
Buff icon says "magic damage reduced".
Resistance and Damage taken/done is the same. Storm's Eye decreases the slashing resistance by 10%, and the damage done to the mob by slashing attacks is increase is 10%.

...Which brings up another significant issue that the other tanks don't have to deal with: DRK's defenses can end up having a fairly heavy drain on its offensive abilities. In fights where you have to make that choice, DRK's only potentially valuable trait as a tank, supposedly higher damage as MT, takes a nosedive. Having to pick and choose between survival or damage takes a huge toll on the class.
"Bayohne's Avatar
Bayohne said:
Community Rep
07-10-2015 08:45 PM
(42)
Q4. Even though they’re a tank, warriors can deal a lot of damage, will paladin and dark knight be able to deal a similar amount of damage?
A4. The reason warriors DPS is high is because they have a debuff where they can decrease a target’s slashing resistance.
As an off tank, dark knights can also utilize the benefits from this debuff’s effect and that will also allow them to output similar amounts of damage. Paladins are specialized in defense so their damage output is a little bit lower.
As for how warriors can output more DPS while main tanking, paladins have strong physical damage reduction and powerful actions like Hallowed Ground, dark knights have a strong magical damage reduction in Dark Mind, so these are the differences from the job designs.
Matt "Bayohne" Hilton - Community Team"
http://forum.square-enix.com/ffxiv/f...246971/?page=1
Where theres many multiple mobs PLDs damage isn't a little bit lower, it's vastly lower.
Not really sure why people keep saying dark mind is drks only tool for magic DMG. Grit, shadow skin and shadow wall all work for mitigation against all sources of DMG including mag DMG. If you're lucky enough for reprisal, that's another 10% less. The only tank skill that is useless for mag DMG in drks arsenal is dark dance. (No idea why if drks focus was mag DMG, why the devs gave drk this skill. Sounds like they need to look at ffxi rune fencer for some ideas.)
Pld has: shield oath, sentinel, rampart, and hallowed (only works on very certain attacks..though I have used to mitigate some mag DMG). Awareness works against all forms of crits including mag DMG.
War has: inner beast, vengeance, and storms path (10% like reprisal). If you want to count ehp they also got defiance and thrill.
It's because dark mind is the only mag damage reduction in the kit. Everything else like you said works on all damage and has a parralel to other classes for the most part.Not really sure why people keep saying dark mind is drks only tool for magic DMG. Grit, shadow skin and shadow wall all work for mitigation against all sources of DMG including mag DMG. If you're lucky enough for reprisal, that's another 10% less. The only tank skill that is useless for mag DMG in drks arsenal is dark dance. (No idea why if drks focus was mag DMG, why the devs gave drk this skill. Sounds like they need to look at ffxi rune fencer for some ideas.)
Dark mind is the only skill that sets them apart in magic damage reduction.

Also, just for the sake of clarification, having tools designed for magic defense doesn't necessarily make you actually good for magic defense. If the other tanks' general defenses still manage to outperform DRK's specialized defensive options, then DRK's specialization is meaningless.
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