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  1. #1
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Simply put:

    Less power=less room for alternative utility combos such as Storm's path and Soul Eater, and Sheild Bash & Riot Blade.

    Less STR = less power

    Tank Stance gimping power= less power. There is no either or, it's just plain both.

    Lower potencies= Less Threat

    Low Threat multipliers= less room for alternative utility combos such as Storm's path and Soul Eater, and Sheild Bash & Riot Blade and RA.

    Training Wheels Content= All dungeons excluding boss only encounters= Less Vit needed.

    Not enough threat=Defenses useless cause nobody is attacking the tank.

    Unpowered and Skilled= Unpowered (I'm looking at you paladin!) = All the "skilled" players (elitists) who have the nerve to preach that everything is OK when in fact it's not. I how I can make Paladin and DRK work, but I am NOT going to lie about their problems, like many of the elitists do. DRK would have fixed everything wrong with this game's tanking if it wasn't for the obnoxious resource management that literally forces you to slow down, and even then there's more DRKs out there than PLDs and with good reason too. By the way, right now, Paladins literally have lower enmity multipliers than WAR and DRK do, and both of them are also way stronger than PLD. That's double bad.

    Defensive CDs and passives block as little as 20% on average=low damage intake from most things in TRAINING WHEELS content.

    Low damage intake= Healers can easily heal any paper tank.

    Paper tank= anyone who is tanking but is not a tanking class (PLD,WAR,DRK)

    Healers can keep paper tank alive= it's just plain obvious, less VIT needed.

    More power= fights end faster.

    Fights ending faster= less damage is taken.

    Powerful self heals= more sustainability

    Weak or no self healing= Call your local Healer Babysitter

    Tank must use provoke to keep up= tank died and/or is significantly weaker than whomever is #2~8

    Low chance of parry that blocks 20% and usually ever parry 1/20 of total hits = Low damage intake = Less ViT needed

    2000HP and never made it below 75% cause of constant healer attention who not once went below 80% MP while in pure STR = Less vit needed

    Sword Oath being first in line= LESS VIT NEEDED = MORE POWER NEEDED = DEAD FREAKING GIVE AWAY!!!

    (barely) Decent =/= Good

    Slow GCD = Low damage intake

    Less than 5 party members = Low damage intake

    Tanks getting away with pure STR = Less vit needed

    Low Vit Returns, huge threat returns from STR when either is 30 points = STR is more beneficial, because you want things attacking you.

    Be the competent DPS with an undergear or underpowered tank = DPS is going to get mauled. I didn't say killed, cause the healer's there, assuming he's doing his job.

    New tanks in pure vit = absolute lost of control

    More vit = less power

    More power = less vit, but anyone who understands how this works wouldn't care even though it's not right, because we can get away with it because we don't need more defense. We need more power so that we can be hit so that our defenses CAN be used.

    Relying on long CDs and RNG for defense (DRK and PLD) = Low damage intake, and yes this is getting redundant, but you know, you almost have to say everything to get the message across. Most importantly it's shocking that the ones who whine about need and have need as the sole motivation of their slack.

    And guess what! Not only the training wheel content doesn't require much vit, neither do the extremes.

    Tank dead = Unless someone was hideously underleveled or pulled so much that nobody could survive, then someone wasn't doing their job right: Be it that tanks failed to CD, failed to maintain control which consequently leads to wipe, DPS doing a bad job at the killing part, most commonly healer fails to understand how to do their ONE job, in which case nobody will survive from anyway, even if they have 200 more HP.

    Paladin = Worst AoE in the entire game. An AST and WHM with Blizz 2 can do a better job. Their very involvement slows down the fight. The best stun locking class followed by WHM. More healing required cause he can't or won't heal, veil, and other CDs. Too uncoordinated to hold up shield most of the time and is also poorly blocks damage. More healing required because battles will take longer. Perfect for the spiny plume which is the single worst mechanic in all MMO, tanking enemies with low HP that must be kept alive. Can take hits from others or place a barrier on them with the help of a healer. . ...more babysitting. Shines light on this terrible tank system. Thanks Sword Oath.

