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Thread: Astro in savage

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  1. #1
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Skapoc View Post
    Agreed with Brightshadow. The jobs real fault lies in the fact that WHM/SCH synergy is to strong and because the devs didn't want to break it they made Astro a hybrid.
    WHM/SCH synergy isn't THAT strong anymore since SCH got a lot more AoE and emergency heal potential. They can now comfortably partner with a healer that isn't a WHM....provided the other healer can actually pull their own weight, which an AST can't.

    Hopefully it will get a redesign but I don't think the devs have the time to do it and I feel like it will never happen.
    AST doesn't need a total redesign (well maybe Noct Stance) to become a competitive healer. They need a couple healing CDs and a base potency increase. But that just makes either sect a copy of WHM/SCH so it'd be far more fun and unique to pull cards into the healing mix rather than having it feel tacked on to a weak version of WHM/SCH.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Skapoc View Post
    Hopefully it will get a redesign but I don't think the devs have the time to do it and I feel like it will never happen.
    As noted above, a total redesign isn't necessary, but on top of that, it's all but guaranteed *not* to happen. We won't see anything on the level of a redesign for any class until the expansion (though I suppose you could argue the WAR changes in early ARR were a borderline redesign). Anyone hoping for them to swap out abilities or anything that drastic is bound to be disappointed, as SE has always been rather conservative when it comes to class changes.

    We'll see potency changes and probably some functionality adjustments (not unlike the Lightspeed change), but a total redesign is a no-go.
    (1)

  3. #3
    Player
    Skapoc's Avatar
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    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    All I am saying is the class shouldn't be SCH lite and WHM lite, it should have had its own dynamic in the healing department(the cards skills are fine IMO). The devs can't keep creating healing classes that are just redesigns of WHM and SCH. And yes WHM/SCH synergy is still way to powerful. Yes it's been balanced a bit but that's because SCH is borderline OP with it's new abilities. The fact remains that AST is a WHM clone without the powerful cooldowns or SCH clone without the fairy depending on your stance. It shouldn't have been that way and shouldn't continue that way. You can change potency but that won't help the class(20-30 potency in healing is nothing) and changing cooldowns still won't save NOCT stance unless they are drastically redone.
    (1)

  4. #4
    Player
    Alahra's Avatar
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    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Skapoc View Post
    The fact remains that AST is a WHM clone without the powerful cooldowns or SCH clone without the fairy depending on your stance. It shouldn't have been that way and shouldn't continue that way. You can change potency but that won't help the class(20-30 potency in healing is nothing) and changing cooldowns still won't save NOCT stance unless they are drastically redone.
    There are plenty of ways they could go about things without redesigning the class, though. Potency increases will in fact help to some degree (though they probably aren't necessary). If various cooldowns gained additional functionality based on Sect, they could shore up various gaps in the AST's toolkit (a common thought is for cards to have an additional effect based on stance). Collective Unconscious and Celestial Opposition (this is the main one that still needs something) need tweaks.

    Nocturnal Sect should probably grant the Adloquium critical heal bonus for simplicity's sake (even if it's boring, they're likely to favor boring solutions at this stage and worry about reworks later, much as they did with SMN in HW).

    Diurnal Sect *almost* works as well as WHM does, so it wouldn't take much to bring it up to par.
    (1)

  5. #5
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I would opt for letting the astrologian stance dance in combat before upping their potency or adding crit bonus to noc shields.
    (0)

  6. #6
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Vlady View Post
    I would opt for letting the astrologian stance dance in combat before upping their potency or adding crit bonus to noc shields.
    In the long run, how would stance dancing actually increase their overall healing performance?
    (4)
    Last edited by Alahra; 08-10-2015 at 11:01 AM.

  7. #7
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Alahra View Post
    In the long run, how would stance dancing actually increase their overall healing performance?
    vlady just talks out of his ass and stuff everyone on the forums knows to just ignore him
    (3)

  8. #8
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Alright so I finally got to 60. Here's my suggestion SE:

    1- Give draw a longer CD in exchange for us to be able to draw any card we wish to use. This should balance the RNG factor.
    2- Celestial Opposition has a really long CD for simply one more tick of buffs? 5 secs has 1 tick in it so I don't why it's 5 tbh.. it should at least have 3 more ticks..
    3- Collective Unconscious to have a wider range and a shorter CD. I get the concept of us being centered and with 0 mobility cause "unconscious" but it's very limited with sects right now and I don't see how it's any good compared to sacred soil or asylum. I think CU needs to have regen + 10% damage reduction at the same time and should be removed off sects.
    4- Stella needs to be an aoe spell.
    5- Lightspeed needs to buff healing spells' potency and it needs to have a shorter CD but not by much.

    I don't think these are major buffs, but they are definitely good enough imo.
    (0)
    Last edited by Minorinz; 08-10-2015 at 05:10 PM.

  9. #9
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Minorinz View Post
    Alright so I finally got to 60. Here's my suggestion SE:

    1- Give draw a longer CD in exchange for us to be able to draw any card we wish to use. This should balance the RNG factor.
    You mean by removing it?

    Quote Originally Posted by Daralii View Post
    Do you have any thoughts on how the UI for that could work? I haven't come up with anything short of a hotkey for every card, which seems... messy.
    Steal the way LoL does it on Twisted Fate and just have it cycle through the buffs each second in a set order. When you reactivate Draw it locks the card in for 15s.
    (0)
    Last edited by SuzakuCMX; 08-10-2015 at 03:21 PM.

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #10
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,252
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Minorinz View Post
    Alright so I finally got to 60. Here's my suggestion SE:

    1- Give draw a longer CD in exchange for us to be able to draw any card we wish to use. This should balance the RNG factor.
    Do you have any thoughts on how the UI for that could work? I haven't come up with anything short of a hotkey for every card, which seems... messy.
    (0)

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