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  1. #271
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Faytte View Post
    Floor 4: Discord...
    Just to clear this up, Discord is the move that is putting the purple icon over a player's head. The 2 sets of 3 fireballs that come out follow that person. As Faytte said, Discord only signifies that the actual tank buster is coming right after. The tank buster itself actually is composed like 3 hits in real quick succession. Maybe one of them is called Empyrean Laser? I'm not sure about that (PS4), but I do know the flying text I always see when tanking that hit is Perpetual Ray. But it's completely possible each attack has a different name. I remember thinking how cool it was that ACT could pick up the 3 elemental dragons names in turn 9. It's like..."aww how cute SE gave these things we never target at all names" lol.
    (0)

  2. #272
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Perpetual Ray is the tank buster and it's like akh morn and will increase by one hit each time.
    (0)

  3. #273
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Giantbane View Post
    What I really wish (although I doubt they'd consider it) was to change abyssal drain to a strong single target, GCD move that costs only mana. Something we could work into our rotation without much (if any) DPS loss.

    Right now unleash & abyssal drain are both serving the same function as "big aoe threat move". I don't think we really need them both. I would much rather unleash worked just like abyssal drain does currently (MP, damage, dark arts) except you'd also have the free procs from unmend. I don't see what having both of them is doing for us.

    Bonus points for giving it some kind of useful debuff for raid utility.

    But it's sort of a drastic change, I doubt that sort of thing would be on the table.
    I don't know about making Abyssal Drain a single target ability or even if it should be kept at all under the situation you outlined. Maybe keep it with your changes, maybe get rid of it to free up another ability slot for something more needed, honestly haven't gotten to that point in my thought process yet.

    However, I definitely agree about the unnecessary redundancy with Abyssal and Unleashed. As you suggested, they should really just condense them down into a single ability. Regular Unleashed works as is, DA+Unleashed works like DA+Abyssal. That would help streamline their ability set a bit and I feel that they could definitely use more of that.
    (0)
    Last edited by TouchandFeel; 07-11-2015 at 03:07 AM.

  4. #274
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    I MT'ed Alex 4 last night as a WAR and checked all my incoming damage. Pretty much everything is magical. This situation makes Dark Mind pretty good but renders reprisal useless... Overall not really benefitting DRK as much as you'd think.
    (1)

  5. #275
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    ^
    I think SE took the "inner turmoil" theme a bit too far with Dark Knight, even their ability-set conflicts with itself :P
    (2)

  6. #276
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    @stoxastic - It's actually phenomenal, 30% magic damage reduction every 60s is huge in a fight that is almost pure magic. Also Raw Intuition/Sheltron/Bulwark/PLD's shield are all pretty much useless in this fight. Thinking in terms of Savage mode I think your go-to tank team would be DRK MT and WAR OT.
    (0)

  7. #277
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ipkonfig View Post
    @stoxastic - It's actually phenomenal, 30% magic damage reduction every 60s is huge in a fight that is almost pure magic. Also Raw Intuition/Sheltron/Bulwark/PLD's shield are all pretty much useless in this fight. Thinking in terms of Savage mode I think your go-to tank team would be DRK MT and WAR OT.
    And Reprisal, Dark Dance, and Low Blow resets are useless.

    War has better mitigation for magic than Drk does, while still supporting the group. Ontop of putting out some crazy DPS if they can stance dance.

    War MT, Pld OT would be the way to go. That gives Divine Veil, Clemency, and good SoO DPS. If you need Int down (8% mitigation), take a Monk, they don't come at the cost of crippling your group utility, and their DPS at the moment is easily 1000+.
    (0)
    Last edited by Ditto; 07-11-2015 at 04:32 AM.

  8. #278
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by spelley View Post
    In the live letter they also specifically called out that they plan to do more with magic damage in raids.
    Is there a summary of the Q and As from that broadcast?
    (0)

  9. #279
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by stoxastic View Post
    Pretty much everything is magical. This situation makes Dark Mind pretty good but renders reprisal useless... Overall not really benefitting DRK as much as you'd think.
    You could also just look at it as "Dark Mind is for magical fights, Reprisal is for physical fights." Still would be kind of nice to see some way to force-proc Reprisal to help reduce raid damage. Possible ideas would include:

    1) Dark Arts can be used to force a proc, uses an established mechanic
    2) Has a longer CD, but CD gets reduced each time you parry.
    3) Might even be neat if a DRK trait made magic attacks parryable. Really push their niche.

    I actually like #2 the most after typing it out. Means that in physical fights, they will end up having a shorter CD so it's up more often/reliably and in magical fights it just gets woven in with Dark Mind, meaning they have multiple CDs for magic tank busters that they can stagger.
    (0)

  10. #280
    Player
    PerihVashai's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Bikora Chan
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ditto View Post
    And Reprisal, Dark Dance, and Low Blow resets are useless.

    War has better mitigation for magic than Drk does, while still supporting the group. Ontop of putting out some crazy DPS if they can stance dance.

    War MT, Pld OT would be the way to go. That gives Divine Veil, Clemency, and good SoO DPS. If you need Int down, take a Monk, they don't come at the cost of crippling your group utility, and their DPS at the moment is easily 1000+.
    Disagree, even if a warrior inner beasts every perpetual, they still come out below. Dark Knight should be able to shadowskin (20%), shadow wall(30%), and dark mind(30%) when you consider this in addition to grit DRKs come out ahead. DRKs don't need to reprisal to be more mp efficient nor offer more mitigation. The only thing Warrior has to offer is IB and Vengeance. Thrill isn't more mitigation it only serves to grant more hp/self heal. Past that point it has no mp efficiency like other CDs. I would say DRK/WAR is the best alternative personally.

    If Divine Veil isn't something that is needed for the mega/teraflare mechanic then it won't really mean too much.
    (0)
    Last edited by PerihVashai; 07-11-2015 at 04:42 AM.

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