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  1. #1
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80

    Dear Square Enix - I want to Craft

    Hi everyone and Square employs. I want to talk about the fundamental mess of problems with the new red scrip system. As a dedicated crafter with the new system. I'm not crafting much at all! The problem lies in the mess that is the red scrip system:

    As designed the current system is as follows:

    A) Save tokens for gear hand ins:
    1) Macro Craft 20-40 items for 450 red scrips (once a week).
    2) Hand in scrips for 9 crafting tokens.
    3) Save up tokens multiple week in a row for a single gear hand in.

    B) Save tokens for material hand ins:
    1) Macro Craft 20-40 items for 450 red scrips (once a week).
    2) Hand in scrips for 9 crafting tokens.
    3) Acquire 10 Mining Ooids per token:
    i) Gather them yourself using the broken Tome of X Folklore System
    ii) Buy them for 100-200k EACH from gathers
    4) Acquire 10 botanist folklore items per token:
    i) Gather them yourself using the broken Tome of X Folklore System
    ii) Buy them for 100-200k EACH from gathers
    5) Trade each token for a SINGLE stack of materials, enough to make ONE leather, cloth, nugget, bar or wood.

    6) Buy or gather additional gathered parts to combine with your 9 material stacks (MORE GATHERED PARTS?!?!)
    7) Buy or gather final intermediary parts to finally construct your final item.
    8) Make intermediary parts and hope for HQ
    9) Make final 2 star item and hope for HQ

    --------------------------------------------------

    So first, the above system is 90% gathering 10% crafting... this is terrible. Its obvious the new system is highly lopsided on requiring a massive amount of gathered materials for a single final product. And these are some really rare materials. Likewise this results in some exceptional risk to a NQ vs HQ product now. Since each single crafting attempt represents hours and hours of gathering (and like 10 mins of crafting...).

    Next I want to point out the biggest problem in the current system. In sequence B, where we actually make our 2 star items. Steps 3-5 are insane. Why in the heck are we doing red scrip hand ins as a crafter only to be BLOCKED by a MASSIVE number of ultra rare gather drops. On my server I can't even buy enough material to make a single Griffin leather because there are only two on the MB!!! The other materials are also suffering from similar shortages. Likewise even if I could buy all the mining/botanist folklore parts, they are running 100-200k. For a single chest this is four red scrip parts which is 40 mining folklore drops and 40 botanist folklore drops, which is 80 total! At 100k this will be 8 million in gil, at 200k it would be 16 million in gil!!! This doesn't include the cost of any additional parts!!!

    Likewise the problem here isn't the cost of the materials. The cost is justified as the materials are STUPID rare. Someone at SE please explain to me why a crafted leather worker chest requires 4 red scrips (10-20 i150 items handed in), 80 ultra rare folklore drops, and other odds and ends.

    As designed now, the entire red scrip system is spend X hours gathering, and spend maybe 30 mins crafting one or two final items for the ENTIRE WEEK. Someone at SE please explain how this system was deemed fun or even remotely acceptable?

    --------------------------------------------------

    The big question is how do you fix the current system. Personally I would do the following to fix the current economy problems and fix the red scrip system:

    1) Further increase the red script crafting points for hand ins across all crafting types. The weekly red scrip crafting costs are still too high for your average crafter.
    2) Remove sky spring water from red scrip venders and make it a frequent raid drop (maybe split it into 5 sky spring potions one for each dis-solvent just for flavor)
    3) Reduce the required Ooids and botany Folklore drops from 10 of each to 4 or 5 of each. 10 is just obscene.
    4) Increase the drop rate Ooids and botany Folklore by a factor of x3, and make sure that it is indeed something just done with blue scrips.
    5) Add in 170 crafted foraging gear for all slots.
    6) Decrease the cost of crafter red tokens so they can purchase ~15-20 a week. 9 is insanely low.
    7) Change Red scrip HQ crafting material hand in from 3 crafter tokens to 1. You bought a high quality material from your gatherer... why in the heck should you be penalized?!
    (68)
    Last edited by Katlyna; 08-06-2015 at 03:52 PM.