Perhaps it was a forced comparison ^^"Not quite. Assuming I have everything to the max ((I don't, you don't need to look at my sheet)), crafter and battle alike, without unique recipies, I can switch classes on the fly to make what I want when I want. I can do this without any help from anyone, in a somewhat reasonable amount of time, assuming I don't get RNG screwed.
On the other hand, as a combat Job, if I want to do anything that is worth doing half the time, I need three to seven other people in my party, speaking nothing of Crystal Tower. These things take time and require groups of people.
Im currently on the fence about the whole specialist system in general. 1) I dont like (as an omni crafter) to have to rely on other people but I do like that it encourages more group content. In an mmo, it should be needed. 2) THe specialist actions are pretty useless (except Heart of the Crafter actions) 3) there is no real benefit from being a specialist, absolutely 0.
I figured specialists would get bonus to stats or something actually meaningful but alas, it was kind of a dud.
I wouldnt say worthwhile (my opinion of course) you dont even need innovation as it is for any reciepe (not even the 2stars) I HQ them no problem as it is. So a 40% chance success rate for an Innovation + 100% efficiency touch is meh. I've been working on rotations with the new skills but since I can accomplish the same HQ rate without them (nearly 100% with 0 2* gear and the minimum required melds) its almost not worth the frustration.
Last edited by SinisterJointss; 08-23-2015 at 04:04 AM.
Combat classes are also fundamentally different from crafting classes in terms of gameplay. Each DoW does not place identically to each other. Each DoH class has the exact same crafting abilties due to cross classing and down to the exact same numbers when it comes to each individual craft.
____________________
Well that's a problem of your own making then. You have the option of access to all specialization recipes even after they introduce this by making those alts, you choose not to do so which is on you. There may well be more people like you but there are also people like me who are glad of this news.
To me many of those who oppose this news seem to be either selfish, narrow-minded or simply treat this game like a single player one too much. As an MMO SE should promote/push people to cooperate and work together with such things including with crafting and gathering like FC workshops (I know there are housing quantity problems but hypothetically if there were not the system itself is good) and specializations should promote cooperation and working together also, the scrip system was also intended to do push that agenda but it still needs more tweaking/balancing. Overall it is pretty clear the direction SE wants DoL/DoH to go in and I for one appreciate what they are trying to do.
Last edited by Snugglebutt; 08-23-2015 at 07:40 AM.
Every week you can farm 450 red crafter scripts. A soul of the crafter cost 480 red crafter scripts. That mean if someone cap his red scripts every week, beginning with the 2nd week he can change one of his specializations every week.
And no, it don't work like desynthese, because spezialisations don't have own levels and changing don't cost your crafter levels.
Yes, it is maybe not comparable to Alex Savage, but still comparable to the Esotherics.
Of courseIf I tell you I disagree even with character level lockouts (in raids), while they should be class/job lockouts... you're going to shoot me ^^".
allowing a lv 40 player into Coil or even Alex and to lockout specific jobs from the raid would be very idiotic ^^
Last edited by Felis; 08-23-2015 at 04:24 AM.
Specializations were a bad idea in the first place. It's rare I learn someones name on the boards but you're on the wrong side of almost every issue/thread you post in.
BS. If your answer to anything in this game is "make an alt" it is not an acceptable answer. This goes against the entire point of the armory system.
Specifically, it's how Innovative Touch works in tandem with Steady Hand and Waste Not that I find rather appealing. I, personally, get screwed over by Hasty Touch and Reclaim constantly, so having an alternative with only one step as an RNG crapshoot works out a lot better for me.
At the very least, I miss having it any time I craft something as a non-Specialist. Whistle stacks, though, I have no idea how to use properly, and my best guess is that they need delineations and way more CP than I care to gear for.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.