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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LineageRazor View Post
    ...
    Party composition is a very tricky thing. A DRG at this point is just as mandatory to bring to the table as a MCH/BRD because of their individual dps and the utility the bring (being the only class that can buff BRD/MCH)

    Quote Originally Posted by Indiction View Post
    I just thought MCH was done very lazily..it just looked and acted too similar to BRD in my opinion...

    Also anyone think that the type of playstyle MCH and BRD bring is not really compatible with FFXIV? I mean the typical archetype of a bard-playstyle (which is what both seem to be based off of) is support. I don't see a support-type queue slot :| In my eyes, teams are essentially trashing a DPS slot in favor of making it support, thereby gimping your DPS. I've seen the DPS disparity pretty clearly in A1, where we put a MCH/BRD on one Oppressor and a DRG/BRD on the other...suffice to say the HP gap was typically <10-15% to the point where the DRG had to go and DPS theirs... I get that adding support means decreasing other aspects, like DPS, but this kind of disparity is kind of sad... I'd rather they do something to use everyone' unused stats...like give a team MP regen skill to classes that have no use for their MP and a team TP regen skill to classes that have no use for their TP...If they did this, and raised BRD DPS to the standard...it'd break the bard archetype for sure, but I just don't see "support" fitting into FFXIV...

    ^This is all purely my opinion
    I feel like that MCH (and a bit of BRD) got a lot of wasted potential when it came to the expansion. Look at ther intiial showcasing for HW previews, I'd imagine that MCH would have gotten a much more extensive use with their ammunition, rather than having two skills in our entire moveset with and every other skill only getting a flat +20 potency buff. Then you have both jobs, quite literally, getting the exact, same functional skills which unfortunately homogenizes their base-gameplay even more.
    (4)
    Last edited by RiceisNice; 08-27-2015 at 10:55 PM.
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