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  1. #1
    Player
    Jade-Nephrite's Avatar
    Join Date
    Jan 2015
    Posts
    125
    Character
    Jade Nephrite
    World
    Ultros
    Main Class
    Bard Lv 60
    Quote Originally Posted by Rath View Post
    I am curious as to this. This amount of gil can easily be made almost daily by any lvl 60 craft.
    GSM - buy aurum regis sand and gold ore - quicksynth or maco synth nuggets = profit
    BSM/ARM - buy adamantite, titanium ore and make nuggets = profit
    Weaver - make lmost any HW thread or cloth and sell = profit
    cul - make HQ crafting, gathering, raid food = profit
    leather - make amph, dragon, dhalmel, wyvern leather and sell = profit
    crp - make birch lumber = profit
    alch = make grade 1 dissolvents = profit
    I don't think Katlyna's post was about how to make gil efficiently, it's what Red Script trade-in is the cheapest to make and every crafter on the server will probably do the same so the base mats increase in price as well. Here is an example:

    I chose Noble Gold to craft for the week, I had to make 13 to cap my Red Scripts, total cost with the current MB price of base mats:

    26x Water Cluster - 26000
    26x Lightning Cluster - 7800
    26x Aurum Regis Nugget - 113,100
    26x Hard Silver Ingot - 163,800
    13x Chrysolite - 25,350
    13x Mormorion - 54,275
    13x Enchanted Aurum Regis Ink - 74,100

    Total = 464,425 now I didn't spend this gil, I collect most of the materials myself. You might think... why is the Hard Silver Ingot > Aurum Regis Nugget? That's because the Hard Silver Ore is a "Hidden" item and not collectable by Retainers.

    So how many quick-synth Aurum Regis Nuggets would I need to sell on Ultros to get 464,425?

    Base Mat costs = 4,350
    Sells for 7,500
    Profit = 3,150

    You'd have to sell 148 Aurum Regis Nuggets... that takes days with all the undercutting on Ultros. I would say it's almost now a requirement to be an Effective Gatherer than a Crafter if you want to Craft in 3.0
    (3)
    Last edited by Jade-Nephrite; 08-07-2015 at 08:18 PM.

  2. #2
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Jade-Nephrite View Post
    I would say it's almost now a requirement to be an Effective Gatherer than a Crafter if you want to Craft in 3.0
    I completely agree on this Jade. In 2.x there were quite a number of dedicated crafters on the Ultros server. This was because we had a large number of dedicated gathers and we all made it work. The problem is when the economy no longer functions like this the system breaks down hard. And right now that is where we are at. Most of our dedicated are having to flip to doing their own. This is causing the red script market to stagnate. Likewise all 1 star and lower goods have prices that have plummeted, profit margins are shrinking, and undercutting is a nightmare. There just isn't enough healthy items.

    Se caused this problem themselves through the red scrip mess and the mainquest HQ gear rewards (though this is starting to fade from the economy, but the damage is already done).
    (1)

  3. #3
    Player
    Jade-Nephrite's Avatar
    Join Date
    Jan 2015
    Posts
    125
    Character
    Jade Nephrite
    World
    Ultros
    Main Class
    Bard Lv 60
    Quote Originally Posted by Katlyna View Post
    I completely agree on this Jade. In 2.x there were quite a number of dedicated crafters on the Ultros server. This was because we had a large number of dedicated gathers and we all made it work. The problem is when the economy no longer functions like this the system breaks down hard. And right now that is where we are at. Most of our dedicated are having to flip to doing their own. This is causing the red script market to stagnate. Likewise all 1 star and lower goods have prices that have plummeted, profit margins are shrinking, and undercutting is a nightmare. There just isn't enough healthy items.

