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Thread: Astro in savage

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  1. #1
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Realistically feed back to se will more likely work the less changes a job will get.we won't see any core changes to the job until an expansion with maybe a level boost. Summoners despite doing well in .2.0 received some major changes but took almost a year and a half.
    (0)

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Vlady View Post
    Realistically feed back to se will more likely work the less changes a job will get
    I don't quite follow what you're trying to say here but I agree that major job mechanics likely won't change. However Warrior did change pretty significantly so who knows? I have fun with AST as it is now but I wouldn't mind a few core mechanic changes here and there to make it more unique vs. the other healers and to keep its integrity as a versatile buffing healer.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Vlady View Post
    Realistically feed back to se will more likely work the less changes a job will get.we won't see any core changes to the job until an expansion with maybe a level boost. Summoners despite doing well in .2.0 received some major changes but took almost a year and a half.
    It took an entire 1 patch to make the major changes to WAR to make them a feasible end game tank. It was released in 2.0 in a state which made its operational ability conflict with how te games raids were designed to be dealt with as a tank, it was changed in 2.1. Summoner is a different issue. Its issues only arose in FcoB due to high uptime in fights (making natural mana regen not high enough to sustain SMN) and very poor gearing issues for SMN at i130.

    With AST we have something that is closer to WAR in 2.0 in terms of relative comparison.
    (3)