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  1. #11
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    I'm not the one stating the absolute "developpers do not want"...
    Yoshi-P said he wants to stick to the 2 tank 2 healer 4 DPS formula and not to deviate from it in one of his live letters. So it's not a "claim" by me. He repeats that point every time people ask for hybrids or support roles.

    Quote Originally Posted by Reynhart View Post
    Longer doesn't mean inferior. Like I said in another topic, if you do a run two times faster but with countless death on the way, your run is WORSE.
    While longer doesn't "necessarily" mean inferior, if a group can do it without dying, it IS inferior. Any static that cleared BCoB before 2.1 did it the "normal" way which lasted 5~8 minutes less. Making it "better".

    Quote Originally Posted by Reynhart View Post
    Solo tank T5 was a thing when BCoB was still out of Duty Finder. The same is true for T9.
    Solo tank T5 was a thing only when everyone was already ilv90. Which is higher than the required entry level.

    Quote Originally Posted by Reynhart View Post
    The thing I proved is that you CAN have different party setup. Would the same setup be used for every content ? Of course not, but each content would have an optimal party setup.
    I didn't say you can't. I'm saying content isn't designed for it to be that way.

    Edit: This also reminded me how stupidly easier it was to do duo tank in Shiva Ex but people still preferred solo tank to kill Shiva a whole 6 seconds faster. Ramuh Ex solo tank - 3 healers was more taking than a normal strat too.

    Quote Originally Posted by Reynhart View Post
    Which back in the days of ARR were...almost every healing received...oh and by the way, having higher HP max meant that Lustrate and Stoneskin offered the same eHP% as PLD (And stoneskin still does)

    And you're purposely ignoring that Inner Beast (Increase your eHP as high as Rampart) already heals you, and is tied to your attack power, like Second Wind and Equilibrium, giving you a much greater self heal potential.

    Let's also ignore the fact that WAR can use Inner Beast three times for one Rampart.

    Again, let's ignore than ToB+Conv+Inner Beast is far greater than Rampart...
    First of all: You shouldn't compare WAR and PLD CDs one-to-one because they have a different structure. TOB+IB+Conv is still weaker than Sentinel. Vengeance+IB is slightly stronger than Sentinel. Any IB + CD is stronger than Rampart. On a 1 min CD buster (which most of this games busters), WAR will alternate ToB+IB and Veng+IB. PLD will have a more strict CD "rotation" which, if the fight is longer than 5 minutes (5 busters), will include Hallowed Ground. Overall mitigation is still the same.

    I also stated PLD and WAR have almost equal mitigation (one of them is gonna be more than the other depending on the fight) but the discrepancies are safety and effective healing.

    Secondly: Inner Beast can be used 5 times per Rampart, not 3. You need 17.5s to recharge + 2.5 to use, and you have Infuriate. So you have 1 IB / 20s, in a 90s you have 4.5 x 20s + 1 infuriate. But that's WAR's mitigation advantage which I mentioned in my post quoting myself:

    Quote Originally Posted by Phoenicia View Post
    The only fights where WAR mitigates noticeably more than the other two tanks is a fight that has a 45s or less CD on the tank busters.
    I also said:
    Quote Originally Posted by Phoenicia View Post
    Any self healing WAR has, exists to make up for this major discrepancy.
    WAR self-healing isn't "THE" advantage it has. It is something to make up for something else. Inner Beast heal portion is not increased by Defiance as it is not a spell.

    I also mentioned that %heals are removed from the game now.

    Quote Originally Posted by Reynhart View Post
    Ok, another WAR who can't manage to keep monster in front of him...sorry, but explain how you end up hit from flank or back when you're tanking a single boss ? You know, the times where mitigation really matters ?
    Personally I don't even have Awareness slotted. But ignoring the fact that Raw Intuition is not a "push and forget" like the entirety of PLD's CD kit is ignorant. Also in big AoE situations with large mobs, some WILL get into your flank due to mobs not liking to stand on each other's hitboxes.

    Quote Originally Posted by Reynhart View Post
    No, it's not, and most healers only have a "hunch" that it's easier. Or come to this threads to eat uneducated statements like this.
    I provided the math behind this "hunch". A good WAR will make up for the discrepancy of received healing just like how a good PLD will let their healers and DPS do more DPS.

    Quote Originally Posted by Reynhart View Post
    Indeed, one has to be. The problem is that what PLD has to offer is meaningless. As long as any party needs two healers to survive, any added mitigation is worthless.
    As I siad earlier in my posts, healers can still capitalize more on PLD's longer CDs and passive mitigation to DPS more. Specially during fluff damage.

    Quote Originally Posted by Reynhart View Post
    But still a lesser overall DPS as WAR MT + WAR OT.
    WAR MT + WAR OT is like a group running 4 DRGs. You will have more individual DPS (and more raid DPS) but for various reasons, it is not an optimal set up.
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    Last edited by Phoenicia; 08-10-2015 at 10:57 PM.