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  1. #1
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    splitting hairs about dps when it isnt even your job

    i think its funny how many tanks are even focused on dps. how many of you even have competitive world/realm rankings? because that's the only place your tank DPS is even going to matter.

    your tank dps is not going to matter in a static where the dps can't even perform within 90% of the best players of their class. it's not to say that you shouldn't take advantage of everything you have, but it's a whole lot of stress over a whole lot of nothing.

    i'll put it this way though; what's the point of putting a bunch of stickers, $4000 rims and a flowmaster on your honda? it's nice, but it's not making your car go any faster.

    it's like yeah, scaring the crap out of a guy in the parking lot with your high pitched noisy exhaust and winking at his girlfriend who is laughing hysterically is priceless, but that really doesn't have anything to do with winning the quarter mile
    (0)

  2. #2
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    If tank DPS is so irrelevant it seems quite odd that both Warrior and Paladin got abilities that do absolutely nothing besides damage. The tank meta has been "as much survivability as you need, as much DPS as you can" for a long time now and this doesn't apply exclusively to Lucrezia and Elysium. If your static's DPS "can't even perform within 90% of the best players of their class" this makes tank DPS all the more important, not less.
    (3)

  3. #3
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by NFaelivrin View Post
    If tank DPS is so irrelevant it seems quite odd that both Warrior and Paladin got abilities that do absolutely nothing besides damage. The tank meta has been "as much survivability as you need, as much DPS as you can" for a long time now and this doesn't apply exclusively to Lucrezia and Elysium. If your static's DPS "can't even perform within 90% of the best players of their class" this makes tank DPS all the more important, not less.
    if your static is leaning on tanks so much for damage that they are literally demanding you do more dps or gtfo there is a pretty good chance that your raid group is having bigger issues than not meeting a dps check.

    but really? i think it's hilarious. just last month everyone was crying about how DRK was too weak, how it was just worse by comparison to both other tanks in every way and needed buffs.

    oh my el oh els.
    (0)

  4. #4
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Delorean View Post

    but really? i think it's hilarious. just last month everyone was crying about how DRK was too weak, how it was just worse by comparison to both other tanks in every way and needed buffs.

    .
    Actually, I was pointing out that DRK was good except the bugs that fucked over MP resources for those that wanted to red line their MP bar and was talking about using a DRK instead of a PLD to kick a MNK out of a party to fit in a Nin or Drg for extended damage, before Alexander savage came out.

    And yes....damage is a important thing when you're faced with a enraged timer and it means the win. Which is the case currently. But luckily that's slowly starting to go away. While PLD can clear content, some of it's abilities and threat modifiers needs to be reworked.

    That or settle with the mind set of PLD for physical fights and DRK for magical fights. With either being used later on after you've geared up.
    (0)
    Last edited by Seku; 08-13-2015 at 02:08 PM.

  5. #5
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Seku View Post
    Actually, I was pointing out that DRK was good except the bugs that fucked over MP resources for those that wanted to red line their MP bar and was talking about using a DRK instead of a PLD to kick a MNK out of a party to fit in a Nin or Drg for extended damage, before Alexander savage came out.

    And yes....damage is a important thing when you're faced with a enraged timer and it means the win. Which is the case currently. But luckily that's slowly starting to go away. While PLD can clear content, some of it's abilities and threat modifiers needs to be reworked.

    That or settle with the mind set of PLD for physical fights and DRK for magical fights. With either being used later on after you've geared up.
    And warrior is apparently for everything. Yay. What if neither tank in a group want to be a warrior?

    Quote Originally Posted by SpookyGhost View Post
    It's because magic damage is relevant now (DRK's specialty) + physical damage reduction isn't relevant enough to warrant PLD's mitigation.

    Once we get new fights with high physical damage, PLD will rise again and DRKs will start complaining as they were before Savage showed up.

    All tanks can complete all content and reduce relatively the same amount of damage + deal relatively the same amount of damage. This isn't a 2.0 WAR issue where the job literally required you to be carried by healers for everything you did, this is a "my job isn't optimal for everything ever pls fix".

    PLD DPS is fine. PLD mitigation is fine. You have Hallowed and a shield. Please go cry me a river kthnx
    All tanks can indeed compete...but you have to take a warrior.
    (0)
    Last edited by Wizhard; 08-13-2015 at 02:26 PM.

  6. #6
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Wizhard View Post
    And warrior is apparently for everything. Yay. What if neither tank in a group want to be a warrior?
    Content can be cleared without a WAR. But am willing to bet most groups would drop the weaker tank.


    Quote Originally Posted by Disc View Post
    I would call this fairly balanced considering how far ahead PLD is in terms of mitigation.
    Maybe when a majority of dangerous moves are physical again.
    (0)
    Last edited by Seku; 08-13-2015 at 02:57 PM.

  7. #7
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Just wanted to say. . .WE'VE REACHED 300 REPLIES!
    (0)
    YouTube.com/c/iBluairjgr

  8. #8
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Just wanted to say. . .WE'VE REACHED 300 REPLIES!
    Yet they still don't get the memo that giving plds more dps would break it's balance.
    (0)

  9. #9
    Player
    Phoebus's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Phoebus Lucidus
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Just wanted to say. . .WE'VE REACHED 300 REPLIES!
    Yeah I'm not reading all these doctorate thesis papers on the subject.

    PLD is mostly fine, but could use some changes to make it more fun to play.

    Be these changes help increase dps slightly, help take some load off of healers so that can dps more, or give a debuff to help dps do more damage.

    Just something to make it more fun.
    (1)

  10. #10
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Phoenicia are you seriously counting the potencies of combo moves based solely on their finishers? lmao. Why not actually average the potencies of the entire weaponskill combo? Oh wait, its because doing it that way doesn't support your claims of PLD DPS OP. Delirium 60 potency behind Royal authority? Please,
    Delirium is (150 + 250 + 280)/3 = 226.6... average potency/gcd
    Royal Authority is (150 + 200 + 340)/3 = 230... average potency/gcd

    And the Goring Blade you insist is so incredibly strong? Assuming you get lucky and the last tick doesn't clip
    Goring Blade is (150 + 230 + 540)/3 = 306.6... average potency/gcd
    To compare Dark Arts Soul Eater is (150 + 250 + 400)/3 = 266.6... weaker for certain, but usable more often and fully benefits from Slashing debuff (which DoT ticks do not benefit from), nevermind that DRK has a 500 potency DoT with no required wind-up and a 60 tp cost in Scourge.

    Counting the potency of WAR combos as if it was Oh So Low is particularly funny since unless you don't know your rotation at all they will all benefit from Maim's +20% damage bonus, which leaves Butcher's Block alone at a "potency" of 336 -nearly that of Royal Authority-.

    Quote Originally Posted by Lone-wolfe-02 View Post
    Yet they still don't get the memo that giving plds more dps would break it's balance.
    The glorious balance where its only brought to one out of four endgame raids, lol.
    (4)

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