Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 118
  1. #11
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    The big question is how do you fix the current system. Personally I would do the following to fix the current economy problems and fix the red scrip system:

    1) Further increase the red script crafting points for hand ins across all crafting types. The weekly red scrip crafting costs are still too high for your average crafter.
    2) Remove sky spring water from red scrip venders and make it a frequent raid drop (maybe split it into 5 sky spring potions one for each dis-solvent just for flavor)
    3) Reduce the required Ooids and botany Folklore drops from 10 of each to 4 or 5 of each. 10 is just obscene.
    4) Increase the drop rate Ooids and botany Folklore by a factor of x3, and make sure that it is indeed something just done with blue scrips.
    5) Add in 170 crafted foraging gear for all slots.
    6) Decrease the cost of crafter red tokens so they can purchase ~15-20 a week. 9 is insanely low.

    ---

    I'm fairly certain that if the above was done the entire market would pull back into a healthy place very quickly. Proper tuning the raid drop rate, Ooid drop rate, number of red scripts rewarded to crafters for item turn ins, and number of tokens available per week would effectively distribute money into adventures, gathers, and crafters hands at desired rates. I will readily admit these numbers would likely require tuning once or twice after said system was implemented. But the knobs would exist to allow tuning.
    (2)
    Last edited by Katlyna; 08-06-2015 at 03:49 PM.

  2. #12
    Player
    Vicktem's Avatar
    Join Date
    Jan 2012
    Posts
    7
    Character
    Majestic Jiggle
    World
    Hyperion
    Main Class
    Dragoon Lv 70
    Like I've been telling other people on my server. I will wait on this crafting nonsense until they A) Fix the glaring issues or B) In 6 months when new craft gear is introduced and the current craft gear everyone wasted 6 months getting is nerfed to the floor so that is all obtainable in 1-2 weeks tops (SE's MO). Until then I'll cap my weekly, but I wont do anything other than buy tokens and do other activities.

    P.S. I haven't seen a crafting decision this bad since the 1.0 launch craft system.
    (4)
    Last edited by Vicktem; 08-06-2015 at 04:04 PM.

  3. #13
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Vicktem View Post
    P.S. I haven't seen a crafting decision this bad since the 1.0 launch craft system.
    Then your memory is pretty bad. There is only one crafting change that was worse then the 3.05 one, and that was the one where they changed the 1.0 system.
    The crafting at 1.0 launch was the one of the most interesting crafting systems I've ever seen.
    (2)

  4. #14
    Player
    GunnarWolfram's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Gunnar Wolfram
    World
    Cactuar
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Aeyis View Post
    Then your memory is pretty bad. There is only one crafting change that was worse then the 3.05 one, and that was the one where they changed the 1.0 system.
    The crafting at 1.0 launch was the one of the most interesting crafting systems I've ever seen.
    This times a million.

    Recipes were gated behind leves where you had to actually learn them. So crafters had to work hard to figure out how to make the recipe through rng or research. I remember my links hell bringing me back tons of different wings to make wing glue, and it was glorious and required a ton of cooperation.
    (2)

  5. #15
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Can they even fix this system? It is already so broken..
    Sure okay raise the red scripts you receive from trade-ins.
    This in turn decreases the amount of materials I need to cap and all the gatherers I hire now collect less and get paid less.
    Some crafters outright stopped crafting and refuse to even pay gatherers or craft all together since its now become tedious.
    Now the gatherers who raid and need gil to buy raid food and potions struggle even more with inflation as less people craft supplies.
    and I still stay here with 27 red crafting tokens 18 red gathering tokens and 500m gil waiting for the favor materials to hit a price I am willing to pay.

    I am actually glad the gathering script turn in rose a bit that was the only good thing that came so far.
    (0)

  6. #16
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Katlyna View Post
    snip
    How about instead of reducing the crafting cost eliminate it entirely.

    There is no reason they can not make red scrips like beat men tribe quest.

    Since people are comparing them to tomes lets make it like tomes.. free you just have to go through the motions.
    (1)

  7. #17
    Player
    Jade-Nephrite's Avatar
    Join Date
    Jan 2015
    Posts
    125
    Character
    Jade Nephrite
    World
    Ultros
    Main Class
    Bard Lv 60
    I want to make gear to sell again, end-game gear that not everyone can make and not 15 listings that are 2 gil difference in price. I miss the raiders sending me tells asking to make gear for them. I actually broke down and bought 6x Crafter's token today, no one is buying the rare Favor mats so I figured I'd put some gil back into the Ultros Economy. I have about 6x more Tokens to buy... make some more Astral Silk.
    (4)

  8. #18
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Symbiant View Post
    How about instead of reducing the crafting cost eliminate it entirely.
    There is no reason they can not make red scrips like beat men tribe quest.
    You're right and that's probably what needs to happen. One option I was considering is they could make it so crafting collectibles rewards no XP and costs no materials. With this said if the other systems were balanced properly this wouldn't needed to be done (assuming they increased the red script hand in points enough for lower-mid crafters).
    (0)

  9. #19
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Jade-Nephrite View Post
    I want to make gear to sell again, end-game gear that not everyone can make and not 15 listings that are 2 gil difference in price. I miss the raiders sending me tells asking to make gear for them. I actually broke down and bought 6x Crafter's token today, no one is buying the rare Favor mats so I figured I'd put some gil back into the Ultros Economy. I have about 6x more Tokens to buy... make some more Astral Silk.
    This 1000x over. Jade and I am on the same server with the exact same problems. I think the only people buying tokens on our server are Pork Ribs and myself. And because of the rarity, cost, and inability to sell worthy items at prices people can afford, both Pork Ribs and myself can be seen out in the field attempting to gather our own tokens. We just can't afford to dump 6-10 million into every 2 star item we attempt to craft. There is absolutely no way its sustainable. The selling prices of the items become too high, and the risk of NQ and burning yourself is entirely to risky.

    The system is completely screwed up. And the economy went stale the second it released. Its absolutely terrible what has happened. I wish I could talk to the SE developers on the phone four just an hour or two so I could explain in precise details what is occurring and what has to change to fix this problem. Two of our FCs omnicrafters have already stopped playing leaving myself and one new omni crafter who recently joined. Most of my crafting linkshell is just stopping at blue scrips. They can't afford to move into red scripts in any way shape or form. Just doing the weekly red scrips is unsustainable for most of them.

    ---

    At this point I'm just going to be listing one or two Red Scrip items, doing a few of the chest pieces for glamour and then stopping until the system is fixed.
    (1)
    Last edited by Katlyna; 08-07-2015 at 01:19 AM.

  10. #20
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    You're telling me an omnicrafter cannot find a recipe that's cost efficient to spam out for red scrips?

    By definition of being an omnicrafter, you have every craft to 60 that I do, and I have 3. I have no issue each week finding a recipe that's fairly cheap to spam to cap out. Hell, even better now that they improved the scrip exchange on most items.
    (0)

Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast