if that's the case, we should say that to all bards that are no more singing since 3.0 release
What type of scaling? I did see one post where pet damage in the same gear would decrease while player level increased, which is probably due to the way pets are coded similar to secondaries.
i.e.
1 point of crit @ lvl 50 is greater than 1 point of crit @ lvl 60.
Pet must be effected this way even with primary and MD stats. But luckily we get more stats per gear at higher levels to offset that.
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Or is there a different scaling issue that people are noticing? Like pets just aren't increasing in performance at the same rate as the master?
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Anyone else find themselves burning Dread Flare almost immediately just because they want to get that AOE off on as many mobs as possible before your team mates kill any?
Last edited by Judge_Xero; 07-08-2015 at 10:50 PM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
I often use DF quickly without using all potency of DWT if i need some quick burst like on bubbles from P3 on Bis Ex, or butterfly on Ravana Ex
If the butterfly casy too fast, i'll use DF before it ends, even if i still have time with DWT.
Last edited by Koyuki38; 07-08-2015 at 11:08 PM.
The difference is so huge, too. Now it takes ~43 Crit to gain 1% critical hit rate and 1% critical hit damage. Another fun number is that it takes ~73 SS to gain 1% DoT damage... Good thing the Alexander set seems to prioritize Crit > Det > SS (although the BLM in me is crying).
I imagine it's a combination of both. The pets are a lower percentage of our overall DPS now, but this is also due to the new attacks increasing the player's personal DPS rather than impacting the pet output. This is anecdotal, but I feel like the pets were a much small portion of our DPS back in i90 than they were at i130 as well; I think things will balance themselves as item level increases.Pet must be effected this way even with primary and MD stats. But luckily we get more stats per gear at higher levels to offset that.
Or is there a different scaling issue that people are noticing? Like pets just aren't increasing in performance at the same rate as the master?
I'm pretty guilty of this in A2. Can't have the BLM or WHM stealing my AOE potential, gotta stay above 1500 sustained. >.>
Burning Deathflare or painflare isn't a bad choice.
If it hits more targets it is a dps gain, simple as that.
Each GCD of trance using Ruin III is worth 44 potency (additional). Each GCD of blizz II with trance is worth 5*target (additional). Hitting an additional target with Deathflare is worth 440 potency (additional).
Losing even 1 target of deathflare is worth more than 10 GCDs of Ruin III. You'd have to be AoEing something like 90 mobs for the loss of one mob to be worth using Blizz II instead XD
I pop it as soon as any target hits 10% hp, unless they're big bulky targets that you know will take a bit to die.
Kinda a non-SMN question but one most relevant to SMNs - can you multi-DoT in p1 of A4 on both legs without it being complete milking? Haven't gone back in and I won't be for a couple days, but I'm pretty curious about that.
Last edited by Sleigh; 07-09-2015 at 12:53 AM.
You certainly can but it will be useless padding since you only need to destroy one leg. I secretly Tri-D one of the legs when I am in trance+pot and manually refresh the DoTs on the leg the party is hitting. Can't have those melees destroying me![]()
Kairi™
The point of DPS isn't to actually do mechanics, it is to pad meters WHILE merely doing just enough of the mechanics that your group doesn't wipe.
This is like epeen 101 guys, come on.
I mean it's super easy content so the extra milking won't hurt lol. Now Savage would be a different story.
Kairi™
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