    Se caused this problem themselves through the red scrip mess and the mainquest HQ gear rewards (though this is starting to fade from the economy, but the damage is already done).
    Almost every new material market is being heavily undercut because players are trying to make gil for their Red Script Tokens. It also doesn't help that their materials are Treasure Map rewards. Currently there are not enough Gatherers, so anything "hidden" sells for 4x as much, and I think quite frankly players DO NOT want to gather those items in addition to the 11 hours for Favor mat farming. I also believe that rare Favor Mats like "Roundstones" should be a 1x trade in. Since you can reduce the quality they could have done a system like this:

    10x NQ Blue Ooid + 10x Bladeleaf + 1 Token = 5 Odorless Animal Fat
    5x HQ Blue Ooid + 5x HQ Bladeleaf + 1 Token = 5 Odorless Animal Fat
    3x NQ Blue Roundstone + 3x NQ Swordleaf + 1 Token = 5 HQ Odorless Animal Fat
    1x HQ Blue Roundstone + 1x HQ Swordleaf + 1 Token = 5 HQ Odorless Animal Fat

    Right now there is no purpose to HQ Favor mats.
    (1)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jade-Nephrite View Post
    I think quite frankly players DO NOT want to gather those items in addition to the 11 hours for Favor mat farming.
    Except players should be gathering these materials -while- favor farming. There is no reason to pass up hardsilver ore while doing hinterland favors, nor is there a reason to pass up aurum regis sand / abalathian water while doing sea of cloud favors. (Speaking as a miner). If people are hitting the dirt, pushing as many nodes as possible, one red script equates to almost 10 stacks of mixed materials (probably closer to 2-3 on hidden items).

    Unless they're doing crystals, which is pointless when you just do Eph nodes for obscene cluster crystal farming

    My money is on that being the -point- of the current favor implementation; To support this huge material sink that the collectible system requires.

    That being said, Favors are ridiculous and cutting down the time while maintaining the reward is a good thing.
    (1)

  5. #5
    Player
    Jade-Nephrite's Avatar
    Join Date
    Jan 2015
    Posts
    125
    Character
    Jade Nephrite
    World
    Ultros
    Main Class
    Bard Lv 60
    Quote Originally Posted by Kabooa View Post
    Except players should be gathering these materials -while- favor farming. There is no reason to pass up hardsilver ore while doing hinterland favors, nor is there a reason to pass up aurum regis sand / abalathian water while doing sea of cloud favors. (Speaking as a miner). If people are hitting the dirt, pushing as many nodes as possible, one red script equates to almost 10 stacks of mixed materials (probably closer to 2-3 on hidden items).

    Unless they're doing crystals, which is pointless when you just do Eph nodes for obscene cluster crystal farming
    I tried this, but the 1 - 2 seconds it takes to move / click the "hidden" spot will cost you about 1 minute in time overall out of 15 minutes. When I go all Crystals I average more nodes per Favor = more Favor mats. It might be easier on a PC but on the PS4 it costs time.
    (1)

  6. #6
    Player
    tomtensfarfar's Avatar
    Join Date
    Jun 2015
    Posts
    78
    Character
    Ephemeral Haste
    World
    Lich
    Main Class
    Bard Lv 60
    Quote Originally Posted by Jade-Nephrite View Post
    I tried this, but the 1 - 2 seconds it takes to move / click the "hidden" spot will cost you about 1 minute in time overall out of 15 minutes. When I go all Crystals I average more nodes per Favor = more Favor mats. It might be easier on a PC but on the PS4 it costs time.
    Glad to hear you're a member of the godstation family.
    (1)

  7. #7
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kabooa View Post
    Except players should be gathering these materials -while- favor farming.
    My money is on that being the -point- of the current favor implementation; To support this huge material sink that the collectible system requires.

    That being said, Favors are ridiculous and cutting down the time while maintaining the reward is a good thing.
    Most of the materials on the nodes are worthless. Doubly so for botany. On top of that most of the useful materials are hidden and as such only appear at 1/3 the rate of normal items.
    (2)

  8. #8
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Jade-Nephrite View Post
    11 hours for Favor mat farming
    Reguardless of what anyone chooses to farm or not. The worst of all our problems is the massive number of hours it takes to get these stupid materials. Its such a large amount of time, intermediary gathers aren't even attempting to gather them. Its too large an investment for them to see the use. Only hard core gathers are bothering and as Jade pointed out there are only a few on our server.
    (1)