This guy speak the truth. If you're aren't pushing yourself to do more, you're gonna be bad forever.If a tank wipes us pulling too much, I definitely don't get mad. Good on you for pushing yourself. You're trying to improve everyone in the group.
If you pull one pack at a time, I will pull for you, tank things myself,and eventually initiate a vote kick.
We as a community need to breed better players. The average skill level of ffxiv players is horrifyingly low. Pushing yourself is the only way to improve.



Pushing yourself isn't going to increase your raw healing power/enmity generation. If a DPS/Tank pulls too much, beyond the character's (and not the player's) limit, you will just wipe and wipe again. That's why DPS doesn't decide how much or when a mob will be pulled.



Problem with that is that it is the player's limits, not the characters. Solid players were speedrunning fractal/neverreap at i150. Not everyone should be held to that standard, but if you're i170+, then it's not a character limit anymore.
If you're fine with the level of skill you're at, then w/e, but let's not pretend it's the game's fault.
What "speedrun" you speak of as i150? Because I tried that with a full group of i150 in Neverreap, pull every mob on each "gate" and it still felt slow as hell. The result is almost always the same: the healer don't get to dps because the trash is hitting hard enough to negate a lot of incoming heals, me, as the tank, cycled through all my CD except for Hallowed Ground and Sentinel and each trash pack took like 2 mins to die. There is certainly no "speed" in any aspect of it.Problem with that is that it is the player's limits, not the characters. Solid players were speedrunning fractal/neverreap at i150. Not everyone should be held to that standard, but if you're i170+, then it's not a character limit anymore.
If you're fine with the level of skill you're at, then w/e, but let's not pretend it's the game's fault.
It seems like people confuse/attribute "Speedrun" to "pull-a-lot-of-mobs" and not taking into accounts as to the actual time it takes to kill those mobs. I can pull the entire dungeon right on top of your head, but if you still going to need 30 min to kill everything I pulled, then how is that different than killing 1-2 pack at the time? To me, "speedrun" should be the actual speed that requires to complete the dungeon NOT the number of mobs sticking onto a tank at a time.

Yeah, that is why he specified solid players. A premade group of solid players did it no problem. Yeah, you're not going to see that in DF.What "speedrun" you speak of as i150? Because I tried that with a full group of i150 in Neverreap, pull every mob on each "gate" and it still felt slow as hell. The result is almost always the same: the healer don't get to dps because the trash is hitting hard enough to negate a lot of incoming heals, me, as the tank, cycled through all my CD except for Hallowed Ground and Sentinel and each trash pack took like 2 mins to die. There is certainly no "speed" in any aspect of it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


