Their goal has never been precisely about killing omni-crafting. It has always been about making crafting as accessible as possible. They're addressing complaints about the difficulty of getting into crafting and competing with the established omni-crafters. In fact, back in 2.4, they tried to make crafting more accessible by making it easier to be an omni-crafter (artisan's gear with very low meld caps). Probably backfired in a big way (partly due to those master book 2 tokens).
Let's see what they've done this time around.
1. Added a specialization system so players do not have to level that many classes to 50. It might not be the most effective method of crafting, but that's the big problem with adding a specialization system that can be used along with cross class abilities.
2. Reduced the difficulty of endgame crafts relative to the level 50 3 star and 4 star crafts. Guess there won't be any more complaints about difficulty like the master book 2 tokens or the Level 50 4 star crafted materials, which forced you to start with close to 0 quality.
3. Introduced an incredibly long grind for anyone wanting to craft the new items. This means that most crafters, including the dedicated omni-crafters from before will likely be stuck with the non-crafted i180 pieces putting most players on equal footing with each other.
4. Added a low red scrip limit, meaning that it would take over 2 months to gear a single class using the non-crafted i180 path.
I guess adding specialist recipes would simply be another method of helping newer crafters compete in the market. I do believe that it was initially stated that there would be specialist recipes, but I thought they had abandoned the idea.
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