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  1. #21
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I'd honestly love Grit to be like this:

    Grit Dread Spikes
    20% Retaliation. (instead of damage reduction.)
    Enmity gain is increased.
    Lower overall damage by 20%.
    if dkn would have Retaliation instead of migitation (or increased healing or anything else improving survivability) he would never MT besides Content he outgears by far and that is not realy desirably i think.
    To your other idea: I do think that parry Needs an overhaul, ido not think it should increase dmg. Parry is our only defensive attribute and i don't think we should lose it. (I'm not counting vit here for the simple reason that after reaching a certain threeshold it is not really effective stacking more of vit)
    The one good idea on this thread was increasing the strenght of the parry as well as the Chance to parry - in my eyes that would be pretty nice, but no matter if they do that or leave the parry stat as only an increase in Chance to parry they Need to make it scale better (and maybe make it influence block as well? But less then parry as Paladins will get much more out of the stat then warrior or DRK otherwise)
    (3)

  2. #22
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    100 Parry = 0.5% of damage received when facing your target is prevented and reflected.
    200 Parry = 1% of damage received when facing your target is prevented and reflected.
    300 Parry = 1.7% of damage received when facing your target is prevented and reflected.
    400 Parry = 2.3% of damage received when facing your target is prevented and reflected.
    500 Parry = 2.7% of damage received when facing your target is prevented and reflected.
    600 Parry = 3.3% of damage received when facing your target is prevented and reflected.
    700 Parry = 3.7% of damage received when facing your target is prevented and reflected.

    Parry renamed to Spiked Armor or Retaliation.
    As a healer I dislike this as it incentivizes bad tanking by forgoing the use of Damage Reduction CD's that don't effect outgoing damage normally (ie: Foresight, Shadowskin, Shadow Wall) to reflect more damage onto the enemy to end the fight faster.
    (5)
    ~Mew

    ~~Thank You Niqo'te

  3. #23
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Bah, I got that from the wrong game. I play way too many games.

    [Edit SoonTM]

    Most Parry chances were around when other stats also gave parry. However I am sure it is around 0.0XX% per parry. Regardless it is very low, a worthless statistic honestly compared to what other stats give.

    Quote Originally Posted by Kayokane View Post
    As a healer I dislike this as it incentivizes bad tanking by forgoing the use of Damage Reduction CD's that don't effect outgoing damage normally (ie: Foresight, Shadowskin, Shadow Wall) to reflect more damage onto the enemy to end the fight faster.
    That is why I would change Shadow Wall to also be Retaliation, seeing as how it has a longer CD.
    (0)
    Last edited by Nektulos-Tuor; 07-12-2015 at 06:25 AM.

  4. #24
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Another aspect he fails to consider is what will happen to Warrior's new buff if Parry is changed to a riposte mechanic? If Parry no longer triggers on an RNG, and is just a guaranteed porcupine effect, even if just on physical damage, then you're looking at having to entirely change a new cooldown on Warriors. Also consider what will the Dark Knight's Dark Dance buff effect then? Increase of a 30% parry rate? What would that be then? Lower damage by like .5% and return .5% of damage? He makes stupid suggestions without thinking of all the changes and repercussions that such things would require.

    Quote Originally Posted by Nektulos-Tuor View Post
    http://www.junkiesnation.com/wp-cont...utes-Table.jpg

    388=6.208% Parry, which rounds down to 6.2.

    6.2x0.2(20%)=1.24.

    388 Parry = 1.24% Damage Reduction.
    This explains sooooo much about the idiocy sitting in front of your computer screen.

    Quote Originally Posted by Nektulos-Tuor View Post
    Bah, I got that from the wrong game. I play way too many games.

    [Edit SoonTM]

    Most Parry chances were around when other stats also gave parry. However I am sure it is around 0.0XX% per parry.
    Just admit you don't know the effect of Parry on Parry chance, and we can move on from your blunder.
    (3)
    Last edited by Ceodore; 07-12-2015 at 06:27 AM.

  5. #25
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Yeah, would have been nice if they made Parry worthwhile for 3.0, but that didn't happen...
    (0)

  6. #26
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ceodore View Post
    Calling others "idiots" isn't always a good thing. It also doesn't win you any battles.
    I didn't wish to change normal parry. Just the stats from gear. <3

    I feel that Parry chance should be tied to strength again.

    We don't have the resources to show what the thresholds are. However, they are "very" low.

    All I can say, is its around 0.00XX% per 1 parry.

    Quote Originally Posted by Ceodore View Post
    Again, your information is wrong. Parry CHANCE was never tied to Strength. It was tied to Dexterity. Strength increased Parry potency. Dexterity also use to effect Block Chance, and Strength use to effect Block potency.
    I don't really care what was. I honestly never looked into parry enough because I felt last expansion it was worthless anyways. All I know is it affected parry some how, and raised its strength. I feel that Strength should do what it used to.

