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  1. #1
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    For A1S, I find there isnt a need to fully be on the add the moment it spawns. EF/HF or even a Steel Peak tab targeted can easily snag the add's aggro.

    Unless your designated laser line/missile targeter is right next to the add you spawn, stay on Oppressor to lure the Resin pool so that it doesnt overlap with where you need the add to die. If the laser line is next to your add, burst it down (with i200 wpns and the current eso gear you should already be getting, it shouldn't be an issue).

    Basically remain dpsing all the time. The only reason you fall below 1k DPS in A1S at the current moment is because you have too much down time during adds subphase or you died because u derped or the healer derped.


    BTW, not sure if this was mentioned before. Did anyone explore using Tornado Kick in the opening rotation right when BFB and Pot buff drops off? There was a previous discussion that using TK when goinginto Coeurl Stance when Demo was recently refreshed in the previous cycle is actually a potency increase.

    FML 1028 char
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  2. #2
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Spartan117 View Post
    BTW, not sure if this was mentioned before. Did anyone explore using Tornado Kick in the opening rotation right when BFB and Pot buff drops off? There was a previous discussion that using TK when goinginto Coeurl Stance when Demo was recently refreshed in the previous cycle is actually a potency increase.
    I dont see how thats even possible. When TK first came out with the 500 suggested potency, the ideal rotation would be to have demo with full buffs then you go boot/dk --> True/Tws --> TK --> Snap so that when you dropped all your stacks you would immediately go into your rotation with 1 stack, while building your stacks, demo wouldnt be heavily penalized since it was used before TK with GL3. You would get to GL3 in 6 abilities vs 9.

    However its 320 now and not 500. You have to basically use TK right after Demo or you will lose the chance to get the b4b/xpot buff.

    TK buffed is roughly 586 potency, Im not factoring xpot but I think xpot should be roughly a 9-10% dmg inc(wont make a difference since the difference will be too big to matter). No GL stacks , your next rotation will be boot/true/snap, versus the same rotation with GL3, you lose roughly 228 potency, next rotation will be DK/Tws/Snap with 1 GL stack, versus the same rotation with GL3, youre losing roughly 118 potency. Next rotation will be boot/true/Demo with 2 stacks versus the same with 3 stacks , you will lose roughly 92 for a total of 438 over the whole nine abilities.

    Thats 148 potency a fully buffed TK has, HOWEVER, we have yet to factor in a few things, GL3 adds not only damage increase but also speed increase. At arount 600s SS, youre at approximately 2.4 gcd base, at 539(lower spectrum) you're at 2.43, with 1 stack you're at 2.28 and 2.3 respectively, GL2 you're at 2.16 and 2.18 and finally GL3 you're at 2.04 and 2.06.

    When you factor that in, you see your first rotation without GL stacks you will take 7.2 and 7.29 to get to your next stack, 14.04 and 14.19 to your 2nd stack, and finally 20.52 and 20.73 to get your 3rd stack, while if you had 3GL stacks it would take you 18.36 and 18.54 to get the same rotation out. Which means you get 1 extra ability in with 3GL stacks over building up your stacks. The next ability on that rotation is dragon kick, just the base potency alone 150 is already bigger than the needed amout to over come TKs difference from what I had listed(148) not to mention the buffs of GL3/fire/dkbuff/twsbuff.

    With that being said, we havent even factored in the auto attacks getting the GL3 speed buff AND dmg buff. So yea, I dont see using TK ever outside of breaks in fight or potentially TK+PB(I havent looked into this btw but should be stronger than boot x4 +1 snap or demo) inbetween the fight provided buffs/debuffs are already refreshed.

    Edit: You can make an arguement that by using Ossom's rotation you delay a lot of the buffs so you can use TK probably after boot or true and thus making up the 150 potency you would lose from those, but the extra DK buffed ability you get is roughly 250 pot so with the 148, the 250 and the 150 the difference is around 50-90(b4b buff difference on boot/true) I want to say the auto attacks getting GL3 will make that up.

    I still have see Ossom's rotation potency, probably do that in a few. Had to do some oncology visits lately so havent been feeling too fresh....
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    Last edited by Hitoseijuro; 09-04-2015 at 09:11 PM.

  3. #3
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Hitoseijuro View Post
    I dont see how thats even possible. When TK first came out with the 500 suggested potency, the ideal rotation would be to have demo with full buffs then you go boot/dk --> True/Tws --> TK --> Snap so that when you dropped all your stacks you would immediately go into your rotation with 1 stack, while building your stacks, demo wouldnt be heavily penalized since it was used before TK with GL3. You would get to GL3 in 6 abilities vs 9.

    However its 320 now and not 500. You have to basically use TK right after Demo or you will lose the chance to get the b4b/xpot buff.

    TK buffed is roughly 586 potency, Im not factoring xpot but I think xpot should be roughly a 9-10% dmg inc(wont make a difference since the difference will be too big to matter). No GL stacks , your next rotation will be boot/true/snap, versus the same rotation with GL3, you lose roughly 228 potency, next rotation will be DK/Tws/Snap with 1 GL stack, versus the same rotation with GL3, youre losing roughly 118 potency. Next rotation will be boot/true/Demo with 2 stacks versus the same with 3 stacks , you will lose roughly 92 for a total of 438 over the whole nine abilities.

    Thats 148 potency a fully buffed TK has, HOWEVER, we have yet to factor in a few things, GL3 adds not only damage increase but also speed increase. At arount 600s SS, youre at approximately 2.4 gcd base, at 539(lower spectrum) you're at 2.43, with 1 stack you're at 2.28 and 2.3 respectively, GL2 you're at 2.16 and 2.18 and finally GL3 you're at 2.04 and 2.06.

    When you factor that in, you see your first rotation without GL stacks you will take 7.2 and 7.29 to get to your next stack, 14.04 and 14.19 to your 2nd stack, and finally 20.52 and 20.73 to get your 3rd stack, while if you had 3GL stacks it would take you 18.36 and 18.54 to get the same rotation out. Which means you get 1 extra ability in with 3GL stacks over building up your stacks. The next ability on that rotation is dragon kick, just the base potency alone 150 is already bigger than the needed amout to over come TKs difference from what I had listed(148) not to mention the buffs of GL3/fire/dkbuff/twsbuff.

    With that being said, we havent even factored in the auto attacks getting the GL3 speed buff AND dmg buff. So yea, I dont see using TK ever outside of breaks in fight or potentially TK+PB(I havent looked into this btw but should be stronger than boot x4 +1 snap or demo) inbetween the fight provided buffs/debuffs are already refreshed.

    Edit: You can make an arguement that by using Ossom's rotation you delay a lot of the buffs so you can use TK probably after boot or true and thus making up the 150 potency you would lose from those, but the extra DK buffed ability you get is roughly 250 pot so with the 148, the 250 and the 150 the difference is around 50-90(b4b buff difference on boot/true) I want to say the auto attacks getting GL3 will make that up.

    I still have see Ossom's rotation potency, probably do that in a few. Had to do some oncology visits lately so havent been feeling too fresh....
    Visit my rotation. TK is used just before BFB & Xpot ends and after Demolish is recently applied. Fits the best use scenario for TK.
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