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  1. #1
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Ipkonfig View Post
    Floor 1 is negligible since the damage is pathetically low.

    Floor 2 does in fact have magical attacks as stated above, when I went in as WAR there were attacks that were not parried during Raw Intuition. Gob Walkers and the dolls have something that couldn't be parried I didn't see what it was because it was happening to fast, but out of the string of parries something that hit hard came through not parried.

    Floor 3 has plenty of magic attacks, final phases Cascades for example, eating tethers are magical, the hand damage is negligible since you just group up and split it with everyone.

    Floor 4 is all magic. The entire fight is nothing but magic damage, except the adds auto attacks I guess, and if you get quarantined that add is physical, Discoid is a heavy hitting tank buster, especially at the end of the fight and it's magic.

    When savage opens up I imagine Floor 4 is going to be a DRK's dream for MTing.
    Floor 2: Crits ignore parry--if you are being attacked rapidly, you will probably get crit, and those crits hurt, and you cant block or parry crits. I also -believe- you cannot parry ranged attacks, and I think the Gob Walkers armor piercing shell is ranged.


    Floor 3: tethers are negligble damage, cascades can hurt if it gets that far but generally low. Hand damage and the bosses (i forget the name--its when he uses his left hand to smack you) are the hard hitting tank attacks of the fight. Rest is ignorable.

    Floor 4: Discord is not a heavy hitting tank buster--it attack that follows (the laser, which is not discord) is magical damage--that would be the power that is pulsing you for tons o damage. I'm not sure if discord is merely a cast that allows him to use that power, but combat log called it Empyrean Laser I want to say. The missiles are physical damage however (which again--not being able to block or parry does not mean something isnt physical, unless someone has some proof to that.
    (0)

  2. #2
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Faytte View Post
    Floor 4: Discord...
    Just to clear this up, Discord is the move that is putting the purple icon over a player's head. The 2 sets of 3 fireballs that come out follow that person. As Faytte said, Discord only signifies that the actual tank buster is coming right after. The tank buster itself actually is composed like 3 hits in real quick succession. Maybe one of them is called Empyrean Laser? I'm not sure about that (PS4), but I do know the flying text I always see when tanking that hit is Perpetual Ray. But it's completely possible each attack has a different name. I remember thinking how cool it was that ACT could pick up the 3 elemental dragons names in turn 9. It's like..."aww how cute SE gave these things we never target at all names" lol.
    (0)

  3. #3
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    A tank's HP dropping to zero and a DRK's MP dropping to zero are not the same thing. HP has multiple factors, how much damage the tank is taking, is the tank dodging mechanics that are avoidable, is the healer healing in cleric stance, is there a down healer, are the DPS standing in stuff they shouldn't, etc, etc, etc.

    DRK MP management is completely up to the DRK, and that's it.

    And sure nothing ever goes perfect, but isn't that how tanking typically is? We tanks shape the fight and control the flow, regardless of how that flow moves we need to control it, part of this is managing your MP, just in case you have those emergency situations where you need something done right away.
    (0)

  4. #4
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ipkonfig View Post
    A tank's HP dropping to zero and a DRK's MP dropping to zero are not the same thing. HP has multiple factors, how much damage the tank is taking, is the tank dodging mechanics that are avoidable, is the healer healing in cleric stance, is there a down healer, are the DPS standing in stuff they shouldn't, etc, etc, etc.

    DRK MP management is completely up to the DRK, and that's it.

    And sure nothing ever goes perfect, but isn't that how tanking typically is? We tanks shape the fight and control the flow, regardless of how that flow moves we need to control it, part of this is managing your MP, just in case you have those emergency situations where you need something done right away.
    Right....and as we have been saying that MP management is made even harder because of this bug, which you seem to think is inconsequential when it isnt.

    This isnt some minor thing as you are passing it off to be.
    (1)

  5. #5
    Player
    Edmond_Guilford's Avatar
    Join Date
    Dec 2013
    Posts
    8
    Character
    Edmond Guilford
    World
    Balmung
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kiteless View Post
    Unless you're fighting nothing but trash (and phase 3 of Bismark Ex is basically a glorified trash pull anyway), there's no way you're going to be unable to spend your MP faster than Blood Price regenerates it. Especially against bosses with slow attack speeds (I'm looking at you, A1).
    People actually tank A1 in Grit?
    (0)

