Quote Originally Posted by Nektulos-Tuor View Post
100 Parry = 0.5% of damage received when facing your target is prevented and reflected.
200 Parry = 1% of damage received when facing your target is prevented and reflected.
300 Parry = 1.7% of damage received when facing your target is prevented and reflected.
400 Parry = 2.3% of damage received when facing your target is prevented and reflected.
500 Parry = 2.7% of damage received when facing your target is prevented and reflected.
600 Parry = 3.3% of damage received when facing your target is prevented and reflected.
700 Parry = 3.7% of damage received when facing your target is prevented and reflected.

Parry renamed to Spiked Armor or Retaliation.
As a healer I dislike this as it incentivizes bad tanking by forgoing the use of Damage Reduction CD's that don't effect outgoing damage normally (ie: Foresight, Shadowskin, Shadow Wall) to reflect more damage onto the enemy to end the fight faster.