I'd say between Vengeance and Shadow wall, Vengeance is certainly better (without a doubt)...but also keep in mind that the 30% that shadow wall gives is doesn't include the 20% multiplier that Grit already does....and in the case of Defiance, War DOES get the hp boost, but a lot of warriors these days don't really stack Vit on their accessories so the HP bonus from Defiance isn't being used to it's full potential which is holding it's usefulness back a bit (sometimes by a lot). But it's however you guys look at it. I myself have started to come around to really enjoying how Drk plays but some tanks just work better in certain situations. For instance, I'd rather run Drk for A1 over my Pld because the overall dps *while in tanking stance* is higher than it is with Pld (and by a respectable amount). I haven't had any issues with keeping up with partner warrior dps (while both of us are tanking) and in most cases I've been ahead in overall dps (again, while both are tanking...otherwise the War would win every time). With A2, however, I'd rather run my Pld because tanking 2 dolls and adds with him is much easier than it is with War and Drk (thanks to the use of great things like HG and more reliable overall mitigation). I've also found a way to burst 10k+ damage in around 5 seconds against the striking dummy with my Drk without the use of any party buffs/debuffs (and this is also without the use of Blood Weapon). Not sure how other warriors are looking, but my friend's warrior takes a little longer to hit that 10k mark so he can build up those stacks to max out his Fell Cleaves. Once he gets going he'll still surpass me in overall DPS once he's got his stacks/buffs built up, but a 5 second 10k burst from a tank isn't too bad at all. It's rather nice having all those OGC moves. I'm currently building up my War now because I'd like to have all 3 tanks for different fights....but as it stands, I'm pretty content with how each tank job plays. Sure, Drk could use some slight tweaking here and there (it IS a new job, after all)...but I don't have issues running it anymore and I don't see it as broken. It seems to me that people just haven't gotten to the point to where they're comfortable with how the job plays yet and are just more comfortable with the tanks we already had. It also seems to me that most are more focused on the theory crafts that have been put out and less on practicing how the Job could/should be used in combat.