Yeah we are very close, I died on that a3 one I have. I also just started a4 last night even though I got world 4th a3 lol. Lolz at the one elm, I thought the same shit, even went back in to edit my post haha.
Yeah we are very close, I died on that a3 one I have. I also just started a4 last night even though I got world 4th a3 lol. Lolz at the one elm, I thought the same shit, even went back in to edit my post haha.
Woah this FFlogs is insane thanks for the heads up hak also get yo self back to gil you bum! =p

The rules of the normal monk rotation as they apply to that situation is: Demolish at 4, use ToD when the timer says 1. You will clip about 2 seconds of Demolish, and you will not have ToD up for a very short time, but the alternatives are worse.
Fracture isn't an option at that point because you don't want to use two out-of-form GCDs (Haymaker, ToD, Fracture) in one Dragon Kick / Twin Snakes (not clipping Dragon Kick / Twin Snakes is pretty much a DPS loss... skipping over a Bootshine / True Strike is even worse). There are ways to use Fracture to keep this from happening, but it's too late to do it in that situation.
It's a bit more difficult to see why you should use Demolish over the Touch of Death, or even why the Touch of Death should always drop off for a short time (~1 second). That's because you'd have to actually track all the potency to find out that it's very slightly more DPS to have the full potency of ToD and 14/15 of your rotation be the 18-step pattern than to have most of the potency of ToD and 13/14 of your rotation be the 18-step pattern (it's also more TP-efficient).
And finally, the reason you'd clip Demolish there instead of letting it fall off is because that represents a lot of Demolish downtime (that's just another thing where you'd have to track down all the potency to even see it's a loss).
Last edited by SunnyHirose; 09-11-2015 at 04:10 PM.
Hm ok that makes sense..
I have been using the old 3.0 rotation but due to recent upgrades on skill speed i got greedy and use Fracture before my second demo (3 sec before fall off) lol, that is probly why i got into the situation as Zami mentioned...i should remove the fracture i guess to avoid this...thanks guys for the advise
the only way i can see getting into that situation is if you didnt fracture beforehand, thereby throwing the timers out
Last edited by Zamii; 09-11-2015 at 05:55 PM. Reason: correcting statement

It can come about without that. Example:
Touch of Death
Bootshine
True Strike
Demolish
Dragon Kick
Twin Snakes
Snap Punch
Bootshine
True Strike
Snap Punch
Dragon Kick
Twin Snakes
Demolish
Bootshine
True Strike
Touch of Death
Snap Punch
Dragon Kick
Twin Snakes
Snap Punch
Bootshine
True Strike
Demolish
Dragon Kick
Twin Snakes
Snap Punch
Bootshine
True Strike
Snap Punch
Dragon Kick
Touch of Death
Twin Snakes
Demolish
Bootshine
True Strike
Snap Punch
Dragon Kick
Twin Snakes
Snap Punch
Bootshine
True Strike
Demolish
Dragon Kick
Twin Snakes
Snap Punch
Touch of Death
Bootshine
True Strike
Snap Punch
Dragon Kick
Twin Snakes
Demolish
Bootshine
True Strike
Snap Punch
Dragon Kick
Twin Snakes
Snap Punch
Bootshine
True Strike
Touch of Death
Demolish
Dragon Kick
Twin Snakes
Snap Punch
Bootshine
True Strike
Snap Punch
Dragon Kick
Twin Snakes
Demolish
Bootshine
True Strike
Snap Punch
Dragon Kick
Touch of Death
Twin Snakes
Snap Punch
Bootshine
True Strike
Demolish
Dragon Kick
Twin Snakes
Snap Punch
Bootshine
True Strike
Snap Punch
Dragon Kick
Twin Snakes <- right here
Demolish
Touch of Death
...
If you are trying to use Fracture to make your Demolishes perfect, it's a little tricky but it can be done. The rules are:
- You can only use one DoT per Demolish
- You can only use one DoT per Dragon Kick
- You can only use one DoT per Twin Snakes
So ultimately, the pattern needs to look something like ToD - Demo - Frac - Demo - ToD - Demo (loop, but with forms I and II flipped). There isn't a lot of wiggle room here.
There is another way to use Fracture; it's a lot easier to pull off and does more DPS, but it's definitely a TP burner (and it isn't really worth spending chakra on Purification just so you can do this). The trick is to alternate between ToD and Fracture for each Dragon Kick / Twin Snakes cycle--and yes, this clips ToD. Some people may recall me talking about this before HW and how you'd alternate Snap Punch and Demolish for this one (clipping Demolish heavily), but since they added the extra 3 seconds, it's now better to Demolish-Snap-Snap when you do this.
hey all, what are some good numbers for a dummy parse at i193? i've been messing around and can't seem to get over 1300 for ~3 min parse
Using food/potion? Party buff? If not, right around 1300 sounds about right for i193

Well people are talking about the auto facetarget macro on reddit : https://www.reddit.com/r/ffxiv/comme..._losing_speed/
I wonder if we'll get an answer about this soon from SE, hopefully it will be like the parsers, use it if you want but don't talk about it
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