Quote Originally Posted by Kabooa View Post
You're telling me an omnicrafter cannot find a recipe that's cost efficient to spam out for red scrips?
Some are more efficient than others but they still all cost materials which are simply destroyed (in return for scripts). In my case last week the best I could find was an item which cost ~33k to make requiring 18 hand ins totaling roughly 600k for my weekly. Now I have that money spend. But most intermediate crafters don't have that kind of money to spend unless the end goal results in a sale which allows them to recuperate their losses.

The problem with the red scrip system is even with your red scrips in hand as a crafter, to get materials to craft with you need 10 ooids and 10 botanist folklore tokens (which are super rare and expensive) just for a single material. As noted on my server crafting a single 2 star item costs around 6-10 million minimum (assuming folklore items are 100k and available) Very few folklore items have more than 10 available. At 200k per folklore item pricing an item can easily cost over 20 million to complete a 2 star craft. After buying the parts you still have to HQ the darn thing (which is NOT easy). After you're left with an item which has a value of 10-20 million.

How many players can afford to pay 10-20 million for a good? Not enough for the two star economy to function. And as highlighted in my rants. No money is going out to adventures for materials... so they're going to have even less money to spend over time. Likewise other crafters in that money bracket aren't really interested in buying such an item, they would rather make it themselves. So we're left with not just a broken red scrip system but a broken red scrip economy. They really need to do something, its a bloody mess.