Just turn Parry into a defensive equivalent of determination or something. As it stands, it's pretty silly that it's easy to completely disregard any piece of gear if it contains a specific stat.
Just turn Parry into a defensive equivalent of determination or something. As it stands, it's pretty silly that it's easy to completely disregard any piece of gear if it contains a specific stat.
the fact that they nerfed parry to no longer scale with str and dex says something about the stat. The way I see it is parry is a non-reliable mitigation that is added on top of your cool down usage and because it's unreliable it is deemed useless.
Is it nice to have? Yes.
Should I invest in it? No, just learn to utilize your cool downs effectively and always face the boss/mob.
With regards to DRK they should have been able to parry magic from the start seeing as they wield magic's in the first place.
I agree, I see no reason why Magic can not be parried if you use your weapon as a barrier....the fact that they nerfed parry to no longer scale with str and dex says something about the stat. The way I see it is parry is a non-reliable mitigation that is added on top of your cool down usage and because it's unreliable it is deemed useless.
Is it nice to have? Yes.
Should I invest in it? No, just learn to utilize your cool downs effectively and always face the boss/mob.
With regards to DRK they should have been able to parry magic from the start seeing as they wield magic's in the first place.
A quick look at current end-game gear options.
190 - only Alexander gear
180 - only upgraded Doman gear
170 - only Doman gear
Parry from the above three sets of gear are on:
- Head - no parry at all
- Body - 190
- Hands - 190, 180, 170
- Waist - no parry at all
- Legs - 180, 170
- Feet - no parry at all
- Neck - 190, 180, 170
- Ears - no parry at all
- Wrists - 190, 180, 170
- Rings - no parry at all
If the only aim is to get rid of parry, the best compromise is probably to downgrade to the 180 body armor and wear STR in neck and wrists slots. In total you give up 32 defense, 89vit, in exchange for 72str. Basically you drop your HP back down to full 170 set level, although note that your decrease in defense values is not big because all of the accessories together can only contribute 5 defense.
Current content probably have a negligible accuracy cap, and we don't know the Savage mode caps so nothing can be said about that. But seeing that a tank (using PLD because I only play the PLD) with 15k HP who knows the big hitters can clear A4 with no problems, it's probably a nice trade. The tank will easily get to 20k as he upgrades into 190 anyway, and 89vit is perfectly within the bounds of gear progression. You get into Alexander with full 170 anyway.
If you want to start slow and end your gear upgrades with this trade into STR, then you should get the STR accessories last---although by that time Savage is out and you may already be getting Savage upgrades.
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Just for exercise, I looked into the case of trading away all the accessories for STR accessories.
You are trading away 40*4+36=196vit for 196str. That's quite a chuck of HP. Ignoring weapons slot and assuming two rings of the same iLv to simplify the analysis:So at full 190 with full STR accessories, you end up with the gear adding only 380 vit, which is just slightly better than a tank wearing unmelded full 150 NQ vendor tanking gear. Of course, you'd have higher dps than a full 190 tank wearing only tanking gear, and you have practically the same defense values as a full 190 tank. So the end result is that your HP will appear to swing wildly but you are in fact taking in the same incoming damage as the full 190 tank (and add in the damage that you fail to mitigate with your lower parry rate).
- Full tanking 150NQ adds 373 vit (unmelded)
- Full tanking 150HQ adds 412 vit (unmelded)
- Full tanking 160 adds 441 vit
- Full tanking 170 adds 477 vit
- Full tanking 180 adds 516 vit
- Full tanking 190 adds 576 vit
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Just some quick lookups on xivdb so there may be errors. Feel free to jump in and correct me.
Last edited by Zfz; 07-12-2015 at 04:41 PM.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
You guys realize all the secondary stats are useless, right? They are all "balanced" to the point where it doesn't matter what piece of gear you pick. Ilvl has a set number of stat points to allocate and doesn't veer from that layout which makes it all incredibly pointless.
From a min/max perspective it is not useless. To casuals its just icing on the cake while to raiders its the make or break for caps. i.e acc, sks, pie, etc. Also we don't know what the savage/esoteric gear secondaries will be so we just have to wait and see. Atm there is way too much skill speed on tank gear and parry is only useful to DRK who has Low Blow and Reprisal procs. PLD has blocking and WAR has Raw Intuition.
Not really balanced. If all that parry was determination... can you imagine how much base damage that would add? Like.. 4-5! that is a lot though. Even though it seems small, especially for a Tank.You guys realize all the secondary stats are useless, right? They are all "balanced" to the point where it doesn't matter what piece of gear you pick. Ilvl has a set number of stat points to allocate and doesn't veer from that layout which makes it all incredibly pointless.
I'd much rather have full determination then useless parry.
Or! Critical Rating... Hehe =P
Last edited by Nektulos-Tuor; 07-13-2015 at 04:07 AM.
Yea, exactly. Like I said before, it should just be passive mitigation which you can stack. No RNG, better returns.
100% parry rate by default (if you have any parry) but percent mitigated is determined by stacking parry.
Determination was massively nerfed too actually. The best stats now for offense are Skill Speed and Critical Hit Rate depending on your class. I prefer Skill Speed on my tanks for building Wrath faster and using Royal Authority more within the duration of Goring Blade. Especially on boss fights, I only use my Rage of Halone when I need to reapply the str debuff. Otherwise, there's not an issue with enmity either.Not really balanced. If all that parry was determination... can you imagine how much base damage that would add? Like.. 4-5! that is a lot though. Even though it seems small, especially for a Tank.
I'd much rather have full determination then useless parry.
Or! Critical Rating... Hehe =P
This would basically be defense.
RNG is ok. I just wish it wasn't so weak and completely useless against magic damage.
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