  6. #6
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Agrieus View Post
    It's actually the other way around. You yourself have apparently leveled a Drk but you clearly haven't mastered it yet since you're saying you should never have Dark Side off and you're complaining about the MP cost to turn on Grit. There are times, when you're trying to fill your mp bar back up to full super quick, when you SHOULD turn off Dark Side. By turning off Dark Side + Grit and Using blood weapon (and shadow wall should you need to soak damage) you'll recover your MP back up to full within half the time it takes for blood weapon to be fully used up. Once it's back up to full, you can toggle DS back on, use a high MP draining DA combo, turn DA back off, finish topping off your MP (which will happen just before blood weapon expires) then hop back into Grit and turn back on DS.
    Um... no. Never, under any circumstance, should you actually be turning Darkside off while actively in combat (although, absolutely feel free to turn it off during phase changes and invulnerable periods, obviously). That's a lot of work to do for a lot of reduced efficiency (and god, that blood weapon is going to wreck your TP and you're not even getting damage for it!). Darkside is so powerful and so important that you absolutely will not be making those gains back if you turn it off. Learn to manage your MP without turning it off.

    Is this a complicated move? Sure. Is it complicated for me? No. Why? Because I don't use a controller, I assign every ability I have to my keyboard, and I've practiced and gotten used to how to easily refill my MP back up to fill with ease while not having to sacrifice any DPS.
    Except you are sacrificing your DPS. And congratulations for setting up your basic layout like every single other PC player does... I guess? I'm not sure what point you're trying to make with that. Does anyone actually have trouble hitting their keys?

    And ever since the expansion's launch, the only time a Warrior has surpassed me in DPS while we were both tanking is when they spike their dps with their offensive buffs/fell cleave/etc but once the spike ends their dps just goes back down and I surpass them again within seconds.
    So you don't hang out with many good WARs. That's not unreasonable. And I out DPS DPS players all the time, even in tank stance, and by significantly large margins. That means nothing other than the fact that we run into a lot of bad players.

    Just practice more with Drk and stop being so biased because every time you compare the two you list off everything that a War can do in depth but hardly touch on anything (if at all) that the Drk can do. It's YOU that's not giving Drk the credit deserves because you're spoiled with an easier rotation with Warrior.
    ...except for the fact that the main reason that I play and enjoy DRK as a class is because its rotation is harder than WAR's. If the issue were with the complexity of DRK's rotation, I would have been saying that. But it's not, the issue is with the results.

    It's the same song and dance that it was when 2.0 came out. People complained that Warrior wasn't nearly as good as the Pld or couldn't do as much damage as a Pld because people weren't used to it yet.
    ...except WAR wasn't as good as PLD. By an extremely significant margin. And they basically remade WAR because the disparity between the classes was so huge.


    Also, for future reference, paragraph spacing and post formatting are important concepts. Please learn them.

    Quote Originally Posted by Edmond_Guilford View Post
    People actually tank A1 in Grit?
    Sorry, not MLG enough to know the fight on day 1.
    (1)

  7. #7
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Oh that was definitely why. Forgot about the go-cart
    (0)

  8. #8
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    A3 uses a lot of water magic attacks, does it not, Faytte? Particularly during the last phase? A1 has SOME attacks on the magic side (the laser beams, I believe)....but yeah, for the most part it's all primarily physical.
    (0)

  9. #9
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    A3's attack animations that hurt are are blockable (tested with bulkwark). Meaning that, anything the boss was doing that hurt as a tank, basically was mitigatable with block damage. There was some aoe damage, certainly? The charge attacks near the end (forget the name) hit everyone for water damage. Rather just top myself off with clemency with that or a party member--a cd for it isnt going to mean much, since that is raid wide damage. Warrior can just ib on it given the long cast time?

    A1's lasers; as far as I can tell they wernt magic, but I'm not sure about that. I'll tank it after content with my dark friend and have him test it out. They arn't really busters though--just periodic attacks. You can pop a cd on them to help mitigate, but thats really no different than poping thrill to recover from one, or having IB up as a cd far more often if there IS some tell to pop it.

    Anything that hurt, minus the laser was physical, and the laser is easy enough to tank with IB, but -is- a situation where dark mind is nice, i just dont think it makes up for the rest of the warriors kit.

    We will need to see how savage pans out to be, but so far id rather have a paladin mt and a war ot in most instances. Which isnt DRK hate (im leveling one up to 60, cause why not? All three tanks is my plan) I just dont see the kit as being impressive defensively.
    (0)
    Last edited by Faytte; 07-09-2015 at 04:25 PM.

  10. #10
    Player
    wonka11's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Furious George
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    My main tanking partner is a DRK, and he MTs when we work together.

    Drk needs some adjustments, but its neither downright broken, or so far away from optimal that it shouldn't be incorporated into parties.

    We've had Rav Ex on farm forever now, and have had Alex 1-4 on farm since day of release.

    If you can't find groups that will take you as dark, find better players to play with, or look at improving your own game play.
    (0)

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