Compare the masterbook for ALchemy to Leatherworking. Alchemy gets 9 recipes Leatherworking gets 34. This is why Specialization is a horrible idea in this game. The crafts are horribly unbalanced. Weaver always gets the majority of glamour stuff. Blacksmith useful stuff for crafting. Goldsmith the only real upgrades in the end. So unless they start spreading things out so each gets an equal number of useful recipes drop the whole damn specialization concept.