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  1. #1
    Player
    Indiction's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    Baptiste Sterling
    World
    Zalera
    Main Class
    White Mage Lv 80
    I just thought MCH was done very lazily..it just looked and acted too similar to BRD in my opinion...

    Also anyone think that the type of playstyle MCH and BRD bring is not really compatible with FFXIV? I mean the typical archetype of a bard-playstyle (which is what both seem to be based off of) is support. I don't see a support-type queue slot :| In my eyes, teams are essentially trashing a DPS slot in favor of making it support, thereby gimping your DPS. I've seen the DPS disparity pretty clearly in A1, where we put a MCH/BRD on one Oppressor and a DRG/BRD on the other...suffice to say the HP gap was typically <10-15% to the point where the DRG had to go and DPS theirs... I get that adding support means decreasing other aspects, like DPS, but this kind of disparity is kind of sad... I'd rather they do something to use everyone' unused stats...like give a team MP regen skill to classes that have no use for their MP and a team TP regen skill to classes that have no use for their TP...If they did this, and raised BRD DPS to the standard...it'd break the bard archetype for sure, but I just don't see "support" fitting into FFXIV...

    ^This is all purely my opinion
    (2)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Indiction View Post
    Also anyone think that the type of playstyle MCH and BRD bring is not really compatible with FFXIV? I mean the typical archetype of a bard-playstyle (which is what both seem to be based off of) is support. I don't see a support-type queue slot :| In my eyes, teams are essentially trashing a DPS slot in favor of making it support, thereby gimping your DPS.
    If well implemented, the support abilities of a semi-support DPS should equal or exceed the DPS they're sacrificing; they may be lower DPS, but they make up for it by making their team members HIGHER DPS. 1 + 1 = 0.8 + 1.2. That's a big reason why BRDs were in such high demand in FFXI; BRDs were terrible DPS and had no native healing ability, but their songs made the three DPS on the team worth four and a half, more than making up for it.

    The trouble is, in this game BRD's and MCN's support abilities mostly address resource management, meaning that they only boost other players' DPS when resources run low. Generally, the only places where resources run thin are in very difficult or lengthy battles. It's a bit like having accuracy on your gear; all but useless until you start challenging the toughest content.

    It means that having a BRD or MCN on your team is a detriment for easy content, like dungeons or trials. Of course, content as easy as that, having a BRD or a MCN isn't going to lead to a wipe or anything, but for the min-maxer it's clearly better to bring a DRG.
    (5)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LineageRazor View Post
    ...
    Party composition is a very tricky thing. A DRG at this point is just as mandatory to bring to the table as a MCH/BRD because of their individual dps and the utility the bring (being the only class that can buff BRD/MCH)

    Quote Originally Posted by Indiction View Post
    I just thought MCH was done very lazily..it just looked and acted too similar to BRD in my opinion...

    Also anyone think that the type of playstyle MCH and BRD bring is not really compatible with FFXIV? I mean the typical archetype of a bard-playstyle (which is what both seem to be based off of) is support. I don't see a support-type queue slot :| In my eyes, teams are essentially trashing a DPS slot in favor of making it support, thereby gimping your DPS. I've seen the DPS disparity pretty clearly in A1, where we put a MCH/BRD on one Oppressor and a DRG/BRD on the other...suffice to say the HP gap was typically <10-15% to the point where the DRG had to go and DPS theirs... I get that adding support means decreasing other aspects, like DPS, but this kind of disparity is kind of sad... I'd rather they do something to use everyone' unused stats...like give a team MP regen skill to classes that have no use for their MP and a team TP regen skill to classes that have no use for their TP...If they did this, and raised BRD DPS to the standard...it'd break the bard archetype for sure, but I just don't see "support" fitting into FFXIV...

    ^This is all purely my opinion
    I feel like that MCH (and a bit of BRD) got a lot of wasted potential when it came to the expansion. Look at ther intiial showcasing for HW previews, I'd imagine that MCH would have gotten a much more extensive use with their ammunition, rather than having two skills in our entire moveset with and every other skill only getting a flat +20 potency buff. Then you have both jobs, quite literally, getting the exact, same functional skills which unfortunately homogenizes their base-gameplay even more.
    (4)
    Last edited by RiceisNice; 08-27-2015 at 10:55 PM.
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  4. #4
    Player
    CrimsonThunder's Avatar
    Join Date
    Sep 2013
    Posts
    312
    Character
    Crimson Silver
    World
    Odin
    Main Class
    Dark Knight Lv 90
    With all due to respect to WAR and PLD's, DRK's main issue is that it feels like the class has to work harder than the other two just to compete on the same level and we're also lacking synergy with a few skills.

    I mean our AOE threat is fantastic and debatably the best but it still relies on Blood Price and being hit to keep it up. While this isn't usually a problem there are situation when things aren't poking you as often as you need them too just to keep the MP flow up. Dark Arts seriously needs to be examined again imho because the boosts from it don't feel as useful as it's high MP cost.

    Don't even get me started on Blood Weapon.
    (1)