If it's costing you millions to do red scripts each week, I'd love to be your gatherer.


If it's costing you millions to do red scripts each week, I'd love to be your gatherer.

Haha yeah being one of the gathers who sell materials to me is quite a nice job. It pays very well. I'm one of those rare crafters who pre red-script system gathered nothing. I bought all my materials from the market and FC members. But I would craft multiple high end items each day and sell just as many.
This red scrip system has resulted in a complete market stagnation of red scrip crafted goods!!! There are virtually no high end items which can be reasonably crafted and sold at price someone is willing to pay. Adventurers are not taking any part in the red script crafting market, so half the goods are not worth producing. That just leaves attempting to sell other red scrip items to other high end crafters who would rather make the item for themselves. Our server has listed a total of 9 red scrip items. One has sold being the BIS mining offhand. Likewise I personally have listed the BIS botany offhand. Technically speaking these are the only two items crafters can create where the consumer can't find a better/cheeper replacement. All other items are for crafters themselves (which we would prefer to make for us).
The system as a whole is a complete failure.
---
I will note the red script patch plus a favorable option this week ended up only costing me 600k to max scrips this week. As apposed to 1.5 million the week before.

The big question is how do you fix the current system. Personally I would do the following to fix the current economy problems and fix the red scrip system:
1) Further increase the red script crafting points for hand ins across all crafting types. The weekly red scrip crafting costs are still too high for your average crafter.
2) Remove sky spring water from red scrip venders and make it a frequent raid drop (maybe split it into 5 sky spring potions one for each dis-solvent just for flavor)
3) Reduce the required Ooids and botany Folklore drops from 10 of each to 4 or 5 of each. 10 is just obscene.
4) Increase the drop rate Ooids and botany Folklore by a factor of x3, and make sure that it is indeed something just done with blue scrips.
5) Add in 170 crafted foraging gear for all slots.
6) Decrease the cost of crafter red tokens so they can purchase ~15-20 a week. 9 is insanely low.
---
I'm fairly certain that if the above was done the entire market would pull back into a healthy place very quickly. Proper tuning the raid drop rate, Ooid drop rate, number of red scripts rewarded to crafters for item turn ins, and number of tokens available per week would effectively distribute money into adventures, gathers, and crafters hands at desired rates. I will readily admit these numbers would likely require tuning once or twice after said system was implemented. But the knobs would exist to allow tuning.
Last edited by Katlyna; 08-06-2015 at 03:49 PM.
Like I've been telling other people on my server. I will wait on this crafting nonsense until they A) Fix the glaring issues or B) In 6 months when new craft gear is introduced and the current craft gear everyone wasted 6 months getting is nerfed to the floor so that is all obtainable in 1-2 weeks tops (SE's MO). Until then I'll cap my weekly, but I wont do anything other than buy tokens and do other activities.
P.S. I haven't seen a crafting decision this bad since the 1.0 launch craft system.
Last edited by Vicktem; 08-06-2015 at 04:04 PM.



Then your memory is pretty bad. There is only one crafting change that was worse then the 3.05 one, and that was the one where they changed the 1.0 system.
The crafting at 1.0 launch was the one of the most interesting crafting systems I've ever seen.
This times a million.
Recipes were gated behind leves where you had to actually learn them. So crafters had to work hard to figure out how to make the recipe through rng or research. I remember my links hell bringing me back tons of different wings to make wing glue, and it was glorious and required a ton of cooperation.


Can they even fix this system? It is already so broken..
Sure okay raise the red scripts you receive from trade-ins.
This in turn decreases the amount of materials I need to cap and all the gatherers I hire now collect less and get paid less.
Some crafters outright stopped crafting and refuse to even pay gatherers or craft all together since its now become tedious.
Now the gatherers who raid and need gil to buy raid food and potions struggle even more with inflation as less people craft supplies.
and I still stay here with 27 red crafting tokens 18 red gathering tokens and 500m gil waiting for the favor materials to hit a price I am willing to pay.
I am actually glad the gathering script turn in rose a bit that was the only good thing that came so far.

You're right and that's probably what needs to happen. One option I was considering is they could make it so crafting collectibles rewards no XP and costs no materials. With this said if the other systems were balanced properly this wouldn't needed to be done (assuming they increased the red script hand in points enough for lower-mid crafters).
I want to make gear to sell again, end-game gear that not everyone can make and not 15 listings that are 2 gil difference in price. I miss the raiders sending me tells asking to make gear for them. I actually broke down and bought 6x Crafter's token today, no one is buying the rare Favor mats so I figured I'd put some gil back into the Ultros Economy. I have about 6x more Tokens to buy... make some more Astral Silk.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





