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  1. #1
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Perhaps it could be damage reflection instead.
    100 Parry = 1%

    So, 500 Parry would be 5% damage reflection, 5% damage is prevented and reflected back to the caster's target when it attacks him directly.
    Or, 500 = 3%.


    As a sort of riposte. Removing the RNG completely from it.

    I also edited it for replies because I always seem to hit the "Post Limit" cap.

    100 Parry = 0.5% of damage received when facing your target is prevented and reflected.
    200 Parry = 1% of damage received when facing your target is prevented and reflected.
    300 Parry = 1.7% of damage received when facing your target is prevented and reflected.
    400 Parry = 2.3% of damage received when facing your target is prevented and reflected.
    500 Parry = 2.7% of damage received when facing your target is prevented and reflected.
    600 Parry = 3.3% of damage received when facing your target is prevented and reflected.
    700 Parry = 3.7% of damage received when facing your target is prevented and reflected.

    Parry renamed to Spiked Armor or Retaliation.
    Lol... so instead of parry reducing at least 20% of damage, you would rather it reduce WAY less and reflect the damage back? You MUST be kidding. Do you think about the things you're typing before you type them? What use is 3.7% damage reflection when you have to stack 700 parry? The stat is still useless.

    Quote Originally Posted by Nektulos-Tuor View Post
    Uhm.. 500 parry is about a 5-6% chance to parry. That is about 1% damage reduction with an RNG component. That is .. not very good.

    Parry only 20% damage reduction, not 100%. So that 5-6% is like 1%. This is a LOT better.
    Lol, where do you get these numbers? Out of you rear end? I'm at 388 parry, and I generally trigger parry at about a 10% rate on my Warrior.
    (1)
    Last edited by Ceodore; 07-12-2015 at 06:11 AM.

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ceodore View Post
    Lol... so instead of parry reducing at least 20% of damage, you would rather it reduce WAY less and reflect the damage back? You MUST be kidding. Do you think about the things you're typing before you type them? What use is 3.7% damage reflection when you have to stack 700 parry? The stat is still useless.
    0.8% to 1%ish Damage Reduction vs 2.5%-3% Damage Reflection. What is better?
    (0)
    Last edited by Nektulos-Tuor; 07-12-2015 at 06:21 AM.

  3. #3
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    0.8% to 1% Damage Reduction vs 2.5%-3% Damage Reflection. What is better?
    Again, where are you getting your numbers? It's hilarious.
    (5)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Bah, I got that from the wrong game. I play way too many games.

    [Edit SoonTM]

    Most Parry chances were around when other stats also gave parry. However I am sure it is around 0.0XX% per parry. Regardless it is very low, a worthless statistic honestly compared to what other stats give.

    Quote Originally Posted by Kayokane View Post
    As a healer I dislike this as it incentivizes bad tanking by forgoing the use of Damage Reduction CD's that don't effect outgoing damage normally (ie: Foresight, Shadowskin, Shadow Wall) to reflect more damage onto the enemy to end the fight faster.
    That is why I would change Shadow Wall to also be Retaliation, seeing as how it has a longer CD.
    (0)
    Last edited by Nektulos-Tuor; 07-12-2015 at 06:25 AM.