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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RiceisNice View Post
    I feel like that MCH (and a bit of BRD) got a lot of wasted potential when it came to the expansion.
    I'm of the opinion ammo should have been a separate resource to be generated and consumed by certain MCH skills, with Reload as a cooldown that gives you full ammo when needed. Granted, this would change ammo from being bonus damage on shots to a necessity for shots, but I'd be okay with that.
    Quote Originally Posted by Velhart View Post
    People who complain about GB or BRD's complaining about WM from what I have seen are usually the bad players who don't know how to be mobile in between GCD's when appropriate to do so.
    Sure, let's dismiss the people who found instant attacks and mobility a fun aspect of the job as bad players. Because if you don't swallow the turd sandwich placed before you, you're instantly bad, am I right?

    You might want to stop trying to dismiss people who are reacting as expected to bad implementation. There's several threads on the DPS forums that talk about this in detail, even with the trolls that will spew crap like "git gud".
    Quote Originally Posted by Nalien View Post
    I'm very disappointed with Machinist. Not because of its DPS or anything, just because it feels like a Bard clone. I think that was an incredibly stupid move and wasted all the potential a new Job could bring.

    Personally, I'd probably drop the current Gauss Barrel/Wanderer's Minuet effects from both Jobs. Drop many of the support skills Machinist has and instead work them into Bard (a Song version of Rend Mind, for example) instead of the Wanderer's Minuet set of skills Bard got (because right now Bard feels like a weak DPS and a weak support Job. I'd like to see it feel like a strong support Job), so Bard completely loses the Bow-Mage aspect (although it would cast Songs still). Rework Machinist into a DPS, with the cast time being a standard thing, rather than attached to Gauss Barrel (it would be the player reloading the gun).
    The thing is that unless you spread around the ability to regen TP and MP in-group, this would make BRD mandatory for every raid group. As much as I'd love Bow-Mage to be thrown into the void to never return, if this is your alternative I'm not going to cosign it.

    PS: Yes, I know BRD and MCH are required in raid groups right now. That's not exactly a good thing, either. I only forgive it because I'm assuming TP/MP regen will be spread to other jobs, either caster DPS or melee DPS jobs.
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    Last edited by Duelle; 08-28-2015 at 03:23 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)