Quote Originally Posted by Pr0c3ss0r View Post
So what else is left to compare?
A Paladins ability to Block is a pretty massive benefit for multi-enemies. I would also compare the fact that a Paladin is very straight-forward, easy, mitigation.


Warrior has a far riskier play style. Do you Steel Cyclone a pack of adds in AS2 to beat enrage? Do you pop a six second Inner Beast instead? It only lasts for 6 seconds in a wave that is pounding you senseless for 30 seconds. Will Inner Beast be ready in time for the next double-doll cleave? With Raw Intuition activated and a second nearby bomb about to explode do you run away and take massive crits? Popping any of your healing abilities at the wrong time simply become massive over-cures because your healer beat you to it. Holmgang is useless if you never drop to 1 HP; and its root can sometimes get you (then your party) killed. Lot's of risky game play for an equal result if played perfect.