All in all it seems like meaningful crafting is being phased out.
The single best example is really the combination of the post 50 skills, specialist skills, and the marked decrease in good/excellent conditions on 55+ recipes. (TY for the correction Ayerinn)
All of the worthwhile new class skills require a good/excellent condition to work.
At 60, you blatantly have less good/excellent condition that at 50, or even 55, rendering most of these skills useless.
As a specialist, you have an ability which increases the chance of getting a good condition, by some unknown amount, at the cost of 45 CP, meaning you need to ToT at least 2 of these "goods" in order to break even... BUT it also consumes a scrip item which itself costs 25 blue scrips! You literally have to grind out a scrip collectible to use Heart of the <> 1-1.5 times!
So lets say that Heart increases the rate of good conditions by some infinite percent for the next 7 steps. You cannot have 2 goods in a row, so at best using Heart looks like this:
Heart - Good - Normal - Good - Normal - Good -Normal - Good, 4 Goods over the next 7 steps, this is the absolute maximum you can get. You need to ToT 2 of these to make up the ability cost. So we're looking at a delineation for at most forcing 2 useful good conditions.
No wonder people pretty much ignore most of the specialist actions. If your Good rng is "bad', you spent 36 CP for nothing. Hell you need enough Goods to get the Whistle stack down to 6 so you can use Satisfaction 2x to make up 30 CP of the 36 CP cost! In essence if you are going to use Whistle, you had better use Heart along with it to actually make it useful, otherwise you are just wasting CP.
I wonder if SE has a means of "magically" seeing how many times Heart of the <> is actually used? Or how many delineations have been bought.
I am sure that if you compare the amount of people crafting lvl 60 items, vs the amount actually using Specialist actions, not the best metric mind you but it should prove the point, you'll see that the cost of even attempting to use Specialist abilities is not worth the risk on high end items.
You could literally just spend 36 CP on Whistle and get a single Good/Excellent over the course of your synth, this will bring your Whistle stack to 10 and no lower, so you dont even get a single use of Satisfaction out of it. The only saving grace is adding on another 18 CP to use Nymeia's Wheel to return what, 10 durability at 10 stacks... which also makes this combo the single most CP inefficient way to restore durability, but at least it is something.
Perhaps the thing to do at this point it to greatly reduce the risk associated with Specialist actions.
Make Whistle cost no CP, like IQ. That way if your Good rng is terrible, you are not out 36 CP for no good reason.
OR
Remove the delineation requirement from Heart of the <>, while restricting it to 1 use per synth.
OR
Remove the CP cost of Heart and cut the price of delineations, make them obtainable w/ GC seals, whatever, just make it so this ability which is frankly not all that amazing, does not require an ADDITIONAL time investment every time it is used.
SE, before you start making intricate plans to add valuable recipes to Specialists, how about making being a Specialist actually... Special? Because right now using the Specialist toolkit on anything 55+ is more of a liability than a benefit.
Or, you know... un-nerf the good/excellent conditions rate on 55+ items?
The crafting meta was stuck on using HT as your sole quality action due to its CP efficiency because everything else was just not as good. Then we got Precise Touch and for a few levels crafting was fun again! You could make choices, you had to count how many Precise Touches you could do before you would not have enough CP for your finisher sequence. You'd make decisions on whether to Precise or ToT depending on your synth quality, IQ stacks, and CP reserves... it was actually pretty fun!
Now what do we have? Due to the sharp drop in Good conditions on 55+ recipes, along with the increased max CP, one of the "new metas" is using nothing but HT! Some people are not even using BB anymore, just SH2 and HT, along with MM2 to restore 60 durability twice per synth, maybe more. This gives you a total of 7+6+6 = 19 moves, 4 of them are for progress, so you effectively have 15 HT's... its 79% HT spam!!!
We went from a fun process requiring decision making from 53 to 55, to 79% HT spam at 60, how did this happen??? There is no strategy there anymore, it is simply SH2, HT, ToT on Good/Excellent, restore as much durability as you can, save enough CP/durability for your finisher. RNG w/ some more RNG, but extended over so many attempts per synths that it amazingly evens out to a higher success rate than using GS-BB! It is almost baffling that crafting managed to go from a decisive high to a rng-spam low in just 5 levels!