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  1. #1
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RiisWolf View Post
    This is why WoW has a the rotation spelled out to us in the spellbook in-game and explaining just how effective the stats are.

    And here we get the cho cho train of "meh" thinking it's all a good job when in fact it's only decent at best. Worst part is the DPS are stuck having to deal with mechanics most of the time.
    Except the leveling in this game is a giant tutorial. Honestly how do you not understand a basic rotation after leveling? You get 1 ability at a time in a way where it pretty much spells out when and how it should be used as well as a decent span of time before they give you the next step. Oh that's right they assume you have a brain and actually read what the abilities say in the tool tip. There's only a few which throw a complete rotation change at you at the last second but they have already taught you what the basic concept will be. Like monk and blm in 2.X
    (7)

  2. #2
    Player
    DestinovaTrueblade's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    62
    Character
    Destinova Trueblade
    World
    Malboro
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Drtoxicmedica View Post
    Except the leveling in this game is a giant tutorial. Honestly how do you not understand a basic rotation after leveling? You get 1 ability at a time in a way where it pretty much spells out when and how it should be used as well as a decent span of time before they give you the next step. Oh that's right they assume you have a brain and actually read what the abilities say in the tool tip. There's only a few which throw a complete rotation change at you at the last second but they have already taught you what the basic concept will be. Like monk and blm in 2.X
    Fate grinding has a lot to do with why people are bad at their jobs at max level.
    (7)

  3. #3
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DestinovaTrueblade View Post
    Fate grinding has a lot to do with why people are bad at their jobs at max level.
    This.
    Now that the xp has been buffed people level alt jobs even from lvl 50-60 purely through fates only.
    You have 2 kinds of players.The fate grinders or the dungeon players.Needless to say it's not rocket science which player is gonna be better at their roles.
    (3)

  4. #4
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Just want to clarify i wasn't personally advocating that new tanks go str acc.I was jsut stating that warriors in full dps mode constantly can carry dps.It shouldn't be the case but it happens frequently.And for mechanics like the adds in fractual last boss my fell cleaves have made the difference between the adds going down in time or getting too far across the room.

    Back on topic with str acc for new tanks.SHouldn't be done period.Stay with vit always while new to the role.When you have mastered your cooldowns useage and know the differences between main tanking and offtanking by all means go start useing str,But if you still struggle in str mode it's fine to just say vit.It's better tank stays alive than eats dirt and causes wipe.That makes for a much slower run.
    (2)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Drtoxicmedica View Post
    Except the leveling in this game is a giant tutorial. Honestly how do you not understand a basic rotation after leveling? You get 1 ability at a time in a way where it pretty much spells out when and how it should be used as well as a decent span of time before they give you the next step. Oh that's right they assume you have a brain and actually read what the abilities say in the tool tip.
    Would you rather feel like a genius in a giant sea of bad, or would you rather have more people performing at near-acceptable levels? In some cases every little bit helps, and chances are this is why they're working on that "beginner's palace" thing.

    I'll also disagree on the tutorial bit. Otherwise you wouldn't be seeing so many tanks in the 30's that still don't know that Fast Blade combos into Savage Blade for increased enmity on single targets and that Flash should be used for the enmity instead of the Blind effect.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Drtoxicmedica View Post
    Except the leveling in this game is a giant tutorial. Honestly how do you not understand a basic rotation after leveling? You get 1 ability at a time in a way where it pretty much spells out when and how it should be used as well as a decent span of time before they give you the next step. Oh that's right they assume you have a brain and actually read what the abilities say in the tool tip. There's only a few which throw a complete rotation change at you at the last second but they have already taught you what the basic concept will be. Like monk and blm in 2.X
    Trust me, rotation changes is the least of the problems. Except in a BLM's case because of mostly Fire/Bliz3 and Thunders.

    How?

    Answer:
    -"Meh, we win" No matter how bad things got. With no reason to get better.

    - "Play how you want" preachers, which ultimately leads back to the first point, and worse. I can name ways to play that ends with getting kicked, easy.

    -Players being "thinkers" only to sabotage themselves into doing far worse when it's actually very simple. Stereotypically, the excuse is resources. There's even bad warriors who hoard 5 wrath for nothing! The only ones who should be overly worried about resources is DRK and the job's management is way worse than PLD and WAR.

    -Then there's the total lack of information. Stats aren't clear except for speed.

    -Set ups take too long and fighting trash that dies too fast never helps. It only creates bad habits, because the set that often deals the weakest damage, takes too much time.

    -For most tanks, 5 seconds of no threat is too much time with no threat.

    -Nobody in dungeons says a thing. So if the game doesn't feedback the bad job, and nobodies' tell the player what he's doing is a very bad thing, even go as far as to show them why, then how exactly are they going to figure it out 60 levels later? Most often the answer, they don't. So we have peeps who say what should happen, but fails to react to what does happen, be it that they never tried or the player who shouldn't be so awful to fail at a brain dead rotation like BLM is too delusional/trolly to listen.


    And then they're in for a rude wake-up call when they want to step into the extreme trails and raiding. And NOT raids like Crystal Tower. Or when someone tells them the truth behind their failures and wipes in a dungeon.
    (0)