Every time I pop Raw Intuition, I don't feel like Parry is worthless at all. Until it wears off.


Every time I pop Raw Intuition, I don't feel like Parry is worthless at all. Until it wears off.


meanwhile i'm still sad and confused why they removed the Det/str scaling from parry entirely..
why couldn't they have just adjusted it for 3.0 rather than blow it out of the water?


Parry is completely ignored by magic damage so all those people who are thinking DRK make parry useful can enjoy having 2 useless cooldowns when enemies are entirely magic based. So much for DRK being a "magic tank".
...this may in fact be the answer we need for parry, the idea you've given me. Make it so parry effects Magic based moves as well. There, we can parry everything and it's more useful without being overpowered (because that magic is STILL going to wreck you). Because let's face it, unless we figure out exactly how much the parry stat increases the odds of parrying, we can still assume the odds are bad.



It's not like it hasn't been asked for DRK to parry magic in the tank forums, when discussing these things.


I thought they were aware of the fact that parry wasn't very good and they were going to buff it in the expansion. But they nerfed it!?!? (strength doesn't boost parry amount, which makes the parry stat weaker) And since they're apparently going to have more magic damage in raids, parry is even worse!
Parry is just such a bad stat right now.
- Point for point, the damage reduction is very weak, and it's completely random whether it does anything when you need it.
- It only works against physical attacks, it's completely useless vs. magic.
- It's completely useless if you're playing as an offtank where you're not getting hit much.
You probably can't do much about #3, but #1 & #2 should be addressed. Parry rating should increase the amount you can parry. With a greater focus on magic attacks, it needs to be useful against them. Change the stat name to something like "deflection" (or i don't know, whatever). This stat should increase your parry rating AND your magic resistance to all elements.
Then you'd have a stat that was at least useful. Right now it's junk.


I wouldn't mind it so much if FFXIV had a system to "reforge" stats into other stats.I thought they were aware of the fact that parry wasn't very good and they were going to buff it in the expansion. But they nerfed it!?!? (strength doesn't boost parry amount, which makes the parry stat weaker) And since they're apparently going to have more magic damage in raids, parry is even worse!
Parry is just such a bad stat right now.
- Point for point, the damage reduction is very weak, and it's completely random whether it does anything when you need it.
- It only works against physical attacks, it's completely useless vs. magic.
- It's completely useless if you're playing as an offtank where you're not getting hit much.
You probably can't do much about #3, but #1 & #2 should be addressed. Parry rating should increase the amount you can parry. With a greater focus on magic attacks, it needs to be useful against them. Change the stat name to something like "deflection" (or i don't know, whatever). This stat should increase your parry rating AND your magic resistance to all elements.
Then you'd have a stat that was at least useful. Right now it's junk.
Turning all this useless parry into critical hit rate for example.
When I said Parry was useless, I never meant parries themselves. Base Parry and the 20% Parry Potency is fine. Just the stat itself, the base is fine without the stat - period.Parry by itself is not useless, no one who has been tanking for a long time hasn't had their life saved by a lucky parry at one point, it's that the stat is pointless to invest it because it has very little evident effect on parry rate and parry itself is useless for any mitigation check in the game unless the rate is 100%. Mitigation checks are never total mitigation over time, which is the only way parry stat will have an effect you could plausibly observe, but in bursts so you can help the healer keep up. You can't have RNG mitigation for burst checks, you want a hard cooldown not a maybe it will work cooldown.
And having skills that proc off parry like Reprisal just make that skill inherit the flaw of rng mitigation. It otherwise might be a decent debuff to use before tank nukes but since you can't 100% control when it procs and can't even hold the proc for more than a few seconds it's turned into passive mitigation you pop whenever.
Parry (the stat) is a bad piece of garbage that needs fixed/changed
Strength should affect both parry/parry potency...
Last edited by Nektulos-Tuor; 07-12-2015 at 09:08 AM.


Parry by itself is not useless, no one who has been tanking for a long time hasn't had their life saved by a lucky parry at one point, it's that the stat is pointless to invest it because it has very little evident effect on parry rate and parry itself is useless for any mitigation check in the game unless the rate is 100%. Mitigation checks are never total mitigation over time, which is the only way parry stat will have an effect you could plausibly observe, but in bursts so you can help the healer keep up. You can't have RNG mitigation for burst checks, you want a hard cooldown not a maybe it will work cooldown.
And having skills that proc off parry like Reprisal just make that skill inherit the flaw of rng mitigation. It otherwise might be a decent debuff to use before tank nukes but since you can't 100% control when it procs and can't even hold the proc for more than a few seconds it's turned into passive mitigation you pop whenever.

Simply put, I do not know, but what I do know is that your math is off based on my own experience and the experience of tanks I have trained….
and you expect me to hold your hand and go along with it as it you're the messiah? Get a grip, grow up, and learn that facts come before fancy.
It would appear you think of yourself as the messiah.
In adding to the discussion, Parry is pretty garbage in most scenarios. When I tank, I just stack any and all offensive secondary stats I can and say screw parry. I'd rather kill something faster as a means of mitigation. The way the game has progressed from the end of 2.0 to now, so little of the total outgoing damage is physical which renders parry even dumber of a stat to invest in.
Sure, I've heard from our MT thank parry has "saved the group once or twice on a Flatten" but to me the amount of points you invest in the stat and to only have it save your ass ONCE in anywhere from 8-20 hours of progression (depending on turn or group) is pretty abysmal. I'd rather take the straight up damage up investment in Crit or Det. Even if it's small, at least it's a constant whatever percentage throughout the fight.
I have no idea how to change it and make it more useful. I don't main a tank. I play tank for fun and I wouldn't think of coming up with anything that might offend our almighty messiah tank lord to the point where he feels the need to personally attack me and say mean and hurtful words that I'll forget about 5 minutes from now after I go on with my life.
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