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  1. #11
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    CT2 and 3 want to have a word with you.
    "Turn 2 enrage 3 healers" strat would also want to have a word, especially when that setup was deemed a brillant idea by the developpers themselves.

    This is without counting the numerous "solo tank" and/or "solo heal" strats that were proved to be more efficient on most content.

    You realize that, before HW, WAR had a better overall mitigation (Hallowed Ground notwithstanding) than PLD and that the gap between Shield Oath and Defiance is a little 5% healing receiving ?
    How is it by far ?
    First of all, I like how you're counting the exceptions of the rule in CT2 and 3.

    T2 Enrage was NOT planned, and even after it was discovered, it was/is an inferior strategy that took at least 8 minutes longer than a group doing it the normal way. Even if the devs called it "Brilliant".

    Solo tank and solo heal strats were always developed AFTER (vastly) out-gearing content. I do not see how it is relevant. Also SE deliberately went the route of making encounters requiring MORE double tank/healer efforts after people solo tanked all of SCoB (after vastly out-gearing it, mind you) and made it so you CANNOT solo tank FCoB and Alexander. You proved nothing in counting the few exceptions to the main rule: 2 tanks, 2 healrs and 4 DPS.

    Since 2.1, WAR has been on equal terms (or superior in environments that ignored shield) with PLD when it comes to mitigation but has always been behind because of its effective healing. PLD was the MT of choice because of safety, not mitigation. There is a difference. PLD is far safer than WAR in every scenario.

    When a PLD increases its eHP, it increases its effective healing by the same percentage. Rampart increases eHP by 25% AND effective healing by 25%. Sentinel by 67%. PLD is equal in terms of raw mitigation to WAR but the discrepancy comes from safety and effective healing.

    WAR healing discrepancy comes from the following:

    Spells and ONLY Spells are boosted by 20%, not 25%, this puts WAR at 4% less effective healing from Spells than PLD and DRK.

    Abilities do not get affected by Defiance, WAR receives 25% worse healing from all abilities. This includes all healer abilities with a potency like Lustrate, Tetragammaton, Assize and Essential Dignity. This also includes WAR's own self heals since they do not scale with Defiance. Since percentage healing is removed aside from Benediction, you can see how bad this affects WAR.

    One of WAR's major CDs is Thrill of Battle, which increases WAR's eHP but not effective healing, increasing the effective healing discrepancy by 20%. This is usually offset with Convalescence. ToB+Conv is still weaker than Rampart (17% vs 20% effective damage reduction). Let's not pretend that PLD doesn't have a 30% Conv.

    Any self healing WAR has, exists to make up for this major discrepancy.

    WAR has Raw Intuition which is more reliable than Bulwark AND Sheltron combined, it still comes with a negative side that requires another CD (Awareness) to off-set. Raw Intuition is what puts WAR on equal terms with PLD when it comes to "physical damage mitigation".

    Yes, PLD is a LOT easier to heal than WAR. Ask any healer main.

    Quote Originally Posted by OPneedNerfs View Post
    Classic Phoenica going "NONONO I R RIGHT" and then proceeding with ad hominems and completely wrong statements.

    Just wait, some "proof" with no parses are going to come out showing how "balanced" everything is.

    I'll just enjoy the trainwreck of posts with popcorn in hand.

    In b4 ad hominem on this post.
    Classic OPneedNerfs coming in adding irrelevant ad hominems at players and completely wrong statements with no proof or contribution.

    I see you are still holding a grudge. But I'll reply to you anyways...

    1- No body talked to you.

    2- EVERYTHING I stated, I provided either the math, parse or videos of people providing the math or parses for in one or more of my posts.

    3- You first came in and attacked the whole warrior community with a childish statement of "It is funny how warriors are afraid to lose their established solidified spot in every raid group" which had absolutely no relevance on any of the threads and adds 0 contribution. This entire thread is about PLDs crying that they have competition for the MT spot. (it isn't even completely taken over!)

    4- Please stop with these childish posts and contribute something or simply leave. Thank you.

    I will ignore anything you type from now on.

    Quote Originally Posted by Brian_ View Post
    A PLD will always deal less damage than a DRK or WAR given the same environment.

    ..

    WAR requires nothing.

    PLD / DRK requires a dedicated TP bot and someone to keep the slashing debuff up.

    ...
    Someone has to be lowest DPS. Just like how BRD and MCH are 300 DPS behind DRG and are considered lowest. BRD and MCH still find their place in raid groups. So will PLD.

    WAR needs more healing than PLD. That is something that WAR needs! Just because WAR is one of the 2 classes that provide the slashing debuff it became the most independent class in the game? Oh and please let's not pretend that WAR TP was an issue because it didn't exist pre-HW. WAR always had 0 cost GCDs and pacification after Zerk.

    Oh and in before someone says T10. We'd be counting exceptions. Also, I main tanked that fight and never had any TP issues. Even when keeping Fracture up 100% on the boss. I used to drop Defiance to increase DPS, which was WAR's version of "stance dancing" before Deliverance.

    World/server firsts try to complete content before they have the gear for it. It's a whole different challenge and approach to the game. They also haven't tried WAR MT / PLD OT, they straight went and changed PLD MT to DRK MT. They dropped actual DPS (MNK) for other DPS (NIN) to squeeze in more DPS as well. So let's stop bringing them up when it comes to tank DPS comparisons.

    Along with the reasons above, no body should care about world firsts since you, me and the rest of the community, are not in world/server firsts. We play in our statics, and our statics have their own setups, skill levels and conditions. Also PLD's "survival threshold" is lower than WAR. PLD allows healers to DPS more than a WAR tank. PLD providing slightly less DPS than WAR is irrelevant when healers healing PLD can dish out more DPS than the ones healing WAR.

    In any fight where PLD's MT mitigation is "not far superior to WAR" for whatever-reason that doesn't exist, just flip the roles, have WAR MT and PLD OT, it is a better overall DPS setup than even DRK MT and WAR OT. Try it.

    The only fights where WAR mitigates noticeably more than the other two tanks is a fight that has a 45s or less CD on the tank busters.
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    Last edited by Phoenicia; 08-10-2015 at 10:03 PM.