Anywho, AS1 got to 4% with my being the primary main healer (SCH assisting with tank heals and occasional AoE Heal if not everyone is in range).

I'm trying to find better setups for buffs because I'm going OOM around 3rd landing (enrage). I often find its better to RR (not expanded) +Ewer/Spire than to use it by itself unless I spreaded an Ewer for some reason (RNG was horrible today. So many Boles. Spears & Spires and so few Balances, Arrows and Ewers). My group prefers Expanded Arrow over Expanded Balance at start (more GCDs during buffs over 10% with same number of GCDs). Extended Bole + Time Dilation was nice, but was not noticeable.

Two emergency moments to note today were:
Prey on Warrior (I'm healing him), 2 missiles crit for a total of 7k on top of a auto for 10k damage with 1.5 GCDs. Benefic II + Essential Dignity @ under 50% was not enough to save him (lolrng) causing a wipe.

Note to self:
Essentialy Dignity = Tetragrammaton (average potency), but akin to White Mage 2.0 Benediction off-GCD healing issues. I think another CD for healing would be nice.
~ Use Collective Unconscious more if you can use it.

Scholar died to laser & lag. Solo healed after double preys and tank busters successfully all the way until landing -> raise -> raid AoE (killed raid since constrained to GCD and inability to pump out hard heals to keep both tanks and group up).

P.S: Power outages are uncontrollable but super rude. *sigh*

Quote Originally Posted by Leiloni View Post
I would prefer HoTs that I can control, and big burst heals that I can control.
I've always wondered if there was a way to implement a skill that could remove a HoT or buff for a "burst" type effect. Essentially if you had 15 seconds left on your Aspected Diurnal Benefic, you could pop a OGCD to shred the HoT into its remaining potency amount OR with an additional % modifier. In Nocturnal, we could have either a reflect-type thing where it bursts for 2x its shield damage or applies a secondary Stoneskin type shield (stacking) that is 50% (or even just 100% for a crit adlo effect).