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Thread: Astro in savage

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  1. #1
    Player
    Galadrium's Avatar
    Join Date
    Apr 2014
    Posts
    52
    Character
    Galadrium Wells
    World
    Mateus
    Main Class
    Astrologian Lv 60
    Interesting idea about reverse cards recently posted today. I think this would be a great buff to the AST class--depends on if card is used on friend or foe.

    http://forum.square-enix.com/ffxiv/f...251946/?page=2
    (0)

  2. #2
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Any A3S clears with AST in the party?
    (0)

  3. #3
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lastelli View Post
    Any A3S clears with AST in the party?
    Yes here's the Reddit post. They'll be posting the video soon.

    https://www.reddit.com/r/ffxiv/comme...r_astsch_comp/
    (2)

  4. #4
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Leiloni View Post
    Yes here's the Reddit post. They'll be posting the video soon.

    https://www.reddit.com/r/ffxiv/comme...r_astsch_comp/
    Yea I saw these post and would love to hear some of the feedback. What cards do they like, which do they hate, what stance did they use and what changes they would like to see made to make the job better?
    (0)

  5. #5
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Leiloni View Post
    Yes here's the Reddit post. They'll be posting the video soon.

    https://www.reddit.com/r/ffxiv/comme...r_astsch_comp/
    More importantly, they also provided a parse, and the results are pretty telling (props to them for making it work, though). AST was in Diurnal Sect judging by his amount of overhealing - not that it would make much sense to go Nocturnal with a SCH anyway.
    (0)

  6. #6
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kerrigen View Post
    More importantly, they also provided a parse, and the results are pretty telling (props to them for making it work, though). AST was in Diurnal Sect judging by his amount of overhealing - not that it would make much sense to go Nocturnal with a SCH anyway.
    Yea I saw the parse but the picture was pretty bad quality (and extremely tiny) so it was hard for me to see the actual numbers. Anyone have a better link?
    (0)

  7. #7
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Leiloni View Post
    Yea I saw the parse but the picture was pretty bad quality (and extremely tiny) so it was hard for me to see the actual numbers. Anyone have a better link?
    Here's the source image.
    (1)
    Last edited by Kerrigen; 08-11-2015 at 08:02 AM.

  8. #8
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Any Double AST clear in any floor?
    (0)

  9. #9
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AlphaSonic View Post
    Any Double AST clear in any floor?
    I doubt anyone has bothered to try double anything on any floor. It hurts the limit break gauge too much.
    (0)

  10. #10
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I agree with Bmattattack, the job “NEEDS” its own identity because while in theory a hybrid healer seems like a great idea it’s actually not because you will always be subpar to the specialists. While the cards are a great idea it’s not part of their main role because first off there is no support role in the game, and our main job is to heal the party. The cards should remain a selling point of the job; however, they also need a unique healing style that is on-par with their competition. Sure we will never be as good as the white mage in the healing department because they are the standard healer, but we need to be on par with Scholar because they are basically bringing the same utility as us just in a different way since they deal damage and use their fairies to make up the difference. Here is a new healing/skill kit which I think could potentially solve the identity crisis the job is currently up against. The new kit is supposed to make them a quick/time based healer that uses Healing overtime to give them the opportunity to focus more on providing their secondary role (Cards) to the group. The New/Changed Mechanics have been bolded and changed to a green text. New Spells are in a blue font.

    1. Malefic (Level 1)
    -Unchanged

    2. Benefic (Level 2)
    -Restores target’s HP. Cure Potency: 300. Additional Effect: Grants a healing over time effect with a cure potency of 150 to target for 12s.

    3. Combust (Level 4)
    -Unchanged

    4. Lightspeed (Level 6)
    -Reduces MP cost for spells by 25% and cast times for spells by 2.5 seconds. Additional Effect: Removes the GCD of all spells. (NO PENALTY)
    -Cooldown Reduced to 120s


    5. Luminiferous Aether (Level 8)
    -Removes the MP cost of all spells. Additional Effect: Gradually creates a storage of MP based on the amount of healing you output while under the effect of Luminiferous Aether. The stored MP is transferred to your MP pool when the “sublimation” ability is used.

