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Thread: Speed Runs Suck

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  1. #1
    Player
    CompSci88's Avatar
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    Sep 2013
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    135
    Character
    Nep Nep
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by DkDerek View Post
    If a tank wipes us pulling too much, I definitely don't get mad. Good on you for pushing yourself. You're trying to improve everyone in the group.

    If you pull one pack at a time, I will pull for you, tank things myself,and eventually initiate a vote kick.

    We as a community need to breed better players. The average skill level of ffxiv players is horrifyingly low. Pushing yourself is the only way to improve.
    This guy speak the truth. If you're aren't pushing yourself to do more, you're gonna be bad forever.
    (6)

  2. #2
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by CompSci88 View Post
    This guy speak the truth. If you're aren't pushing yourself to do more, you're gonna be bad forever.
    Pushing yourself isn't going to increase your raw healing power/enmity generation. If a DPS/Tank pulls too much, beyond the character's (and not the player's) limit, you will just wipe and wipe again. That's why DPS doesn't decide how much or when a mob will be pulled.
    (9)

  3. #3
    Player
    Malevicton's Avatar
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    Sep 2013
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    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Fevelle View Post
    Pushing yourself isn't going to increase your raw healing power/enmity generation. If a DPS/Tank pulls too much, beyond the character's (and not the player's) limit, you will just wipe and wipe again. That's why DPS doesn't decide how much or when a mob will be pulled.
    Problem with that is that it is the player's limits, not the characters. Solid players were speedrunning fractal/neverreap at i150. Not everyone should be held to that standard, but if you're i170+, then it's not a character limit anymore.

    If you're fine with the level of skill you're at, then w/e, but let's not pretend it's the game's fault.
    (0)

  4. #4
    Player
    Heavensword's Avatar
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    Aug 2015
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    34
    Character
    Samomo Samo
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Malevicton View Post
    Problem with that is that it is the player's limits, not the characters. Solid players were speedrunning fractal/neverreap at i150. Not everyone should be held to that standard, but if you're i170+, then it's not a character limit anymore.

    If you're fine with the level of skill you're at, then w/e, but let's not pretend it's the game's fault.
    What "speedrun" you speak of as i150? Because I tried that with a full group of i150 in Neverreap, pull every mob on each "gate" and it still felt slow as hell. The result is almost always the same: the healer don't get to dps because the trash is hitting hard enough to negate a lot of incoming heals, me, as the tank, cycled through all my CD except for Hallowed Ground and Sentinel and each trash pack took like 2 mins to die. There is certainly no "speed" in any aspect of it.

    It seems like people confuse/attribute "Speedrun" to "pull-a-lot-of-mobs" and not taking into accounts as to the actual time it takes to kill those mobs. I can pull the entire dungeon right on top of your head, but if you still going to need 30 min to kill everything I pulled, then how is that different than killing 1-2 pack at the time? To me, "speedrun" should be the actual speed that requires to complete the dungeon NOT the number of mobs sticking onto a tank at a time.
    (4)

  5. #5
    Player
    Rocond's Avatar
    Join Date
    Mar 2011
    Posts
    172
    Character
    Rocond Valnor
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Heavensword View Post
    What "speedrun" you speak of as i150? Because I tried that with a full group of i150 in Neverreap, pull every mob on each "gate" and it still felt slow as hell. The result is almost always the same: the healer don't get to dps because the trash is hitting hard enough to negate a lot of incoming heals, me, as the tank, cycled through all my CD except for Hallowed Ground and Sentinel and each trash pack took like 2 mins to die. There is certainly no "speed" in any aspect of it.
    Yeah, that is why he specified solid players. A premade group of solid players did it no problem. Yeah, you're not going to see that in DF.
    (0)

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