Every week you can only get 1 gear from Alex Savage and you have to choose for which job you want it.How about you can only play 3 dow/dom to their maximum potential, all the rest up to level 59 only ? It makes just about as much sense to me in FFXIV.
If a player is willing to put in the effort to level something, to quest for achieving something, why lock him out of it ?
DoM and DoW have main jobs, DoH have now specialist classes.
Last edited by Felis; 08-23-2015 at 03:56 AM.
Marginally similar.
Because in time you can evolve all of them, in crafting they're supposedly exclusive to one another. At least if it's similar to how desynth works.
If I tell you I disagree even with character level lockouts (in raids), while they should be class/job lockouts... you're going to shoot me ^^".
Last edited by GabrielK; 08-23-2015 at 03:58 AM.
Every week you can farm 450 red crafter scripts. A soul of the crafter cost 480 red crafter scripts. That mean if someone cap his red scripts every week, beginning with the 2nd week he can change one of his specializations every week.
And no, it don't work like desynthese, because spezialisations don't have own levels and changing don't cost your crafter levels.
Yes, it is maybe not comparable to Alex Savage, but still comparable to the Esotherics.
Of courseIf I tell you I disagree even with character level lockouts (in raids), while they should be class/job lockouts... you're going to shoot me ^^".
allowing a lv 40 player into Coil or even Alex and to lockout specific jobs from the raid would be very idiotic ^^
Last edited by Felis; 08-23-2015 at 04:24 AM.
Yet said system rewards alts while under minds the armory system. And 2 weeks is a long time to switch specializations and your also assuming said person is done using red scripts to gear their crafts.
Why the hell would you allow a level 40 in Coil ? smh
How the heck did you come to that conclusion baffles me, but that's a matter for another topic.
Edit: Now I noticed you misunderstood what I was saying.. but come one, why would you suspect me of being that stupid ? :P I said "character level" as in not have a "character-level" lockout, restrict the character, not as in its actual level.. and restrict at "job-level" meaning each Job would have its own lockout. ><
Last edited by GabrielK; 08-23-2015 at 09:37 AM.
You must not be a crafter. The best gear in the game now for crafters is locked behind weekly limits (scrips) that are FAR more restrictive than the DoW/DoM lockouts.
SE should immediately implement changes that allow you to only level up to 3 DoW / DoM jobs. We can't have people "specializing" in more than that, now, can we? Don't worry, you can still level all of the classes up to max level. You just won't be able to specialize! Too restricting? Don't worry, you can at any time throw away the soul crystal and level up another job. You just can't have more than 3 at any one time!
Sound reasonable?
Last edited by Waeksyn; 08-23-2015 at 07:36 AM.
Most pieces take one week (some require a week and change), the chest takes two, and the mainhand takes three. How is that more restrictive than DoW/DoM? If anything it's less restrictive, since left-side gear for DoW/DoM takes at minimum two weeks (besides the belt). The accessories, belt and offhand only have crafted versions, which kind of blows, but beyond that I don't really see that staggering a difference.
Unless your real issue is not being able to gear all eight crafting classes at the same time, in which case, as someone who plays four combat classes fairly evenly but can only gear one at a time, well, I'm playing the world's tiniest violin. "Crafter" is not a class, it's eight separate classes, and the devs are just finally treating them as such.
You must also not be a crafter. The best equip for crafter is not the red scrip gear, it is the crafted / melded gear. That gear requires you to play the red scrip game with gathering classes as well. In fact, high level crafting right now is 95% gathering and 5% crafting. The equivalent for a DoW / DoM model designed along the same way would be needing you to have a level 60 WHM, spend 16 hours in raids with frustrating rng limiting the drops you need, then taking the multiple drops gathered and turning them in for a 50% chance of creating the gear you actually need for your PLD, which will still need several mil gil worth of materia melds before it's ready to go.Most pieces take one week (some require a week and change), the chest takes two, and the mainhand takes three. How is that more restrictive than DoW/DoM? If anything it's less restrictive, since left-side gear for DoW/DoM takes at minimum two weeks (besides the belt). The accessories, belt and offhand only have crafted versions, which kind of blows, but beyond that I don't really see that staggering a difference.
One of the biggest attractions of this game is that there are no restrictions on jobs you can have on a single character, unlike other MMOs in which you must use alts to experience all the content.
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