Yes !Probably can use some Xpadder functions if you're on PC if you're on console not a clue.
Here's a vid of a quick set up and mess around
Auto face target
It"s working fine with Xpadder ^^

If this buff only really gives 40 dpS then monk would still be the last wen it comes to picking up 2 out of 3 melee. Monk do not boost anyone(lol mantra). We have nothing to show for. And u guys are right as well about if monk do received a bigger buff more than 40, then everyone else that's bot a monk will also start complaining. Monk will never win. Unless Yoshi states it himself why they are giving monk boost of 200+ dpS because our raid utility is horrendous. Yeah monk does amazing numbers but if there's a choice between drg nin and mnk and u can only pick 2, players will always go for drg and nin for the raid utility.



As long as MNK has Dragon Kick and a powerful Mantra, it will never contribute more raid DPS than DRG or NIN, as those melee are. It's just balance. It'd be a bigger problem if MNK provided the same DPS as NIN or DRG in total than MNK providing tangibly less, IMO.
The real problem is DRK getting a Dragon Kick equivalent while also being a good tank in general for this current raid tier. That's why MNK's in a min/max tough spot.
Any idea if this can work for controller on pc? like an xbox 360 pad or maybe even a razer sabertooth?Probably can use some Xpadder functions if you're on PC if you're on console not a clue.
Here's a vid of a quick set up and mess around
Auto face target
Elysium just cleared A4S with a Dragoon and Ninja as their two melee DPS. Monks are in badly need a buff or else they're going to become an extinct Job because no static is gonna want them when they attempt to clear A4S.

Jesus you make it sound like everyone is going to stop playing monk between now and patch. They're buffing monks and even if they didn't they wouldn't go extinct.
The way melee is in the game its a delicate balance. Yes i know it sucks but they're adjusting it this next patch
Last edited by Pluvia; 08-24-2015 at 10:04 AM.

If they do this balance wrong between the 3, it could easily end up going back to double mnk for clears like it was in 2.x until people are correctly geared. SE is taking extreme caution with this.
Edit: Also have to think, if the people in elysium have been getting gear for the Nin and Drg since patch, then why would they all of a sudden switch to mnk unless they weren't absolutely sure that mnk was going to be better? You would effectively be setting yourself back by a couple weeks when you are in contention for a world first clear. That's counterproductive.
Last edited by Leonus; 08-24-2015 at 10:26 AM.

Indeed the lack of synergy between monk and any other class is the problem so we get into the problem of Drg is needed becasue of litany and disembowel. after that they look at monk and ninja and go eh the ST of Monk doesn't outweigh the damage Trick attack brings. So the way they plan on balancing is going to either A make Monk replace ninjas then we have the same problem again. B not change anything and monk still isn't wanted in world first groups. Like i said in the other thread there are 2 melee setups with the way synergy works
Drg/Nin
Drg/Mnk
So Drg is the outlier in this situation but that does not mean they need nerfed they're just imho designed with better synergy of all 3 melee. So lets break this down
Ninja has Slashing debuff(which usefulness depends on the fight as most groups will have a warrior.)/Trick Attack/Goad.
Drg buffs Brd and Mch which are needed in the group by about 8% which is large and they bring litany. As well as having really high ST damage
Monks bring Dragon kick which was was also added to Drk and since Drk is better then paladin dps wise they lost their main unique utility as well as 20% mantra They're close to dragoon in ST damage but don't buff any other dps.
Imho they need to adjust the utility side of monk
Last edited by Pluvia; 08-24-2015 at 10:46 AM.
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