Quote Originally Posted by Minorinz View Post
There is no way SS will be better than Crit also the model won't reflecting on actual practical instance/fights. Smns do not chain casts like blms and pets are a 1/3 or so of smn's overall damage. I'm not trying to discourage the discussion. I'm just being realistic. Yes, as a smn i'm interested to know the formula since I was the one who dragged dervy here and asked him on his own thread back then, and we got crit/det values but ss is just not really convincing atm, i'm sorry.
How can you say there is no way SS will be better than Crit? What, you think it is literally impossible that SE would give it a higher weight? Doesn't that seem a bit arrogant?

SS effectively has two weights... one in how it affects DoT/Pet damage, and two in how it affects GCDs. The former can be modeled, and if early numbers are pointing at SS being weighted more heavily, without even getting into the benefits to GCD, how can you just outright dismiss it? Do you know something nobody else knows? I doubt it.

SMNs do chain cast like BLMs. We don't get a vast majority of our damage from chain casting (which is usually just ruin), but to say we don't chain cast means what, we just stand around doing nothing? Of course we're chain casting. Applying dots with a GCD benefit can and will mean occasional extra ticks that you wouldn't get without it. Spamming ruin (even more important now with DWT) always benefits from GCD improvements. Handling mechanics without interrupting casts, being able to slide cast sooner, minimizing lost GCD time while utilizing 2 oGCDs after instant casts, etc.. all benefit from SS.

But to outright say that SS can't be better than Crit with no evidence whatsoever? Really?

Personally, I _really_ appreciate the work that Chary and Dervy are doing to nail this stuff down. Right now, we just kind of use the first 210 piece we can get our hands on, but I would definitely like to know definitively that I am gearing correctly in the long run. I look forward to the realistic sims on actual fights (and dummy parses) to see how it all pans out.