Quote Originally Posted by Ipkonfig View Post
Floor 1 is negligible since the damage is pathetically low.

Floor 2 does in fact have magical attacks as stated above, when I went in as WAR there were attacks that were not parried during Raw Intuition. Gob Walkers and the dolls have something that couldn't be parried I didn't see what it was because it was happening to fast, but out of the string of parries something that hit hard came through not parried.

Floor 3 has plenty of magic attacks, final phases Cascades for example, eating tethers are magical, the hand damage is negligible since you just group up and split it with everyone.

Floor 4 is all magic. The entire fight is nothing but magic damage, except the adds auto attacks I guess, and if you get quarantined that add is physical, Discoid is a heavy hitting tank buster, especially at the end of the fight and it's magic.

When savage opens up I imagine Floor 4 is going to be a DRK's dream for MTing.
Floor 2: Crits ignore parry--if you are being attacked rapidly, you will probably get crit, and those crits hurt, and you cant block or parry crits. I also -believe- you cannot parry ranged attacks, and I think the Gob Walkers armor piercing shell is ranged.


Floor 3: tethers are negligble damage, cascades can hurt if it gets that far but generally low. Hand damage and the bosses (i forget the name--its when he uses his left hand to smack you) are the hard hitting tank attacks of the fight. Rest is ignorable.

Floor 4: Discord is not a heavy hitting tank buster--it attack that follows (the laser, which is not discord) is magical damage--that would be the power that is pulsing you for tons o damage. I'm not sure if discord is merely a cast that allows him to use that power, but combat log called it Empyrean Laser I want to say. The missiles are physical damage however (which again--not being able to block or parry does not mean something isnt physical, unless someone has some proof to that.