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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Perhaps it could be damage reflection instead.
    100 Parry = 1%

    So, 500 Parry would be 5% damage reflection, 5% damage is prevented and reflected back to the caster's target when it attacks him directly.
    Or, 500 = 3%.


    As a sort of riposte. Removing the RNG completely from it.

    I also edited it for replies because I always seem to hit the "Post Limit" cap.

    100 Parry = 0.5% of damage received when facing your target is prevented and reflected.
    200 Parry = 1% of damage received when facing your target is prevented and reflected.
    300 Parry = 1.7% of damage received when facing your target is prevented and reflected.
    400 Parry = 2.3% of damage received when facing your target is prevented and reflected.
    500 Parry = 2.7% of damage received when facing your target is prevented and reflected.
    600 Parry = 3.3% of damage received when facing your target is prevented and reflected.
    700 Parry = 3.7% of damage received when facing your target is prevented and reflected.

    Parry renamed to Spiked Armor or Retaliation.
    (0)
    Last edited by Nektulos-Tuor; 07-12-2015 at 05:50 AM.