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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Phoenicia View Post
    First of all, I like how you're counting the exceptions of the rule in CT2 and 3.
    I'm not the one stating the absolute "developpers do not want"...
    Quote Originally Posted by Phoenicia View Post
    T2 Enrage was NOT planned, and even after it was discovered, it was/is an inferior strategy that took at least 8 minutes longer than a group doing it the normal way.
    Longer doesn't mean inferior. Like I said in another topic, if you do a run two times faster but with countless death on the way, your run is WORSE.
    Quote Originally Posted by Phoenicia View Post
    Solo tank and solo heal strats were always developed AFTER (vastly) out-gearing content.
    Solo tank T5 was a thing when BCoB was still out of Duty Finder. The same is true for T9.
    Quote Originally Posted by Phoenicia View Post
    You proved nothing in counting the few exceptions to the main rule: 2 tanks, 2 healrs and 4 DPS.
    The thing I proved is that you CAN have different party setup. Would the same setup be used for every content ? Of course not, but each content would have an optimal party setup.
    Quote Originally Posted by Phoenicia View Post
    Spells and ONLY Spells are boosted by 20%, not 25%, this puts WAR at 4% less effective healing from Spells than PLD and DRK.
    Which back in the days of ARR were...almost every healing received...oh and by the way, having higher HP max meant that Lustrate and Stoneskin offered the same eHP% as PLD (And stoneskin still does)
    And you're purposely ignoring that Inner Beast (Increase your eHP as high as Rampart) already heals you, and is tied to your attack power, like Second Wind and Equilibrium, giving you a much greater self heal potential.
    Let's also ignore the fact that WAR can use Inner Beast three times for one Rampart.
    Quote Originally Posted by Phoenicia View Post
    ToB+Conv is still weaker than Rampart (17% vs 20% effective damage reduction). Let's not pretend that PLD doesn't have a 30% Conv.
    Again, let's ignore than ToB+Conv+Inner Beast is far greater than Rampart...
    Quote Originally Posted by Phoenicia View Post
    WAR has Raw Intuition which is more reliable than Bulwark AND Sheltron combined, it still comes with a negative side that requires another CD (Awareness) to off-set.
    Ok, another WAR who can't manage to keep monster in front of him...sorry, but explain how you end up hit from flank or back when you're tanking a single boss ? You know, the times where mitigation really matters ?
    Quote Originally Posted by Phoenicia View Post
    Yes, PLD is a LOT easier to heal than WAR. Ask any healer main.
    No, it's not, and most healers only have a "hunch" that it's easier. Or come to this threads to eat uneducated statements like this.
    Quote Originally Posted by Phoenicia View Post
    Someone has to be lowest DPS.
    Indeed, one has to be. The problem is that what PLD has to offer is meaningless. As long as any party needs two healers to survive, any added mitigation is worthless.
    Quote Originally Posted by Phoenicia View Post
    In any fight where PLD's MT mitigation is "not far superior to WAR" for whatever-reason that doesn't exist, just flip the roles, have WAR MT and PLD OT, it is a better overall DPS setup than even DRK MT and WAR OT. Try it.
    But still a lesser overall DPS as WAR MT + WAR OT.
    (1)
    Last edited by Reynhart; 08-10-2015 at 10:16 PM.