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  1. #1
    Player

    Join Date
    Dec 2012
    Posts
    1,132

    Specialist Recipees: Why do the developers keep listening to bad requests?

    Crafting and Gathering already became even more time consuming with Heavensward and now you're going to implement even more bad stuff into the game?

    The lock-outs in Desynthing were already bad.

    Limiting players to only 3 Specializations was even worse.

    And now you're going to further lock us out of content by adding Specialist recipees?

    Not everyone thinks that farming gil is fun. I did it for years in FFXI, then I did it here for my FC house, then for my personal house, and then for all the materia and materials for my relic. I've had enough of this crap already.

    I just want to gather my own materials and craft my own gear/items/furniture. Because that's so much more fun. I have zero interest in making gil.

    Please start taking players like me into consideration when designing content. Using the market board should be optional, not forced down our throats.

    With every patch you have been making gathering and crafting more and more cumbersome to the point where even making GC deliveries for GC seals has now become a major chore. This kind of stuff just pushes players away from this content and the only people you're making happy are the greedy players that want everyone else to not do this content so they can jack up prices on the MB.
    (59)
    Last edited by Gilthas; 08-22-2015 at 10:54 PM.

  2. #2
    Player
    Eisengrim's Avatar
    Join Date
    Jun 2013
    Posts
    136
    Character
    Rinh Elahka
    World
    Leviathan
    Main Class
    Pugilist Lv 54
    They didn't say all the recipes from now on will require being a specialist. They just said they're going to add some specialist recipes. Which I would not mind.
    (16)

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Right now being a specialist means precisely zero. The skills you learn through it are barely worth the space on your hotbar, and there's almost no incentive to become a specialist in anything if you already have every craft at 50.

    For the record, my specialists are Blacksmith, Weaver and Goldsmith. Other than giving myself something to do with those 'soul' items which were thrusted into my inventory by a random NPC, there's pretty much no real point. Adding specialist recipes will at least give some weight to being a specialist, and maybe even help the economy by spreading things out a bit.

    There will always be price-gougers, but most of them are able to do so not because of being a specialist, but by having easier access to the rare and difficult materials which price most other crafters out of the markets. That'll happen regardless of specialist recipes.
    (18)

  4. #4
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Lemuria View Post
    Right now being a specialist means precisely zero.
    Specializations based on locking players out of content should have never been added to the game in the first place. Just like Desynthing lock-outs.

    Recipees in Heavensward have already become ridiculously bloated requiring far too many materials and many cross-craft materials. Now what? Will they add base materials that can only be obtained from specialist recipees thus ensuring that the MB is further jammed down our throats?

    Using the MB should be optional. Gathering and Crafting content shouldn't be locked behind it.

    Quote Originally Posted by Lemuria View Post
    There will always be price-gougers, but most of them are able to do so not because of being a specialist, but by having easier access to the rare and difficult materials which price most other crafters out of the markets. That'll happen regardless of specialist recipes.
    And that's the other problem with gathering and crafting. The development team is far too concerned with making items rare so prices on the MB are high instead of making it fun.
    (22)
    Last edited by Gilthas; 08-22-2015 at 11:07 PM.

  5. #5
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Nah there's gonna be a meta then bam saturated economy. Woooooooooooooooooo
    And yup y se gotta keep making this harder than it should be.
    (0)

  6. #6
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Currently the specialist system is completely pointless as you don't get any benefit at all from it. None of the specialist skills are actually superior to those available to everyone else and there is nothing else granted for specialising. They need to add some unique recipes granted via specialisation to give people a reason to actually do it.

    Quote Originally Posted by Gilthas View Post
    Please start taking players like me into consideration when designing content. Using the market board should be optional, not forced down our throats.
    Stop being dramatic; nothing is being forced down anyone's throat. Using the market board is optional. Make friends with other crafters with other specialisations and trade directly if need be. Problem solved.

    Or is the issue more that you don't want to interact with anyone else? Because this is an MMO and you might be playing the wrong game if that's the case.
    (30)

  7. #7
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Wait now they want to make specialist recipes? That's horrible, but maybe it would nothing but fluff stuff thou. It wouldn't work if it's a remotely important item though.
    (1)

  8. #8
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ranzan View Post
    Wait now they want to make specialist recipes? That's horrible, but maybe it would nothing but fluff stuff thou. It wouldn't work if it's a remotely important item though.
    I'm guessing it might be the original idea actually. What we have right now is this:


    -hold red scrips off untill 3.05
    -implement red scrips in a really broken untweaked state
    -make a small adjustment to red scrips turn in amount after a long period of complaints
    -make a small change to favors so people feel they are ''bareable''
    -add specialist lockouts so people are also locked to the classes they can take
    :
    --> people will now feel that red scrips are now ''doable'' and ''makes sense, with the specialist system, and the month+ of materials we now have stocked'' and that SE really helped us out, completely forgetting that the whole red scrip system is BS to begin with.


    To me, it sounds like they are implementing this according to some design similar to this.
    I mean if red scrips was implemented from the start I probably wouldnt have gotten HW. Just like when I left in 1.0 due to RL, I did not bother to get back to the game after reading the 1.2 changes to crafting. At this point it feels like that one was the better decision..
    (8)

  9. #9
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    They need to give specialists real abilities (not rng bs) that provide an advantage to crafting. They do not need to give specialists unique recipes that will automatically exclude 5/8 of crafters. This is just lazy design.

    To put this in perspective, if SE applied this same design principle to other aspects of the game, they would be releasing dungeons where only specific jobs may enter and then have unique drops in that dungeon. I'm pretty sure that would not go over well.
    (17)

  10. #10
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Alberel View Post
    Stop being dramatic; nothing is being forced down anyone's throat. Using the market board is optional. Make friends with other crafters with other specialisations and trade directly if need be. Problem solved.
    Lol, so instead of the MB being jammed down our throats what is really being jammed is the MB or an even worse trade system.

    Quote Originally Posted by Alberel View Post
    Or is the issue more that you don't want to interact with anyone else? Because this is an MMO and you might be playing the wrong game if that's the case.
    Just because FFXIV is an MMO doesn't mean that players should be prevented from being self-sufficient. 2.0 already proves that people would still keep using the MB.

    I'm not asking for real group content like dungeons/raids to become soloable. I'm asking for solo activities like gathering and crafting to be brought back to the reasonable levels they were at 2.0 before SE started listening to the greedy players complaining about how they had to deal with too much competition on the MB.
    (10)

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