    Dark Knight= All the power. Better at Magic defense. More damage IS their utility. Too bad that as MT they rely too much on getting hit, so certain CD combos are horrid, and without MP they are absolutely shut down. To restore TP, MP must be used. Tons of MP required to AoE life steal usually once ever, otherwise is stuck with single target lifesteal only. This meaning they require as much babysitting as paladins do. And no, their MP resource problems and lack of AoE life steals are the very reason why they can't AoE tank like Warriors can. Bad healers make up excuses for their failures.

    Warrior= Can cover everything. Literally EVERYTHING. As long as you remain in a stance you can never stop. Anything you do can lifesteal with bloodbath on. Inner Beast to counter anything without relying on longer CDs, while you can combo the CDs and lifesteals, where as PLD and DRK can not. High HP and healing bonuses makes them the best play mate for Scholars. Specializing in self healing means they are way more sustainable than Paladins are. Tank stance's effectiveness being similar to Shield Oath proofs how monotonous this terrible tanking system is. Is the only tank that goes great with itself.

    Parry= single worst tank stat in all of MMOs. 20% damage blocked less than 10% of the time. Additionally, how do you "parry" and still take the vast majority of the damage!?

    All Enmity actions and passives were patched and buffed and are scheduled to be patched and buffed again = Obvious low enmity is obvious.
    (0)
    Last edited by RiisWolf; 09-01-2015 at 06:10 PM. Reason: Too many CONS

  2. #2
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    you know what? It's funny that whenever i parse as a warrior, my DPS is always about 1000-9xx thro the dg while i see some DPS jobs doing 300 to 400 dps. Tell the damage dealers to practice their rotations before asking tanks to wear str accessories
    (10)

  3. #3
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Blueskyy View Post
    you know what? It's funny that whenever i parse as a warrior, my DPS is always about 1000-9xx thro the dg while i see some DPS jobs doing 300 to 400 dps. Tell the damage dealers to practice their rotations before asking tanks to wear str accessories
    This is why WoW has a the rotation spelled out to us in the spellbook in-game and explaining just how effective the stats are.

    And here we get the cho cho train of "meh" thinking it's all a good job when in fact it's only decent at best. Worst part is the DPS are stuck having to deal with mechanics most of the time.
    (1)

  4. #4
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Honestly, I don't even pay attention to what the tank is wearing - no matter what accessories they wear they'll never go below 70% HP and I'll never go below 50% MP in experts -- so STR or VIT doesn't matter in the current experts. I'm more concerned with the dps doing 400-600 while using i200 weapons...that is where the real finger pointing should be for slow or longer dungeon runs. However -- I do think that it gets annoying carrying new tanks (in law gear or lower) who read stuff like this and try to tank like an experienced tank and so overpull wearing all STR, don't use cooldowns properly, and make me heal them for more and dps less. I'll still never run out of MP, they'll still never dip below 70%, but they'll never 'learn' to use CDs by losing HP quickly because, as a healer healing them, they won't. Unless the OP is saying I should let them get hurt just a lil more so they learn :P
    (7)

  5. #5
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RiisWolf View Post
    This is why WoW has a the rotation spelled out to us in the spellbook in-game and explaining just how effective the stats are.

    And here we get the cho cho train of "meh" thinking it's all a good job when in fact it's only decent at best. Worst part is the DPS are stuck having to deal with mechanics most of the time.
    Except the leveling in this game is a giant tutorial. Honestly how do you not understand a basic rotation after leveling? You get 1 ability at a time in a way where it pretty much spells out when and how it should be used as well as a decent span of time before they give you the next step. Oh that's right they assume you have a brain and actually read what the abilities say in the tool tip. There's only a few which throw a complete rotation change at you at the last second but they have already taught you what the basic concept will be. Like monk and blm in 2.X
    (7)

  6. #6
    Player
    DestinovaTrueblade's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    62
    Character
    Destinova Trueblade
    World
    Malboro
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Drtoxicmedica View Post
    Except the leveling in this game is a giant tutorial. Honestly how do you not understand a basic rotation after leveling? You get 1 ability at a time in a way where it pretty much spells out when and how it should be used as well as a decent span of time before they give you the next step. Oh that's right they assume you have a brain and actually read what the abilities say in the tool tip. There's only a few which throw a complete rotation change at you at the last second but they have already taught you what the basic concept will be. Like monk and blm in 2.X
    Fate grinding has a lot to do with why people are bad at their jobs at max level.
    (7)

