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  1. #11
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by SovereignAegis View Post
    Tell me that after playing Dark Knight that invests heavily into parry with their buffs.

    Parry is far from useless.
    I play DRK. Parry (the stat) is useless.
    (14)

  2. #12
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    yes let add more dmg on top of war 6k fel cleaves lol
    (0)

  3. #13
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Why does it need damage?
    It should just be better at what it's meant to do, mitigate.

    Maybe higher returns and more consistency. I think it'd be better flipped.
    Parry stat should give you more damage reduction from parrying, while parrying should have a set percent that's reasonably high.

    It could also even just be that you always parry, and how much you parry depends on the stat.
    That could be balanced.

    Damage added it could be an option, but that shouldn't be the main reason to get it.
    It should be attractive for its mitigation. And your survival should be in danger if you ignore it.
    (0)

  4. #14
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by XgungraveX View Post
    yes let add more dmg on top of war 6k fel cleaves lol
    To be fair, one high damage skill on one class isn't a reason to NOT give tanks more damage, but Parry isn't the logical method. And Fell Cleave is a special case that needs to be considered when balanced against the tanking capabilities of the class. Take for instance the nerf to Defiance's healing bonus on emergency heals.
    (1)

  5. #15
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Perhaps it could be damage reflection instead.
    100 Parry = 1%

    So, 500 Parry would be 5% damage reflection, 5% damage is prevented and reflected back to the caster's target when it attacks him directly.
    Or, 500 = 3%.


    As a sort of riposte. Removing the RNG completely from it.

    I also edited it for replies because I always seem to hit the "Post Limit" cap.

    100 Parry = 0.5% of damage received when facing your target is prevented and reflected.
    200 Parry = 1% of damage received when facing your target is prevented and reflected.
    300 Parry = 1.7% of damage received when facing your target is prevented and reflected.
    400 Parry = 2.3% of damage received when facing your target is prevented and reflected.
    500 Parry = 2.7% of damage received when facing your target is prevented and reflected.
    600 Parry = 3.3% of damage received when facing your target is prevented and reflected.
    700 Parry = 3.7% of damage received when facing your target is prevented and reflected.

    Parry renamed to Spiked Armor or Retaliation.
    (0)
    Last edited by Nektulos-Tuor; 07-12-2015 at 05:50 AM.

  6. #16
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I don't really like Nek, but the riposte idea sounds alright considering parry is and always was the worst defensive mechanic

    edit: might have to be a dkn specific trait though
    (1)
    Last edited by Nephera; 07-12-2015 at 05:55 AM.

  7. #17
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nephera View Post
    I don't really like Nek, but the riposte idea sounds alright considering parry is and always was the worst defensive mechanic

    edit: might have to be a dkn specific trait though
    I'd honestly love Grit to be like this:

    Grit Dread Spikes
    20% Retaliation. (instead of damage reduction.)
    Enmity gain is increased.
    Lower overall damage by 20%.

    Quote Originally Posted by Ceodore View Post
    Lol... so instead of parry reducing at least 20% of damage, you would rather it reduce WAY less and reflect the damage back? You MUST be kidding. Do you think about the things you're typing before you type them? What use is 3.7% RNG damage reflection when you have to stack 700 parry? The stat is still useless.

    Uhm.. 500 parry is about a 5-6% chance to parry. That is about 1% damage reduction with an RNG component. That is .. not very good.

    Parry only 20% damage reduction, not 100%. So that 5-6% is like 1%. This is a LOT better.

    There is a reason why parry is completely worthless. =)

    I actually think 500 parry is even lower, 3-4% extra parry. Which is like 0.7-0.8% damage reduction.
    (0)
    Last edited by Nektulos-Tuor; 07-12-2015 at 06:09 AM.

  8. #18
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Perhaps it could be damage reflection instead.
    100 Parry = 1%

    So, 500 Parry would be 5% damage reflection, 5% damage is prevented and reflected back to the caster's target when it attacks him directly.
    Or, 500 = 3%.


    As a sort of riposte. Removing the RNG completely from it.

    I also edited it for replies because I always seem to hit the "Post Limit" cap.

    100 Parry = 0.5% of damage received when facing your target is prevented and reflected.
    200 Parry = 1% of damage received when facing your target is prevented and reflected.
    300 Parry = 1.7% of damage received when facing your target is prevented and reflected.
    400 Parry = 2.3% of damage received when facing your target is prevented and reflected.
    500 Parry = 2.7% of damage received when facing your target is prevented and reflected.
    600 Parry = 3.3% of damage received when facing your target is prevented and reflected.
    700 Parry = 3.7% of damage received when facing your target is prevented and reflected.

    Parry renamed to Spiked Armor or Retaliation.
    Lol... so instead of parry reducing at least 20% of damage, you would rather it reduce WAY less and reflect the damage back? You MUST be kidding. Do you think about the things you're typing before you type them? What use is 3.7% damage reflection when you have to stack 700 parry? The stat is still useless.

    Quote Originally Posted by Nektulos-Tuor View Post
    Uhm.. 500 parry is about a 5-6% chance to parry. That is about 1% damage reduction with an RNG component. That is .. not very good.

    Parry only 20% damage reduction, not 100%. So that 5-6% is like 1%. This is a LOT better.
    Lol, where do you get these numbers? Out of you rear end? I'm at 388 parry, and I generally trigger parry at about a 10% rate on my Warrior.
    (1)
    Last edited by Ceodore; 07-12-2015 at 06:11 AM.

  9. #19
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ceodore View Post
    Lol... so instead of parry reducing at least 20% of damage, you would rather it reduce WAY less and reflect the damage back? You MUST be kidding. Do you think about the things you're typing before you type them? What use is 3.7% damage reflection when you have to stack 700 parry? The stat is still useless.
    0.8% to 1%ish Damage Reduction vs 2.5%-3% Damage Reflection. What is better?
    (0)
    Last edited by Nektulos-Tuor; 07-12-2015 at 06:21 AM.

  10. #20
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    0.8% to 1% Damage Reduction vs 2.5%-3% Damage Reflection. What is better?
    Again, where are you getting your numbers? It's hilarious.
    (5)

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