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  1. #31
    Player
    DiscordiaEris's Avatar
    Join Date
    Jan 2015
    Posts
    46
    Character
    Discordia Eris
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AppropriateName8544 View Post

    What do you guys think about it? What do you think about the new jobs anf them being patched/fixed every 2 weeks. Is it normal a new job from an expansion to be weaker? Isn't usually the other way around?
    I want to hear your feedback, and your opinion, your deception if that's the case.
    You do realize, of course, that it is easier and less off-putting to the player base, to release a job "under-powered" and buff it than it is to release a job "over-powered" and then nerf it.
    (3)
    What part of "ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah'nagl fhtagn" don't you understand?

  2. #32
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    While I agree AST did need work at its inception (doesn't really need much aside from possible side grade Tweaks thanks to 3.07), I'd like to think DRK and MCH are in good spots right now.

    Elysium's World First A4S clear used a DRK and Lucrezia's World Second A4S clear used both a DRK and MCH.

    If these jobs were weak, I don't think the two best FCs in the world would be taking them into the hardest content in the game where you're trying to squeeze out as close to 100% optimization as possible.
    (2)

  3. #33
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Hieral View Post
    Not much screwed up when DRK is the best magic tank, so useful for Alexander, competent MCHs are leading the DPS at over 1200 in Savage, and AST heals are now pretty much par with SCH and WHM as of 3 07, not to mention the tremendous boosts they get from cards...

    Tell me again how these jobs fail? O.o
    They are failures because they aren't overpowered, dontcha know???
    (2)

  4. #34
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'm very disappointed with Machinist. Not because of its DPS or anything, just because it feels like a Bard clone... I think that was an incredibly stupid move and wasted all the potential a new Job could bring...

    Personally, I'd probably drop the current Gauss Barrel/Wanderer's Minuet effects from both Jobs. Drop many of the support skills Machinist has and instead work them into Bard (a Song version of Rend Mind, for example) instead of the Wanderer's Minuet set of skills Bard got (because right now Bard feels like a weak DPS and a weak support Job... I'd like to see it feel like a strong support Job...), so Bard completely loses the Bow-Mage aspect (although it would cast Songs still). Rework Machinist into a DPS, with the cast time being a standard thing, rather than attached to Gauss Barrel (it would be the player reloading the gun). OK it might feel a bit too much like a TP using Black Mage then, but with it losing its various support skills, that would give the Job more room to flesh out its own niche with the attachments... Gauss Barrel could have an entirely new effect. Promotion would be changed for something else, as would Rend Mind and Dismantle. Reload and Quick Reload could be changed, since the default cast time is now you reloading...

    Astrologian I've enjoyed, Nocturnal Sect being the only real downer I have on the Job. My opinion on which can be found here. Other than that I think the Cards could do with some adjustment, rather than being pure RNG.

    Dark Knight I suppose is fine. I'd have liked it to be more about sacrificing and draining HP, since that would make for an interesting tank IMO, but I suppose healers could do without that... Living Dead potentially giving Doom for seemingly no pay-off (when compared to Holmgang) bothers me, as does Abyssal Drain being so weak, but overall I suppose I've enjoyed it enough with them swapping HP for MP...
    (3)
    Last edited by Nalien; 08-28-2015 at 01:09 AM.

  5. #35
    Player
    DkDerek's Avatar
    Join Date
    Nov 2013
    Posts
    159
    Character
    Derek Skyshadow
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Hieral View Post
    Not much screwed up when DRK is the best magic tank, so useful for Alexander, competent MCHs are leading the DPS at over 1200 in Savage, and AST heals are now pretty much par with SCH and WHM as of 3 07, not to mention the tremendous boosts they get from cards...

    Tell me again how these jobs fail? O.o
    The day I get beat by a mch in savage is the day I hang em up. I did 1200 DPS 10 ilvls ago.


    The mistake SE made is trying to make classes different. You need classes that achieve the same result while PLAYING differently.
    (2)

  6. #36
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hieral View Post
    competent MCHs are leading the DPS at over 1200 in Savage


    1200 lol , sure those MCH will show drgs how to dps .....20 ilvls ago
    (1)

  7. #37
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by AppropriateName8544 View Post
    DRK has interesting ideas but still lacks PLD or WAR raid utility, is still inferior to other 2 tanks in their own domains (MT or OT and even survivability) and is, arguably, bad designed (darkside, parry based tank)
    What the heck ? DRK has the same raid utility as PLD (one reduces str, the other int) and brings in more dps to make up for the *slightly* lower survivability. It's a better MT than PLD in both A1s and A3s too.
    (0)

  8. #38
    Player
    Reinth's Avatar
    Join Date
    Jul 2015
    Location
    Uldah
    Posts
    50
    Character
    Reinth Hauteclaire
    World
    Tonberry
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AppropriateName8544 View Post
    You don't have to be that rude. I am just asking for you guys'opinion, and I'm basing on the fact AST MCH for instance are the most concerned jobs by patches and had a heavy reworking of their skills since HW launch, far more than old classes. You can't deny that. If it's improved, it means its not working properly or/and is uncompetitive. I'm also refering to AST threads asking to be buffed, up to 3.07 at least.
    OP, I don't know what kind of server you are in or you are just voicing your opinions only based on what people say instead of trying it yourself.
    If you are to compare a DRK to a WAR in terms of viability then I have nothing to say.
    Are those bad DRKs or MCHs that you've seen have even run more than 10 raids or dungeons? Probably not. Most likely, the fates grinders. Point is, there are a lot of players that don't even know how to play the class properly.
    (1)

  9. #39
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rhaja View Post
    WAR just looks so good that I'm almost mad I decided to focus on DRK instead of my 2.x love.
    Warrior tank here since 2.0. Played in one dungeon on DRK and never tried again. It feels even more clunky than PLD (which I got to 50 in 2.0). I just love my axe wielding warrior too much to switch. Why do DRK swing those giant swords so awkwardly? It really makes those swings feel slower.
    (0)

  10. #40
    Quote Originally Posted by DkDerek View Post
    The mistake SE made is trying to make classes different. You need classes that achieve the same result while PLAYING differently.
    they tried to make classes different? MCH and BRD has the same stance. they added positional to NIN so every melee DPS has them. AST has regen and shields. if they were trying they didn't do it that well.
    (1)

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