequently do something bad to any of your buff/debuff timers). At two Meditations to one Forbidden Chakra, you lose enough GCD time to come out worse than your normal rotation.
    (0)

  8. #868
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Ossom View Post
    AS3 - Protip : During the transition from Man Phase to Hand Phase, you can switch to Courel Forum and Stack up to 4ish Chakra stacks before the boss becomes hittable. Now I am of the mind that taking the next second to get the last Chakra is a DPS plus for the Forbidden Chakra. Not sure if anyone else is doing this but I just started doing it to night and I like it.
    I dont even bother with Form Shift, I just do 5 chakra charges and there is enough time to maintain GL.
    (0)

  9. #869
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Sigmakan View Post
    I dont even bother with Form Shift, I just do 5 chakra charges and there is enough time to maintain GL.
    Just finished raid. I'm gonna try this tomorrow.
    (0)

  10. #870
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I've actually have done that stack 4 chakra and just pop FS ones so I can DK with debuff at start
    (0)

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