Quote Originally Posted by Erit View Post
This brings up the other half of the "skill" thing. Let's remember the rules of fist:

If you are not an experienced tank who knows the ins and outs of a given dungeon, run with Vitality accessories (not necessarily full VIT, but two or three pieces to lend some wriggle room.)
If you are not an experienced tank who knows the ins and outs of a given dungeon, don't do multi-pack pulls.
If you are an experienced tank who knows the ins and outs of a dungeon, run with Strength accessories to accelerate kill times and look badass.
If you are an experienced tank who knows the ins and outs of a dungeon, do multi-pack pulls as you see fit to accelerate clear times and look badass.

If your group has absolute garbage AoE capability (like, say, PLD, double NIN and a SCH), take whatever build you want but for the love of the DarkWaradin don't pull half the sodding dungeon in one go.

Now notice how the scenario you describe doesn't jive with those guidelines? Like as not your tank was just a novice who thought he was the new hotness about to go solo Savage.
Except this has happened repeatedly and most tanks, even experienced ones just run full vitality and seem to go afk in the dungeon after they pull the room. One even had 3 counters on them. Then went to pull another room after he was dying and said: "Sorry, I usually live through that."

Then vote kicked me.

You are not every player, have you run with a healer yet or are you the tank yourself? You have to see both sides to get the full effect of the story. You yourself sound like a strength tank, so my favorite and pref to run with.

He was a ilvl 180+ novice then...

Every tank I have ever played with in my runs as a healer pull rooms regardless of how geared or class they are.

Some don't even wait for your faerie or protect. Lol.