The Blind effect is resisted, not the generation on Enmity. You keep clinging on the idea that Flash needs to deal damage. But, like i said in my post. That just doesn't make any sense.
The thing is, Clemency is not a healing ability, but a healing spell. Due to this, it has a casting time and can be interrupted when attacked. So, you can't really compare a healing spell with an ability like the Warrior is using and thus cannot be considered a defensive ability. It's a support spell which heals the target with a potency of 1200 with the additional effect that it restores the Paladin's health with 50% of HP restored to the target if target is a party member.
Since you the tanks are the primary targets for their heals, you should not have to use Clemency on yourself, but could rather be used on another party member between pulls.
Yes, i am serious about Sheltron. Even though it only blocks 1 physical attack, it still a guaranteed block once every 30 seconds. Since it's off the global cooldown, it's silly not to take advantage of it. Heck, you even get MP back for Flash and Clemency. So, yes. I'm dead serious about that skill.
And finally, you also have Divine Veil. It prevents damage up to 10% of Paladin's max HP for 30s on all party members within 15y for 30s (except for the Paladin who casted it). You can use that so that your fellow party members will get less damage, including the off tank.
So, when it comes to defensive abilities, a Paladin has:
- Rampart
- Sentinel
- Bulwark
- Awareness
- Convalesence
- Foresight
- Divine Veil
- Sheltron
It is our job as Paladins to use these skills wisely.
No, i'm not telling that to Yoshida. I'm telling that to everyone who are currently saying that the DPS check it too high and that classes need to be rebalanced in order to get passed the said DPS check. I've read the forum posts where people are saying you get less damage because you kill your target faster. While that is true, you must never lose sight of survivability. A tank needs to take a beating, the healers need to keep everyone alive and the DPS need to squeeze every digit of DPS they possibly can. If both the healers and the tanks have more breathing room outside of their primary goal, then they can assist the DPS with the damage they can dish out.
Dishing out 7000+ DPS on (for instance) Faust is great, but if a tank can't survive the beating or the healer cannot keep up, then it doesn't mean anything.
Like i said in my previous post:
I'm sorry, but "lack of AoE defense"? Now you are starting to grasp as straws and i'm finding it hard to take your comments seriously.
Alexander Savage is meant to be a challenge and if you cannot meet the DPS check, just because you believe that a Paladin doesn't deal enough AoE damage and thus is not suited for the job, you might want to rethink your strategy as a group. If you still believe that the Paladin is not suited for the job, then i'm really sorry, but i can't help you there. You can still give Dark Knight or Warrior a shot.
I've said all that i wanted to say here.




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