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  1. #31
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gilthas View Post
    Specializations based on locking players out of content should have never been added to the game in the first place. Just like Desynthing lock-outs.
    You can always reset a desynthese back to 0 and level up another one. You can always change a specialization afterwards (will cost you some scripts, i think).
    You don't get locked out, you can just not get everything at the same time and have to choose.

    Also, is it really that surprising that there will be recipes for the specialists? I thought this was clear like water from the beginning.
    (10)
    Last edited by Felis; 08-23-2015 at 03:34 AM.

  2. #32
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    I really do not want to see recipes locked behind specialists. I thought the whole specialist thing was supposed to just help the people that did not want to level up the other crafting classes. What it should have done was give access to the needed skills that the other classes had like Byregot's Blessing, etc (and with versions that are not a lot worse than the real thing ). The whole only 3 desynth skills per character already annoys me. Basically if they go through with it all it means is the really serious crafters will be forced to make and level up true alt characters to have all the recipes again.
    (2)

  3. #33
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    It feels artificial in a mmo where you can master all dow/dom classes/jobs to not be able to master all crafting at the same time.
    There is no merit in the fact that some other player "specialized" in something else, "I would've put in the effort myself had I been allowed to" says my crafter friend, but SE won't allow him to, and there's zero intention for alts after having one character for 5 years, out of the question.
    (1)

  4. #34
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    My god I am so sick of people complaining about systems that actually encourage player cooperation in an MMO. It's an MMO! You're not supposed to be able to do absolutely everything yourself! Find other players who have the specializations you don't have and cooperate to make what you need. It's not hard.

    I personally love the desynth and specialist lockouts. Honestly I wish they were more restrictive and forced players to only pick one instead of three. I don't really understand why these systems always get a lot of complaints, I'm quite sure that the vast majority of players can't omnicraft because of the meld requirements. Hell, most people can't even make the 2 star requirements right now on one crafter.

    And restrictions like this are better for the economy. As it is now, everyone has access to make everything so prices are driven into the ground very quickly because of undercut wars as well as less people buying the stuff in general since they can just make most of it themselves. By putting recipes behind specializations, it makes specializing in a craft actually mean something.

    So you know what, I'm all for systems like this. I wish they'd add more. People who want to treat this game like a single player game are missing one of the biggest points of MMOs.
    (17)

  5. #35
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vasala View Post
    Basically if they go through with it all it means is the really serious crafters will be forced to make and level up true alt characters to have all the recipes again.
    Or they farm scripts and just change to another specialist if needed.
    (1)

  6. #36
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Sol_Aureus View Post
    ...
    How about you can only play 3 dow/dom to their maximum potential, all the rest up to level 59 only ? It makes just about as much sense to me in FFXIV.
    If a player is willing to put in the effort to level something, to quest for achieving something, why lock him out of it ?
    Oh, no, wait, they're not locking him out of it, they're simply locking it behind leveling an ALT, stupid in a mmo such as this, that intrinsically encourages 1 character per account model.

    And my main problem is, I love this character, I've been playing it since 2010, I have no intention of leveling an alt, and I imagine there are more like me.

    Oh well, they seem hell bent on not really allowing all crafting classes on the same character, not really anyway.
    (2)
    Last edited by GabrielK; 08-23-2015 at 03:49 AM.

  7. #37
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by GabrielK View Post
    How about you can only play 3 dow/dom to their maximum potential, all the rest up to level 59 only ? It makes just about as much sense to me in FFXIV.
    If a player is willing to put in the effort to level something, to quest for achieving something, why lock him out of it ?
    Oh, no, wait, they're not locking him out of it, they're simply locking it behind leveling an ALT, stupid in a mmo such as this, that intrinsically encourages 1 character per account model.
    This argument doesn't work, because you are limited by how "strong" your job can be through esoterics and weekly loot lockouts. So technically, ya the "max" potential of a DOW/DOM is limited based on the limitations on the type of gear you can get. You have to choose which job you want to gear with the top IL, so honestly, why shouldn't crafters/gatherers have a similar concept? Until they actually showcase the recipes, all people are doing is throwing pitchforks and torches like an angry mob. Just wait it out, see how they pull it off and honestly if it's a problem or you see an imbalance, then talk about it, suggest and explain why it's bad, but you can't do that now, until they actually implement it.
    (12)

  8. #38
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by GabrielK View Post
    How about you can only play 3 dow/dom to their maximum potential, all the rest up to level 59 only ? It makes just about as much sense to me in FFXIV.
    If a player is willing to put in the effort to level something, to quest for achieving something, why lock him out of it ?
    Every week you can only get 1 gear from Alex Savage and you have to choose for which job you want it.

    DoM and DoW have main jobs, DoH have now specialist classes.
    (10)
    Last edited by Felis; 08-23-2015 at 03:56 AM.

  9. #39
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Felis View Post
    Every week you can only get 1 gear from alex Savage and you have to choose for which job you want it.
    Marginally similar.
    Because in time you can evolve all of them, in crafting they're supposedly exclusive to one another. At least if it's similar to how desynth works.
    If I tell you I disagree even with character level lockouts (in raids), while they should be class/job lockouts... you're going to shoot me ^^".
    (0)
    Last edited by GabrielK; 08-23-2015 at 03:58 AM.

  10. #40
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by GabrielK View Post
    How about you can only play 3 dow/dom to their maximum potential, all the rest up to level 59 only ? It makes just about as much sense to me in FFXIV.
    Not quite. Assuming I have everything to the max ((I don't, you don't need to look at my sheet)), crafter and battle alike, without unique recipies, I can switch classes on the fly to make what I want when I want. I can do this without any help from anyone, in a somewhat reasonable amount of time, assuming I don't get RNG screwed.

    On the other hand, as a combat Job, if I want to do anything that is worth doing half the time, I need three to seven other people in my party, speaking nothing of Crystal Tower. These things take time and require groups of people.

    My problem is if this winds up being like Desynth ((or, if they've fixed it, like Desynth used to be)) where yeah, I can max any three I want, but only three are worth maxing, really. I mean, they've said that crafted gear shouldn't be as good as dungeon gear, so unless the armour and weapons wind up looking really cool for glamours, half of the people are going to pick weaver as one of their three, where they tend to put the best looking glamours gear. Since I'm likely NOT going to be the first crafter in my FC to reach these recipies, if I want to diversify ((Especially if they include craftable crafting mats and I want to be helpful)) I'll have to pick some specializations for DoHs I might not care for, so that I'm helping my FC and not stepping on anyones toes.
    (4)
    Last edited by ChazNatlo; 08-23-2015 at 04:04 AM.

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