As a healer I dislike this as it incentivizes bad tanking by forgoing the use of Damage Reduction CD's that don't effect outgoing damage normally (ie: Foresight, Shadowskin, Shadow Wall) to reflect more damage onto the enemy to end the fight faster.100Parry= 0.5% of damage received when facing your target is prevented and reflected.
200Parry= 1% of damage received when facing your target is prevented and reflected.
300Parry= 1.7% of damage received when facing your target is prevented and reflected.
400Parry= 2.3% of damage received when facing your target is prevented and reflected.
500Parry= 2.7% of damage received when facing your target is prevented and reflected.
600Parry= 3.3% of damage received when facing your target is prevented and reflected.
700Parry= 3.7% of damage received when facing your target is prevented and reflected.
Parry renamed to Spiked Armor or Retaliation.
~Mew
~~Thank You Niqo'te
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