    6. Sublimation (Level 8)(NON-REPLACMENT)
    -Transfers the MP stored from the status effect “Sublimation” This ability can only be used if you are in possession of the Sublimation status effect the storage remains on your status bar until used, K.O., or if level sync is used.

    7. Helios (Level 10)
    -Grants yourself and all nearby party member a healing over time effect with a cure potency of 200 to targets for 30s.

    8. Rewind (Level 12) (Replaced: Ascend)
    -Resurrects target to a weakened state.

    9. Swiftly Forward (Level 15) (Replaced: Essential Dignity)
    -Transforms the “Regen” status effect on the target into an instant HP recovery cure equaling the amount of HP intended for the healing overtime effect. (Maximum Healing Potency: 1000)
    -Recast: 40 Seconds


    10. Expel (Level 18) (Replaced: Exalted Detriment)
    -Removes a single detrimental effect from target.

    11. Stella (Level 22)
    -Deals unaspected damage with a potency of 100. Additional Effect: Inflicts target with slow +20% for 12s. (Effect gets weaker with each application)

    12. Benefic II (Level 26)
    -Restores target’s HP. Cure Potency: 400. Additional Effect: Grants the target “Energize” which is a status effect which provides an instant healing effect with a potency of 200 when the status effect expires. (Energize 6s)

    13. Draw (Level 30)
    -Ewer: Refreshes target’s TP & MP.
    -Spire: Increases Critical Hit Rate


    14. Diurnal Sect (Level 30)
    -While in this stance your Casting Speed increases by 10%. Cannot be used with Nocturnal Sect. Effect ends upon reuse.

    15. Stop (Level 34) (Replaced: Aspected benefic)
    -Freezes the enemy in place. Additional Effect: Time Compression (Prevents the reapplication of Stop for 60s) (Duration 4s) (Similar to Stun/Petrify but separate effect)

    16. Royal Road (Level 35)
    -Returns the currently drawn Arcanum back to your deck to enhance the effect of the next card. Additional Effect: Lowers the recast of the next draw to 15s.

    17. Disable (Level 38)
    -Reduces the potency of the target’s next special action or spell by 5%. Additional Effect: Pacification for 6s (Pacification useless on bosses)

    18. Spread (Level 40)
    -Unchanged

    19. Helios II (Level 42)
    -Restores own HP and the HP of all nearby party members (Cure Potency: 200). Additional Effect: Grants the party “Energize” which is a status effect which provides an instant healing effect with a potency of 100 when the status effect expires. (Energize 6s)

    20. Shuffle (Level 45)
    -Return the currently drawn Arcanum to your deck and draw another. Additional Effect: Cannot redraw the same card that was in your possession.

    21. Gravity (Level 46) (Reassigned Level)
    -Deals unaspected damage to a target and enemies near it with a potency of 200. Additional Effect: Heavy +40% for 10s

    22. Nocturnal Sect (Level 50)
    -While in this stance your Healing Potency increases by 10%. Cannot be used with Diurnal Sect. Effect ends upon reuse.

    23. Synastry (Level 50)
    -Generates an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of synastry, the party member with which you have the synastry bond will also recover HP equaling the same amount healed, and receive any cards/enhancements provided by the Astrologian.

    24. Combust II (Level 52) (Reassigned Level)
    -Unchanged

    25. Malefic II (Level 54)
    -Unchanged

    26. Time Dilation (Level 56)
    -Additional Effect: Allow it to work on all enhancements not just the user ones.

    27. Collective Unconscious (Level 58)
    -Creates a wheel of fortune around the caster stopping time allowing any beneficial effects used by the Astrologian to continue within the aura after they expire until the party member exits the aura or collective unconscious ends.

    28. Celestial Opposition (Level 58)
    -Creates a beacon of light Instantly Transforming any “Regen” status effect on the party into an instant HP recovery cure equaling the amount of HP intended for the healing overtime effect. (Maximum Healing Potency: 500)
    -New Recast: 180s
    (4)
    Last edited by Brightshadow; 08-09-2015 at 12:39 PM.

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