Page 15 of 52 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast
Results 141 to 150 of 620

Hybrid View

  1. #1
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Disc View Post
    DRK potencies are naturally very low without Darkside and Dark Arts to boost them. Bloodweapon, unlike FoF, does nothing for oGCDs. Your proposed buffs would make PLDs already naturally high potency abilities hands down better DPS than both DRK & WAR. In addition to taking less overall damage, carrying a ton of support abilities, and the groundbreaking Hallowed skill.

    Wat....

    And the problem is ShOs penalty and the lack of a way to circumvent it.

    WAR can negate the penalty via IB/Unchained and gets back to 95% via Maim. If you are in deliverance you still get the increased damage from Maim plus all the other goodies.
    DRK can negate with darkside (-20 +15) and then stack DA,Blood weapon, along with most potent core rotation. DRK also have 4 oGCDs to weave.
    (0)
    Last edited by SirTaint; 08-01-2015 at 03:04 AM.

  2. #2
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Without dark arts/Darkside
    Hard Slash – 150
    Spinning Slash – 220
    Syphon Strike – 250
    Power Slash – 300
    Delirium – 280
    Souleater - 260

    Combos
    Hard+Spin+Power = 670
    Hard+Syphon+Delirium = 680
    Hard+Syphon+souleater=660

    PLD Combos
    Fast+Savage+Halone = 610
    Fast+Savage+Royal Authority = 690
    Fast+Riot+Goring = 600((840 actual)+600/minute from DoT)

    DRK oGCD
    Carve & Spit – 100/minute
    Scourge – 500(1000/minute)
    Salted Earth – 525(700/minute)
    Plunge – 200(400/minute)
    Low Blow – 100(200+/minute)
    Total DRK oGCD: 2400/minute+- low blow

    PLD oGCD
    Spirits Within – 600/minute
    Circle of Scorn = 250/minute
    Sword Oath – 50/auto(1442/minute)
    Total PLD oGCD: 900(2342 counting bonus from autos)

    Darkside/Dark Arts make up for lower natural potency & lack of Fight or Flight. PLD is trailing behind in the end after counting all buffs, but the difference is not nearly as significant as you would have people believe.

    Quote Originally Posted by Faytte View Post
    Are you...absolutely crazy?

    Dark have the highest core potencies out of all tanks. Have you looked at the potencies of other tanks?

    Honestly? I do not even know how to take this post seriously after reading this. Scourge vs Fracture? Any of your combos vs ANY combos of other classes?

    Royal Authority? 690 total potency.
    Delirium--which includes mana restore and a debuff? 680. You are '10' potency behind a combo which includes an attack that does -nothing- but damage. Considering most DRK are also doing a DA+ Soul Eater once every 3 or so combos.

    Yeah your potencies being low....lol.
    Delirium does not restore MP, Syphon does. It also results in lower overall DPS than Royal Authority/Goring Blade combos, which is what you are complaining about.

    Quote Originally Posted by SirTaint View Post
    Wat....

    And the problem is ShOs penalty and the lack of a way to circumvent it.

    WAR can negate the penalty via IB/Unchained and gets back to 95% via Maim. If you are in deliverance you still get the increased damage from Maim plus all the other goodies.
    DRK can negate with darkside (-20 +15) and then stack DA,Blood weapon, along with most potent core rotation. DRK also have 4 oGCDs to weave.
    Grit is a 23% DPS loss from what a DRK would be doing without it. You don't pretend Darkside is limited to Grit stance to fluff numbers. (.8*1.15 = .92) to (1.15 - .92 = .23)
    (0)
    Last edited by Disc; 08-01-2015 at 04:01 AM.

  3. #3
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SirTaint View Post
    Why?

    Darkside and Maim are perma buffs. If anything PLD should have an equivalent, like every shield block gives us a 5 seconds 15% damage increase.