    Every one of your posts is honestly offensive, your just being a hate monger. Can you please stop? =)

    Instead of being helpful, all of your posts are just trying to troll, cause offensive, or trying to get me to lose my cool. Its not cool.

    Since I can't find the stats for parry and what it does now, perhaps you can tell/show me your chart on how much 388 parry "actually" allows you to parry.
    (0)
    Last edited by Nektulos-Tuor; 07-12-2015 at 06:35 AM.

  7. #27
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I didn't wish to change normal parry. Just the stats from gear. <3

    I feel that Parry chance should be tied to strength again.

    We don't have the resources to show what the thresholds are. However, they are "very" low.

    All I can say, is its around 0.00XX% per 1 parry.
    Again, your information is wrong. Parry CHANCE was never tied to Strength. It was tied to Dexterity. Strength increased Parry potency. Dexterity also use to effect Block Chance, and Strength use to effect Block potency. You also admit you don't actually know what the effect the stat has on the chance. So why would you claim it's anything when you truly don't know? Your credibility just continues to plummet. Also, you are really bad at math. If it was, say, a .003% chance per 1 point of parry, then you're looking at a .9% chance on 300 parry. You're telling me essentially that in 100 attacks, you would only parry 1 attack, lol. You must not tank much.

    Quote Originally Posted by Nektulos-Tuor View Post
    Since I can't find the stats for parry and what it does now, perhaps you can tell/show me your chart on how much 388 parry "actually" allows you to parry.
    I haven't claimed to know the effects of 1 parry on the chance. Simply put, I do not know, but what I do know is that your math is off based on my own experience and the experience of tanks I have trained. However, you HAVE claimed to know the effects by listing numbers as if they are facts. But you don't know, you can't back these numbers up, so stop acting as if you do know.

    Quote Originally Posted by Nektulos-Tuor View Post
    Every one of your posts is honestly offensive, your just being a hate monger. Can you please stop? =)

    Instead of being helpful, all of your posts are just trying to troll, cause offensive, or trying to get me to lose my cool. Its not cool.
    You poor baby. You're offended that I am asking for proof on your statements, and that I am stating the obvious about your credibility? You're making statements that are not factually accurate and you expect me to hold your hand and go along with it as it you're the messiah? Get a grip, grow up, and learn that facts come before fancy.
    (9)
    Last edited by Ceodore; 07-12-2015 at 06:50 AM.

  8. #28
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Parry in 2.x was terrible. Parry in 3.0 is even worst.

    Every argument for parry has been made in the tank forum and they all end with parry is useless and should be avoided.
    (1)

  9. #29
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SirTaint View Post
    Parry in 2.x was terrible. Parry in 3.0 is even worst.

    Every argument for parry has been made in the tank forum and they all end with parry is useless and should be avoided.
    Yep, and we're here trying to determine any possible way to give Parry some more usefulness. Perhaps you'd like to add to it, or do you have no ideas to add?

    My suggestion: What Strength USE to do, add to Parry. Not overpowered, since Parry is harder to stack in than Strength is, but still adds some incentive by giving the stat slightly more usefulness and allowing for variances among tanks instead of just a flat 20% damage reduction on parry across all tanks. Still useful for skills such as Dark Dance, because that is just an increase in parry rate. Still useful for Raw Intuition because you have to stack higher levels of parry for higher reductions in damage for Warriors, but not overpowered either, as this skill has its own built in draw back, as well as a fairly long cooldown compared to Dark Dance. Paladins would benefit slightly less from this change, due to block, but then Paladin already has MANY other mitigation capabilities. Also, when weighed against the nerf to Defiance, Warriors could use something small like this.

    However, I do not feel that it should be changed into a riposte mechanic because the effects of such a mechanic and the loss of Parry entirely would mean massive overhauls to both Warrior and Dark Knight skills, particularly Raw Intuition.

    All things aside, I could see the riposte mechanic being ADDED to it on top of what I am suggesting. For instance, for each parry, return damage equal to 10% of your parry stat in potency, or something like that.
    (0)
    Last edited by Ceodore; 07-12-2015 at 07:17 AM.

  10. #30
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    I'm sorry for not reposting dozens of ideas that I've contributed in the tank forum.

    Parry will never be used until it either mitigates a large amount at a high rate or it contributes to DPS.

    If it contributes to DPS then SE will lower DPS elsewhere.

    So the answer to parry would be to start it in the 40% range and let it scale up. Parry stat increasing both rate and amount. They could also make it an extra stat on tank gear like acc was on 2.x healer gear. Or they could add slit tank gear into two groups.

    Low def with crit/det and high def with parry.
    (1)

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