Results 1 to 10 of 90

Hybrid View

  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nephera View Post
    I don't really like Nek, but the riposte idea sounds alright considering parry is and always was the worst defensive mechanic

    edit: might have to be a dkn specific trait though
    I'd honestly love Grit to be like this:

    Grit Dread Spikes
    20% Retaliation. (instead of damage reduction.)
    Enmity gain is increased.
    Lower overall damage by 20%.

    Quote Originally Posted by Ceodore View Post
    Lol... so instead of parry reducing at least 20% of damage, you would rather it reduce WAY less and reflect the damage back? You MUST be kidding. Do you think about the things you're typing before you type them? What use is 3.7% RNG damage reflection when you have to stack 700 parry? The stat is still useless.

    Uhm.. 500 parry is about a 5-6% chance to parry. That is about 1% damage reduction with an RNG component. That is .. not very good.

    Parry only 20% damage reduction, not 100%. So that 5-6% is like 1%. This is a LOT better.

    There is a reason why parry is completely worthless. =)

    I actually think 500 parry is even lower, 3-4% extra parry. Which is like 0.7-0.8% damage reduction.
    (0)
    Last edited by Nektulos-Tuor; 07-12-2015 at 06:09 AM.

  2. #2
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I'd honestly love Grit to be like this:

    Grit Dread Spikes
    20% Retaliation. (instead of damage reduction.)
    Enmity gain is increased.
    Lower overall damage by 20%.
    if dkn would have Retaliation instead of migitation (or increased healing or anything else improving survivability) he would never MT besides Content he outgears by far and that is not realy desirably i think.
    To your other idea: I do think that parry Needs an overhaul, ido not think it should increase dmg. Parry is our only defensive attribute and i don't think we should lose it. (I'm not counting vit here for the simple reason that after reaching a certain threeshold it is not really effective stacking more of vit)
    The one good idea on this thread was increasing the strenght of the parry as well as the Chance to parry - in my eyes that would be pretty nice, but no matter if they do that or leave the parry stat as only an increase in Chance to parry they Need to make it scale better (and maybe make it influence block as well? But less then parry as Paladins will get much more out of the stat then warrior or DRK otherwise)
    (3)

  3. #3
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I'd honestly love Grit to be like this:

    Grit Dread Spikes
    20% Retaliation. (instead of damage reduction.)
    Enmity gain is increased.
    Lower overall damage by 20%.


    NO JUST NO.


    Quote Originally Posted by saber_alter View Post
    meanwhile i'm still sad and confused why they removed the Det/str scaling from parry entirely..


    why couldn't they have just adjusted it for 3.0 rather than blow it out of the water?
    Or or have vitality affect parry since its the main tank stat.
    (2)
    Last edited by Dererk; 07-13-2015 at 11:16 PM.

  4. #4
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Dererk View Post

    Or or have vitality affect parry since its the main tank stat.
    That would be a great idea indeed: that way a proper MT has to stack on vit while an off tank could stack up on str. In either case, it would make vit more useful than simply "raising HP".

    They could also implement that Vit increases the damage reduced by a TINY percentage, but I'd be happy if Vit could give more parry or block alone. I'm a warrior main and I'm simply stacking strength because, even if they don't increase parry block %, I just need the strength for doing more damage since defiance basically grants me enough hp to be on par of a Paladin. But if Vitality was that useful, I'd definitely go full vit once more.
    (1)