    DRK has Darkside,Darkarts and Blood Weapon (not to meantion a 500pot single GCD and magic to help with TP regen)
    WAR has Deliverance,Maim,Berserk,Inner release and Equilibrium (they can also stance dance on the fly for increased security or DPS)
    PLD has FoF and Sword Oath
    Effectively make bulwark a defensive and offensive cool down on any physical fight~ and force it with shieldtron.
    (0)

  4. #4
    Player
    KircheAhaltZerbst's Avatar
    Join Date
    Jul 2014
    Location
    Malboro
    Posts
    19
    Character
    Kirche Alder
    World
    Malboro
    Main Class
    Warrior Lv 60
    If you got the changes your crying about everyone would run double paladins and a ninjas for the slashing debuff.
    (1)

  5. #5
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Paladin doesn't need a buff to DPS. Paladin's doing pretty okay. The other two tanks need to get nerfed instead.
    (0)

  6. #6
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Donjo View Post
    Paladin doesn't need a buff to DPS. Paladin's doing pretty okay. The other two tanks need to get nerfed instead.

    Nerfs are never the best way to handle an adjustment.

    PLD just has lackluster tank stance damage. It needs a ShO bump, not even a big one but being 100-150 dps behind DRKs and WARs is not acceptable.

    If blocking an attack in ShO gave us a temporary attack boost we would be on even ground. Make it ShO only since SwO is fine. Make it a component of shield swipe if they have to. Something that lets us boost DPS while in our tank stance to be closer to WAR and PLD.
    (2)

  7. #7
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SirTaint View Post
    Nerfs are never the best way to handle an adjustment.

    PLD just has lackluster tank stance damage. It needs a ShO bump, not even a big one but being 100-150 dps behind DRKs and WARs is not acceptable.

    If blocking an attack in ShO gave us a temporary attack boost we would be on even ground. Make it ShO only since SwO is fine. Make it a component of shield swipe if they have to. Something that lets us boost DPS while in our tank stance to be closer to WAR and PLD.
    No, the correct answer is absolutely a nerf. We're currently in a situation where the Tanking classes are busting over the "Support DPS" and nipping on the heels of the actual DPS. Buffing PLD damage is just playing with fire.
    (0)

  8. #8
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Donjo View Post
    No, the correct answer is absolutely a nerf. We're currently in a situation where the Tanking classes are busting over the "Support DPS" and nipping on the heels of the actual DPS. Buffing PLD damage is just playing with fire.
    Uh, no. So far Alex Savage is being designed with hard DPS checks as the primary method of gating, a change from Bahamut's Coils where mechanics often were. Tanks need to be out there DPSing hard now to meet these checks. The content is intended to be cleared with tanks DPSing and their DPS in expac has been boosted relative to in ARR specifically for this.

    If "support DPS" aren't able to out-DPS tanks in progression content then they seriously need to git gud. I know a BRD who outputs 1.2k on Faust, find me a tank who can output 1.2k on Faust and we'll talk. Otherwise your argument is completely invalid.
    (3)

  9. #9
    Player
    Icepick823's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Vhaela Rhathyne
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Illya View Post
    Uh, no. So far Alex Savage is being designed with hard DPS checks as the primary method of gating, a change from Bahamut's Coils where mechanics often were. Tanks need to be out there DPSing hard now to meet these checks. The content is intended to be cleared with tanks DPSing and their DPS in expac has been boosted relative to in ARR specifically for this.

    If "support DPS" aren't able to out-DPS tanks in progression content then they seriously need to git gud. I know a BRD who outputs 1.2k on Faust, find me a tank who can output 1.2k on Faust and we'll talk. Otherwise your argument is completely invalid.
    Uh, no. Tank dps is only needed when trying to push content with a lower ilvl than intended. Once the real dps jobs get their i200 weapons in a few days, the need for tank damage clear clear dps checks will go away.

    While I do try to maximize my dps as a pld, I don't see the need for more buffs than we already got.
    (0)

  10. #10
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Illya View Post
    If "support DPS" aren't able to out-DPS tanks in progression content then they seriously need to git gud. I know a BRD who outputs 1.2k on Faust, find me a tank who can output 1.2k on Faust and we'll talk. Otherwise your argument is completely invalid.
    Faust is a terrible indicator of single target DPS because nearly every DPS class(this includes Bards) is going to use an AOE ability at some point in their rotation. They could even be doing it on purpose to pad their numbers. A more correct metric would be the first 90 seconds of the Savage Oppressor fight or an actual Target Dummy.
    (0)
    Last edited by Donjo; 08-02-2015 at 04:36 AM.

Page 15 of 52 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast