Page 38 of 52 FirstFirst ... 28 36 37 38 39 40 48 ... LastLast
Results 371 to 380 of 514

Thread: Astro in savage

  1. #371
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Parawill View Post
    I've always wondered if there was a way to implement a skill that could remove a HoT or buff for a "burst" type effect.
    Maybe Time Dilation, and it doubles the effectiveness of the current Noct Sect Shield on the target while in Di it compresses the HoT into a burst heal? And then they could change Celestial Opposition to extend buff timers by 15s instead of the current 5s and increase it to a 15s stun?
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #372
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    Maybe Time Dilation, and it doubles the effectiveness of the current Noct Sect Shield on the target while in Di it compresses the HoT into a burst heal? And then they could change Celestial Opposition to extend buff timers by 15s instead of the current 5s and increase it to a 15s stun?
    No Time Dilation works really well currently in Diurnal. Noct maybe it could improve shield strength or something (which doesn't match with the name at all but whatever). But it's very useful to increase HoTs, especially when the tank has both HoTs up. Obviously great on buffs too but in terms of how it works with HoTs, that doesn't need to be changed.
    (0)

  3. #373
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    You know what I think would be good?

    Essential dignity having charges that build over time.
    (3)

  4. #374
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FoxyAreku View Post
    You know what I think would be good?

    Essential dignity having charges that build over time.
    So every time I don't use ED it "saves" that charge up to a maximum number? I really like that idea. Because I don't actually need it every 40 seconds usually but there are times when I do that I wish I had more than one. Saving it would be fabulous.
    (0)

  5. #375
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Vlady View Post
    Realistically feed back to se will more likely work the less changes a job will get.we won't see any core changes to the job until an expansion with maybe a level boost. Summoners despite doing well in .2.0 received some major changes but took almost a year and a half.
    It took an entire 1 patch to make the major changes to WAR to make them a feasible end game tank. It was released in 2.0 in a state which made its operational ability conflict with how te games raids were designed to be dealt with as a tank, it was changed in 2.1. Summoner is a different issue. Its issues only arose in FcoB due to high uptime in fights (making natural mana regen not high enough to sustain SMN) and very poor gearing issues for SMN at i130.

    With AST we have something that is closer to WAR in 2.0 in terms of relative comparison.
    (3)

  6. #376
    Player
    EchuKayu's Avatar
    Join Date
    Apr 2015
    Posts
    50
    Character
    Kuro Starwind
    World
    Adamantoise
    Main Class
    Pugilist Lv 24
    So this just happened
    Draw - Ewer - RR
    Draw - Ewer - Shuffle - Spire
    Draw - Spire - Shuffle - Spire
    Draw - Spire - Shuffle - Spire
    Draw - Spire - Shuffle - Ewer
    Draw - Ewer - Shuffle - Spear

    Honestly, the fact my heal ranges are lower, my potency are lower, I lack the HEALING cds/utility of healers, and am a cheap ripoff of spells, similiar to SCH/WHM, but worse... I have to say that's the kind of support we need from a class.

    Omg, but it's so much fun when you draw the right cards and buff people! Yeah, that's totally an amazingly helpful thing when raiding, isn't it? "At least it's fun!"
    (5)
    Last edited by EchuKayu; 08-04-2015 at 08:42 PM.

  7. #377
    Player
    MistralLevante's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Mistral Levante
    World
    Cactuar
    Main Class
    White Mage Lv 60
    I just thought of an idea to make the "stance dance" people and the "we need better cooldowns" people happy at the same time.
    Celestial Opposition
    For the next X seconds, your current sect is swapped for the opposite one. Also increases healing done by Y% for the duration.
    The old increased duration effect was so much better for diurnal than noct by a wide margin, and the stun could be a completely different skill if it is really necessary.
    (0)

  8. #378
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    SMN got a tweak back in 2.51 with reduced Ruin/Ruin II costs and that helped take the aetherflow sting off in continuous fights in FCoB while weaving. SMN wasn't alone though in gear optimization issues, it was right there with BRD in that a WoD chest piece ended up being better than their Dreadwyrm/Ironworks i130 counterparts. Could even argue the same for WoD SCH gloves too. But it wasn't very poor though.

    Celestial Opposition has the stun because if they put it on Gravity that would make it Holy, and we can't have that happening.

    Still I haven't heard any good reasons for stance dancing. Like I said, the other healer can handle the opposite sect way better than any stance dance could do anyway. There is a thing called healer synergy.
    (0)

  9. #379
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by EchuKayu View Post
    So this just happened
    Draw - Ewer - RR
    Draw - Ewer - Shuffle - Spire
    Draw - Spire - Shuffle - Spire
    Draw - Spire - Shuffle - Spire
    Draw - Spire - Shuffle - Ewer
    Draw - Ewer - Shuffle - Spear

    Honestly, the fact my heal ranges are lower, my potency are lower, I lack the HEALING cds/utility of healers, and am a cheap ripoff of spells, similiar to SCH/WHM, but worse... I have to say that's the kind of support we need from a class.

    Omg, but it's so much fun when you draw the right cards and buff people! Yeah, that's totally an amazingly helpful thing when raiding, isn't it? "At least it's fun!"
    Well this is a key issue with our buff system, only half are good. The other are just /shrug worthy at best.

    Ewer - 9/10 times you use it on yourself
    Spire - All dps can restore they're own TP so you just give it to the tanks even though you already have either a NIN, BRD, or MCH in the Full party.
    Spear - Yea it's just broken so your either RR it, use it on yourself before using Lumi Aether, or just toss it on someone hoping they haven't used Abilities yet.

    I would much rather change these cards to something more useful or make them debuff cards for enemies.

    Quote Originally Posted by technole View Post
    Celestial Opposition has the stun because if they put it on Gravity that would make it Holy, and we can't have that happening.

    Still I haven't heard any good reasons for stance dancing. Like I said, the other healer can handle the opposite sect way better than any stance dance could do anyway. There is a thing called healer synergy.
    The issue with slow, stun, silence is the diminish returns problem. It would be nice by just change the effect from stun to a new effect called stop to beat this hindrance. As for Gravity, a 20s Slow would be nice to help healing and diminishing returns keeps it in check so you can't spam it and keep the monster in continuous slow effect.

    As for the elephant in the room, all healers stance dance between healing and dps with cleric stance. WHM/SCH work well together because they don't overlap each other. WHM/AST work good together because Diurnal doesn't overwrite regen. SCH/AST don't play nice together because Noct effect doesn't like Galvanized. At the very least noct should be change to make it work better for the stance.

    Diurnal Sect - remove the front loaded heal from Aspect Benefic and Aspect Helios to just be HoT spells and lower the mp cost of them
    Noct Sect - change barrier to increases HP recovery via healing magic or defensive buff.
    (0)
    Last edited by Dyvid; 08-05-2015 at 04:21 AM.

  10. #380
    Player
    Flinx's Avatar
    Join Date
    Jan 2015
    Posts
    50
    Character
    Flinx Rys
    World
    Tonberry
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Dyvid View Post
    Well this is a key issue with our buff system, only half are good. The other are just /shrug worthy at best.

    Ewer - 9/10 times you use it on yourself
    Spire - All dps can restore they're own TP so you just give it to the tanks even though you already have either a NIN, BRD, or MCH in the Full party.
    Spear - Yea it's just broken so your either RR it, use it on yourself before using Lumi Aether, or just toss it on someone hoping they haven't used Abilities yet.

    I would much rather change these cards to something more useful or make them debuff cards for enemies.
    PLD and DRK still needs some help with TP in savage so spire is very useful for them. I don't think that bard/mch will use their TP restoring skill just for one person.

    Spear is the only truly useless card as i see. I either shuffle or RR that card always.
    (0)

Page 38 of 52 FirstFirst ... 28 36 37 38 39 40 48 ... LastLast