Quote Originally Posted by Pr0c3ss0r View Post
On what you base that argument, i am curious? Flash is resisted, so don't even count on it to defend you.
The Blind effect is resisted, not the generation on Enmity. You keep clinging on the idea that Flash needs to deal damage. But, like i said in my post. That just doesn't make any sense.

Quote Originally Posted by Pr0c3ss0r View Post
Compare to other class that can AoE DPS + leech HP, how PLD even match that? PLD have Clemency, how that is even possible to use against multi-target?

Please elaborate your sentence, because i don't even see how PLD have greater defense against multi-target encounter.

Nothing prevent war to use Equilibrium for 6~11k HP restore, and is OFF GCD, so is Second Wind, WAR defensive cool down recast are way faster. But ya, please explain me how PLD have stronger defense, because i don't see 1 solid argument plausible.
The thing is, Clemency is not a healing ability, but a healing spell. Due to this, it has a casting time and can be interrupted when attacked. So, you can't really compare a healing spell with an ability like the Warrior is using and thus cannot be considered a defensive ability. It's a support spell which heals the target with a potency of 1200 with the additional effect that it restores the Paladin's health with 50% of HP restored to the target if target is a party member.

Since you the tanks are the primary targets for their heals, you should not have to use Clemency on yourself, but could rather be used on another party member between pulls.

Quote Originally Posted by Pr0c3ss0r View Post
Please. tell me you where not serious with this... 10 second maybe, but is only 1 block guaranteed, is a joke with 5 monster on you. Any small difference count, but, please don't compare that with longer Raw Intuition effect + quicker recast + 100% guaranteed. This isnt serious. I mean, nice it return MP so we can flash more for 0 DMG, and fail to cast more Clemency.
Yes, i am serious about Sheltron. Even though it only blocks 1 physical attack, it still a guaranteed block once every 30 seconds. Since it's off the global cooldown, it's silly not to take advantage of it. Heck, you even get MP back for Flash and Clemency. So, yes. I'm dead serious about that skill.

And finally, you also have Divine Veil. It prevents damage up to 10% of Paladin's max HP for 30s on all party members within 15y for 30s (except for the Paladin who casted it). You can use that so that your fellow party members will get less damage, including the off tank.

So, when it comes to defensive abilities, a Paladin has:
  • Rampart
  • Sentinel
  • Bulwark
  • Awareness
  • Convalesence
  • Foresight
  • Divine Veil
  • Sheltron

It is our job as Paladins to use these skills wisely.

Quote Originally Posted by Pr0c3ss0r View Post
Tell that to Yoshi, not to me. I never asked to be in a DPS rush to stay alive. More DPS turn out into LESS damage taken, is not a complex system. With bloodbath, the more DPS you do, the more HP you get back, is a simple mechanic and every JOB except PLD can take advantage of multi-target.
No, i'm not telling that to Yoshida. I'm telling that to everyone who are currently saying that the DPS check it too high and that classes need to be rebalanced in order to get passed the said DPS check. I've read the forum posts where people are saying you get less damage because you kill your target faster. While that is true, you must never lose sight of survivability. A tank needs to take a beating, the healers need to keep everyone alive and the DPS need to squeeze every digit of DPS they possibly can. If both the healers and the tanks have more breathing room outside of their primary goal, then they can assist the DPS with the damage they can dish out.

Dishing out 7000+ DPS on (for instance) Faust is great, but if a tank can't survive the beating or the healer cannot keep up, then it doesn't mean anything.

Like i said in my previous post:

Quote Originally Posted by Aldora View Post
But, if we aren't able to copy their achievements, then shouldn't we look as ourselves as see what we are doing wrong, rather then complaining that a Paladin doesn't deal enough AoE damage?

Sure, we all want to beat it. But, from my perspective, this is getting silly...

I mean, Alexander Savage was released while the max iLevel you could get was 189. The raid drops iLevel 210 gear and we can save up Tomes for iLevel 200 gear.

This is not what people will want to hear, but... If we can't clear it with our current composition and gear, we need to train more while getting better gear. Eventually we too are able to clear the content.

Other players have been able to clear A2 Savage within the first few days of it's release. So, it's possible. But it's sure as hell not going to be easy.
Quote Originally Posted by Pr0c3ss0r View Post
Quote Originally Posted by Aldora View Post
For the Paladin it's weakness is a lack of dealing AoE damage + lack of AoE defense.
That is more correct.
I'm sorry, but "lack of AoE defense"? Now you are starting to grasp as straws and i'm finding it hard to take your comments seriously.

Alexander Savage is meant to be a challenge and if you cannot meet the DPS check, just because you believe that a Paladin doesn't deal enough AoE damage and thus is not suited for the job, you might want to rethink your strategy as a group. If you still believe that the Paladin is not suited for the job, then i'm really sorry, but i can't help you there. You can still give Dark Knight or Warrior a shot.

I've said all that i wanted to say here.