  7. #7
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DestinovaTrueblade View Post
    Fate grinding has a lot to do with why people are bad at their jobs at max level.
    This.
    Now that the xp has been buffed people level alt jobs even from lvl 50-60 purely through fates only.
    You have 2 kinds of players.The fate grinders or the dungeon players.Needless to say it's not rocket science which player is gonna be better at their roles.
    (3)

  8. #8
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Just want to clarify i wasn't personally advocating that new tanks go str acc.I was jsut stating that warriors in full dps mode constantly can carry dps.It shouldn't be the case but it happens frequently.And for mechanics like the adds in fractual last boss my fell cleaves have made the difference between the adds going down in time or getting too far across the room.

    Back on topic with str acc for new tanks.SHouldn't be done period.Stay with vit always while new to the role.When you have mastered your cooldowns useage and know the differences between main tanking and offtanking by all means go start useing str,But if you still struggle in str mode it's fine to just say vit.It's better tank stays alive than eats dirt and causes wipe.That makes for a much slower run.
    (2)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Drtoxicmedica View Post
    Except the leveling in this game is a giant tutorial. Honestly how do you not understand a basic rotation after leveling? You get 1 ability at a time in a way where it pretty much spells out when and how it should be used as well as a decent span of time before they give you the next step. Oh that's right they assume you have a brain and actually read what the abilities say in the tool tip.
    Would you rather feel like a genius in a giant sea of bad, or would you rather have more people performing at near-acceptable levels? In some cases every little bit helps, and chances are this is why they're working on that "beginner's palace" thing.

    I'll also disagree on the tutorial bit. Otherwise you wouldn't be seeing so many tanks in the 30's that still don't know that Fast Blade combos into Savage Blade for increased enmity on single targets and that Flash should be used for the enmity instead of the Blind effect.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Drtoxicmedica View Post
    Except the leveling in this game is a giant tutorial. Honestly how do you not understand a basic rotation after leveling? You get 1 ability at a time in a way where it pretty much spells out when and how it should be used as well as a decent span of time before they give you the next step. Oh that's right they assume you have a brain and actually read what the abilities say in the tool tip. There's only a few which throw a complete rotation change at you at the last second but they have already taught you what the basic concept will be. Like monk and blm in 2.X
    Trust me, rotation changes is the least of the problems. Except in a BLM's case because of mostly Fire/Bliz3 and Thunders.

    How?

    Answer:
    -"Meh, we win" No matter how bad things got. With no reason to get better.

    - "Play how you want" preachers, which ultimately leads back to the first point, and worse. I can name ways to play that ends with getting kicked, easy.

    -Players being "thinkers" only to sabotage themselves into doing far worse when it's actually very simple. Stereotypically, the excuse is resources. There's even bad warriors who hoard 5 wrath for nothing! The only ones who should be overly worried about resources is DRK and the job's management is way worse than PLD and WAR.

    -Then there's the total lack of information. Stats aren't clear except for speed.

    -Set ups take too long and fighting trash that dies too fast never helps. It only creates bad habits, because the set that often deals the weakest damage, takes too much time.

    -For most tanks, 5 seconds of no threat is too much time with no threat.

    -Nobody in dungeons says a thing. So if the game doesn't feedback the bad job, and nobodies' tell the player what he's doing is a very bad thing, even go as far as to show them why, then how exactly are they going to figure it out 60 levels later? Most often the answer, they don't. So we have peeps who say what should happen, but fails to react to what does happen, be it that they never tried or the player who shouldn't be so awful to fail at a brain dead rotation like BLM is too delusional/trolly to listen.


    And then they're in for a rude wake-up call when they want to step into the extreme trails and raiding. And NOT raids like Crystal Tower. Or when someone tells them the truth behind their failures and wipes in a dungeon.
    (0)

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